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Pilot Kit change
Posted: 2009-02-15 18:49
by Zulaen
Ok here's the deal.. lets say your Huey got shot down and you made it out before and parachuted and landed safely but to discover you have landed infront of 1 enemy. What do you do?
Trying to run will kill you unless he sucks at shooting.
Lay down and get executed.
OR the suggestion to give the Pilot a handgun.. like a Pistol or the some sort of Sub-machine gun, MP7 or likewise.
Its just that if you get out you have no way of protecting yourself
You can just signal for evac or heal yourself with one med pack.
Re: Pilot Kit change
Posted: 2009-02-15 18:54
by Tomato-Rifle
Give the pilot atleast a knife, i was on muttrah and my huey got shot by an AA, i landed the huey on the ground, walked around the map and was behind enemy lines, saw 2 guys that didnt know about me, i could have killed them if i had a knife.
Re: Pilot Kit change
Posted: 2009-02-15 18:58
by Fluffywuffy
They should make to kits. Jet Kit, anyother name. Heli Kit, no parachute but same as Jet kit without the pistol.
Re: Pilot Kit change
Posted: 2009-02-15 18:59
by Zulaen
Lol well woulden't it be useful if you get a pistol if they saw you?
Re: Pilot Kit change
Posted: 2009-02-15 18:59
by Solid Knight
I don't see why it would be so hard to just limit the number of pilot kits to the number of available aircraft.
Re: Pilot Kit change
Posted: 2009-02-15 19:01
by Zulaen
Umm Solid if a Heli crashed and he respawns at where the helis spawn and you're waiting there.
Then the heli spawns just when he gets there and gets the kit before you do and grabs the heli wouldent that make you kinda angry?
Re: Pilot Kit change
Posted: 2009-02-15 19:02
by dbzao
It's harder and more complicated than you think.
Re: Pilot Kit change
Posted: 2009-02-15 19:02
by Zulaen
Its hard to give pilot a pistol?
Re: Pilot Kit change
Posted: 2009-02-15 19:04
by M_Striker
I don't understand this change either. It's unrealistic I'm sure, but I think it was done because of the tk fests between pilots on the carrier?

Re: Pilot Kit change
Posted: 2009-02-15 19:05
by Zulaen
Maybe you're right.. ^^'
Still it was just a suggestion and i still love PR

Re: Pilot Kit change
Posted: 2009-02-15 19:07
by dbzao
Zulaen wrote:Its hard to give pilot a pistol?
I was replying to Solid Knight.
We removed the pistols to avoid gamey behavior and the TKs. Both were succesful and the 1 in a 100 times you actually survive a bail as a pilot, you should be thinking about getting extracted and not killing the enemy.
Re: Pilot Kit change
Posted: 2009-02-15 19:07
by Solid Knight
[R-DEV]dbzao wrote:It's harder and more complicated than you think.
Can't detect the map and team with python? It's a python script that controls the allocation of kits right? Can't throw a bunch of conditional statements in?
Re: Pilot Kit change
Posted: 2009-02-15 19:09
by Alex6714
Solid Knight wrote:I don't see why it would be so hard to just limit the number of pilot kits to the number of available aircraft.
Problem with this is, you get CAS squad set up, one of you gets the kit, gets the aircraft, but the gunner for example can“t because some random guy took it. Then the TKs follow etc, I think its best admin controlled as it is now.
Re: Pilot Kit change
Posted: 2009-02-15 19:20
by Dude388
Like said earlier, one of three things could be added (NO PISTOL, for the explained reasons):
1. Add knife - Simple and practical, if your TKed by a knife you aren't watch the game too closely. Same goes for killing enemies.
2. Add Rocks - Same as the Insurgents, rocks are basically abundant on all maps, and killing with them is hard...but it's still better than nothing
3. Add Fist - The hardest one to add (aka probably hardcoded). I basically requires 3 hits on a player to kill them. Probably survive too many CHANCE encounters that require this for a pilot...but it's still better than nothing.
Re: Pilot Kit change
Posted: 2009-02-15 20:11
by Zeppelin35
The reason for the pistol removal was that people insisted on using them as paratrooper kits. I'm sure that even if you give them knives some idiot is going to try using it as a paratrooper kit. Most of the time pilots don't even survive a crash so adding a weapon just for the rare occasion someone does isn't worth it.
Re: Pilot Kit change
Posted: 2009-02-15 20:51
by ReaperMAC
Zeppelin35 wrote:The reason for the pistol removal was that people insisted on using them as paratrooper kits. I'm sure that even if you give them knives some idiot is going to try using it as a paratrooper kit. Most of the time pilots don't even survive a crash so adding a weapon just for the rare occasion someone does isn't worth it.
What he said ^^^.
Re: Pilot Kit change
Posted: 2009-02-15 20:57
by Dude388
Zeppelin35 wrote:The reason for the pistol removal was that people insisted on using them as paratrooper kits. I'm sure that even if you give them knives some idiot is going to try using it as a paratrooper kit. Most of the time pilots don't even survive a crash so adding a weapon just for the rare occasion someone does isn't worth it.
I agree with you, but on the "rare occasion" I
DO survive that crash...I'm punished for surviving with absolutely no means to defend my self?
I also agree that the pilots
main and only goal after ditching should to get back to the main, but the majority of the time after being shot down I immediately have enemies on my location. After all, a player should always verify his/her kill so I expect someone to come an make sure I didn't survive the crash. This is where even having rocks can mean life or death as it doesn't allow for "para-trooping" (hard to kill with rocks), but it can keep you alive long enough for an extraction to arrive as support.
Re: Pilot Kit change
Posted: 2009-02-15 21:00
by GreedoNeverShot
Most of the time pilots don't even survive a crash so adding a weapon just for the rare occasion someone does isn't worth it.
I don't believe that to be true. In real life, pilots have a gun and combat knife, and don't just suicide so they can spawn back at main again. Since this mod strives for realism, it would make sense to give the pilots a knife and pistol again. Pilots in real life however, don't go on all out combat missions either.
I have an idea... Why not give the pilot a
pistol with very little ammo and a
knife. This would allow some defense, but stop people from going all out rambo on everyone. The TKing would just be eliminated by stamping out TKing in general, and getting rid of people who TK over assets. Pilots need help, otherwise, why not just die in the crash or suicide? Why waste the time trying to get recovered, especially if you are without defenses?
Re: Pilot Kit change
Posted: 2009-02-15 21:25
by Teek
Giving pilots with one pistol mag isn't going to stop paratroopers. As long as you can kill easily, your goal will be to get a better gun, then instead of being extracted, your goal will be to wreck havoc on a near by fire base or something.
I do support giving pilots rock however, as you must be close, have time and be accurate to kill with them.
Re: Pilot Kit change
Posted: 2009-02-15 21:37
by Blakeman
Zulaen wrote:Umm Solid if a Heli crashed and he respawns at where the helis spawn and you're waiting there.
Then the heli spawns just when he gets there and gets the kit before you do and grabs the heli wouldent that make you kinda angry?
If you are on a server that supports named teams or assigned assets then the admin of that server could deal with it. If you don't get it and there is no rule like that then those are the breaks and you can still be infantry or drive/fly something else.
As it stands now, you crash, spawn back at main, take a pilot kit and stand there.... How does this help the team in a teamwork oriented game? I've seen too many times in pub games where half of the USMC team on muttrah is standing around waiting for helos to spawn as pilots when I am on the ground getting pinned down by all the MEC infantry. Yeah you can't hardcode players, but you can make it hard on them to do that by limiting the pilot kits to the number of aircraft.