Page 1 of 2

The Foxhole

Posted: 2009-02-16 09:35
by Expendable Grunt
I think the current foxholes we have are awesome.png, and I've held off advances by using them on a few occasions.

Downside is they're a HUGE give away that a firebase is near by. They need to be even more exposed than any other asset.

So, I think that we should instead give them to squad leaders as a "anywhere" deployable, but like a rally point, once you set up a new one the old one goes away.

M.

Re: The Foxhole

Posted: 2009-02-16 09:40
by Conman51
i like...except the one part about place one the other magically disappears, maybe give the Sl a option to remove it..like left click deploy right click destroy..or make them so you can throw an incendiary on it and it wont be team damage

Re: The Foxhole

Posted: 2009-02-16 10:29
by Expendable Grunt
I guess maybe you would have to "pack up", but we could use the system already in place for simplicity. The one at a time limit is a *must* though, to prevent a wall o' holes.

M.

Re: The Foxhole

Posted: 2009-02-16 10:32
by Adriaan
I don't think they should be limited to only 1, but perhaps 2 or 3. Maybe area (or even SL, if that's possible) bound.

Re: The Foxhole

Posted: 2009-02-16 10:41
by Rudd
I kinda like that they give away the FB position, gives the builders a choice - no defences, hard to find or defences and easy to find.

Which gives a good differential between a Fall back spawn point and an offensive fire support location.

Though, some retexturing and al that to make them a bit less noticeable would be appreciated, especially on the ground section

Re: The Foxhole

Posted: 2009-02-16 12:23
by cyberzomby
I love 'm as well. What I love about them most is that you can set down a whopping 10 of 'm if you dont deploy any whire! Build a really big base!

But like Rudd says: Give you a tactical option. Build it up and give away or just leave the firebase and move away.

Re: The Foxhole

Posted: 2009-02-16 13:03
by AnRK
I agree with the FB defence thing when it comes to AA and MG nests and maybe wire too, but foxholes are something people use to dig in all the time in pretty much anywhere they can be dug when they're needed aren't they?

Personally I think they should be an SL requestable (without commander approval) cos essentially they're just a compromise for not being able to dig into BF2 maps. Personally I think wire+tank traps should be able to be built within a certain limit of crates, not firebases too, I don't think they should be exclusive to firebases either, but obviously they need resources to be built so the crate thing would be sensible.

Would be kinda cool (slightly off-topic here) if there was a way of making it so foxholes can't be built in concreted/tarmacked areas, probably a massive pain in the arse to do with non too greater benefit though.

Re: The Foxhole

Posted: 2009-02-16 13:07
by AnRK
Double post, is it just me or are the PR and PRT forums real slow today?

Re: The Foxhole

Posted: 2009-02-17 12:40
by [twl]Lan
The foxhole model could be sandbagged entirely but I don't mind seeing it on concrete, it's ok by me :)

Re: The Foxhole

Posted: 2009-02-17 13:03
by supahpingi
Great idea,but they should be limited to 1 for each 2 squad members or something...

Re: The Foxhole

Posted: 2009-02-17 13:20
by cyberzomby
Dont agree on the limiting thing. You can built an entire base with 3 guys but you wont be able to man it properly. It takes a lot of time to built it up so I dont mind the quantity :)

AnRk love your idea with the wire and stuff next to crates. Makes more fortification options available!

Re: The Foxhole

Posted: 2009-02-17 13:35
by Sundance Kid
what.there are foxholes? o.O

i thought they were hardcoded,wutwut in my *******

Re: The Foxhole

Posted: 2009-02-17 13:47
by supahpingi
saqaali wrote:what.there are foxholes? o.O

i thought they were hardcoded,wutwut in my *******
Theyre more like foxhills with a hole inside the top....
And sandbags :D

Re: The Foxhole

Posted: 2009-02-17 14:40
by HughJass
i really like this idea.

Re: The Foxhole

Posted: 2009-02-17 17:52
by CodeRedFox
supahpingi wrote:Theyre more like foxhills with a hole inside the top....
And sandbags :D

Har har, yes fox hills :mrgreen:

Re: The Foxhole

Posted: 2009-07-03 16:08
by Teuvo
Ok it seems my post count is too small to create threads so I make my suggestion here.

I know there's already foxholes in game, but how about giving every soldier with shovel to possibility deploy small defensive position/foxhole for himself without needing to be close to firebase. Lets just say it could be couple sandbags or something similar to that. Since BF2 engine doesn't give us chance to actually dig holes to ground.

Image

And current firebase located foxholes should be replaced with sangbag structures something like this:

Image

No one uses the fox hills which just helps enemy to see your head better, seriously. :? ??:

Re: The Foxhole

Posted: 2009-07-03 16:14
by Rudd
I like fox hills, means its hard for them to get you with grenads and other explosives, also good for hiding from CAS strikes on Cuda.

The problem is that the stuff needs to have that hill thing underneath...

But then again maybe ur right...If its a very small mound you can place in front of you...that might work. But it would look pretty dumb if u built it on a map like muttrah in the middle of a concrete road...

Re: The Foxhole

Posted: 2009-07-03 16:31
by Teuvo
Dr2B Rudd wrote:But then again maybe ur right...If its a very small mound you can place in front of you...that might work. But it would look pretty dumb if u built it on a map like muttrah in the middle of a concrete road...
Well in maps like Muttrah/urban maps you have many better places to take cover than couple sandbags in a road. It's just plain stupidity to build one there. But in woodland/desert maps it could be very cool defensive addition imo.

Fox hills ingame atm can be repaired pretty easily? Just remove the grey ground part from foxhole object and make sandbag wall bit higher. Since part of the object always goes inside the ground. This solution could give us a lot of better cover than now? :smile:

Re: The Foxhole

Posted: 2009-07-03 16:39
by killonsight95
i would also add some kinda of camo or have a choice like a camo one or none camo one
the camo one being limited to three or sometihng like that
and for the other not to get brown ground base but a green one in forest maps and brown in desert if this is possible

Re: The Foxhole

Posted: 2009-09-14 16:57
by [FC]Freddie
Perhaps simulate some medical supplies within by giving a player inside a small healing rate - maybe a percentage of the rate a medic gives?