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Jumping over a wall
Posted: 2009-02-18 02:17
by mp5punk
I have searched for this in the suggested forum and found nothing, is it possible to make it so instead of pressing the jump button to get over a wall or something we can have a key and press it to make us climb over, because every time we jump we loose like half of our energy.
Re: Jumping over a wall
Posted: 2009-02-18 03:18
by Incomplete Spork
This has definatly never been suggested before

I know for a fact I have seen several of these threads. Thank the awesome bf2 engine for this not being able to work
Re: Jumping over a wall
Posted: 2009-02-18 03:24
by hiberNative
not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
Re: Jumping over a wall
Posted: 2009-02-18 03:24
by mp5punk
ffs thanks bf2 engine...
Re: Jumping over a wall
Posted: 2009-02-18 10:40
by Ragni<RangersPL>
hiberNative wrote:not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
+1
it can ruin gameplay tbh hence jump and stamina are connected....

Re: Jumping over a wall
Posted: 2009-02-18 11:02
by Rhino
hiberNative wrote:not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.
But I agree, its bad design but fixing it wouldn't be easy.
Re: Jumping over a wall
Posted: 2009-02-18 15:24
by Ragni<RangersPL>
[R-DEV]Rhino wrote:that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.
So.... lowering them a little bit will not fix the problem?

Re: Jumping over a wall
Posted: 2009-02-18 15:40
by Deadfast
No, modifying the collision mesh to look like:
---\
----\
instead of:
----|
----|
would.
Re: Jumping over a wall
Posted: 2009-02-18 16:23
by [OoO]Laxentis
It looks really funny when a Marine tries to jump over a small curb. And it's really a WTF. I just run and... get stuck on a SMALL CURB! The "climb" idea sounds interesting. Maybe let's add invisible ladders at small walls?
Re: Jumping over a wall
Posted: 2009-02-18 16:28
by Deadfast
The number of ladders per map is limited.
Re: Jumping over a wall
Posted: 2009-02-18 17:02
by Redamare

GREAT IDEA yea Thank you Bf2 Design :'( Haha
Re: Jumping over a wall
Posted: 2009-02-18 18:44
by R.J.Travis
Deadfast wrote:The number of ladders per map is limited.
what about ropes? can you put forever staying ropes?
Re: Jumping over a wall
Posted: 2009-02-18 19:10
by AnRK
Incomplete Spork wrote:This has definatly never been suggested before

I know for a fact I have seen several of these threads. Thank the awesome bf2 engine for this not being able to work
mp5punk wrote:ffs thanks bf2 engine...
Redamare wrote: 
GREAT IDEA yea Thank you Bf2 Design :'( Haha
'Ere we go with the engine bashing!
There is alot of annoying niggley things about the engine that don't make any sense and are just really annoying, but you have to bear in mind that there are still very few engines since BF2 that can hack high amounts of players playing smoothly in a multi-discipline combat environment. So count yer lucky stars that you have it! Back in ma' day, wi din't 'ave no fighter jets int' Doom engine!
Re: Jumping over a wall
Posted: 2009-02-18 22:11
by waldo_ii
R.J.Travis wrote:what about ropes? can you put forever staying ropes?
You are missing the point. There is a limited number of networkable objects that can be a map. Too many networkables means instability and maps will crash. The reason he said there was a limit to the number of ladders is because there of the limited number of networkables before a crash. Replacing one networkable with another networkable does not lower the number of networkables.
Remember Operation Archer and Basrah, back when everything could be destroyed? The reason they crashed a lot was because there was a high number of networkable objects already ingame, and then when people were added to it (with their vehicles and ammo bags and grenades), it was too much for the server to handle.
Re: Jumping over a wall
Posted: 2009-02-18 23:09
by Blakeman
[R-DEV]Rhino wrote:that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.
But I agree, its bad design but fixing it wouldn't be easy.
New road texture type that looks like a sidewalk? The current 'sidewalks' are about that wide anyway. It wouldn't have the 'bump' of the curb but would most likely work better.
Re: Jumping over a wall
Posted: 2009-02-18 23:25
by greenfire07
the sidewalks are indeed annoying and stupid, but climbing over a low wall in all that equipment can be pretty tiring anyway, especially with a gun in one hand.
Re: Jumping over a wall
Posted: 2009-02-18 23:31
by Incomplete Spork
The only way to fix the sidewalk problem is to do it like muttrah city (Where the sidewalk is a rode with a different texture)
Re: Jumping over a wall
Posted: 2009-02-19 00:05
by McBumLuv
Incomplete Spork wrote:The only way to fix the sidewalk problem is to do it like muttrah city (Where the sidewalk is a rode with a different texture)
Ermmm, no:
[quote=""'[R-DEV"]Rhino;938198']that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.
But I agree, its bad design but fixing it wouldn't be easy.[/quote]
[quote="Deadfast""]No, modifying the collision mesh to look like:
---\
----\
instead of:
----|
----|
would.[/quote]
It's all about the collision mesh. the model itself doesn't mean squat, because you don't stand on the model, you stand on the collision mesh (same reason it's possible to climb stairs, they're actually just ramps in collision mesh, but stairs are what you see).