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Tank hatches
Posted: 2004-12-15 02:28
by Ugly Duck
OK, the new challenger model got me thinkin'. THere are harches as well as periscopes modelled onto it already. Why not make these functional. Assuming of course you go with crew served tanks. The driver and commander(guy on top MG) could use the up/down hatch keys that would move their player model up and down while closing and opening the hatch. When closed theyd see through a periscope, when open they would be able to look around freely. As commander the same, since his main role is to spot targets, then use the .50 cal or whatever is on top. The gunner would be given his normal targeting view.
****IDEA****
Make the periscopes so they can be disabled with a well placed shot. That makes snipers half usefull, however youd have to be a great shot and have a high powered rifle to take down a periscope. I dont think a SPR would do the trick. Tanks would still function, but drivers and commanders wouldnt be able to function without opening the hatch and exposing themselves to small arms fire.
This feature would also make tanks more vulnerable in citys and such as they are IRL as they could be fired at by small arms when open, and when buttoned up snuck up on from the sides/rear.
Posted: 2004-12-15 13:11
by PunkRockerDave
The glass on the periscope is way to thick to be shot out by a sniper but I like the hatch idea.
Posted: 2004-12-15 20:35
by Ugly Duck
While the snipers bullet may not be able to penetrate it. A well placed shot from say, a 7.62 or a .50 cal would probly be enough to crack the glass so that vision is impared to the point where its inefective. However most small arms wouldnt be enough to damage it AND these things are relatively tiny when looking at them. Theyre no bigger than a persons head, smaller I think, and they arent sticking out into space, theyre down on the hull/turret surrounded by armour. So only a good shot, with a big gun, could acomplish this. That or itd be a good place to aim if your in a tank vs tank thing as if he cant see hes as good as dead.
Posted: 2004-12-16 01:42
by Ugly Duck
Firstly, its.. a tank. Chances are youll be dead long before you can get close enough to take a clean shot at the periscope/optics. And these are designed so that the lense is actualy sunken back into an armoured little box, so basicaly the ONLY way you can take a shot at the lense of the optics is if the tank is looking direcly at you. As for a refrence as to how small it is. Here...

The periscope/optics would be the 2 boxes infront of the guy in the turret. Now you tell me, what are the cahnces of you running out and spraying full auto at that armoured box, getting a hit, and living to tell about it? The drivers periscope isnt very well seen, but its the little slot next to the bikers head. A sniper could do it from a long ways out, but from close in with an AK.... not gunna happen, unless your very lucky
Posted: 2004-12-16 03:20
by PunkRockerDave
DCR and real life are two different things. And no, it would be next to impossible to run out and "spray and pray" and hit the "glass" of the periscope. Remember, these are tanks, they are made to take shells from other tanks, they can definately take some bullets from a sniper rifle let alone an AK. Also an AK kicks like a mule so running out and spraying would be insanely difficult to hit anything.
Posted: 2004-12-16 03:33
by Mind Game
Anyways it would be virtually impossible to hit that thing. First of all you've got that tiny little glass part and you have to account for a moving tank, bullet speed, and bullet fall. Then add some lunatic whos evading all your shots by spinning his turret slightly. As soon as you fire (and probably miss) that tank will get its shot because they would have seen your muzzle flash and then the mg would come out just in case to finish you off. Therefore I think this is a bad idea.
Posted: 2004-12-16 04:06
by Dr.Spangle
Er, no. That's the GPS - Gunner's Primary Sight.
Posted: 2004-12-16 20:11
by Ugly Duck
OK so disabeling of periscopes may not have been the best idea. BUT they should function, and so should turrets. IRL you dont spend an entire battle buttoned up inside of your tank if you dont have to, you can see shit if you do compared to being out and looking around.
Posted: 2004-12-17 01:36
by Ugly Duck
Hmm. First off, I made a mistake in my original post in saying 7.62mm could do it. I meant 12.7 mm, Im sorry. Also, I spoke with Cpt. Sniper, he said that a large caliber rifle such as a M82, or the OSV-96(for opposition) could crack the periscopes on a tank. At the extreme ranges offered by BF2's new Gfx, a tank camping on a hill could be shot at from half a mile away, and then you could snipe them as the opened up the hatches. Ill understand if its not added, but I still think it would make for more interesting game play.
Posted: 2004-12-17 18:46
by Tacamo
Hopefully it can similar to how OFP did their tanks. You can drive or spot with the hatch up making yourself a potential soft target with the advantage of having better vision. Yet you'd still have the ability to button up in dangerous areas.
Posted: 2004-12-17 20:08
by Ugly Duck
Tacamo wrote:Hopefully it can similar to how OFP did their tanks. You can drive or spot with the hatch up making yourself a potential soft target with the advantage of having better vision. Yet you'd still have the ability to button up in dangerous areas.
Precisely.
Posted: 2005-05-20 01:46
by Ugly Duck
Bumper cars!
Now that recent news has stated that the tank commander, the guy on the top of the tank with the MG, can duck inside of the tank I believe that this idea is only that much more achievable. All that would be needed are proper animations as well as maybe a bit of coding so that instead of merely ducking down inside for a bit the crewer stays in that position at the tap of the button.
Edit*
Thought of something new. What if it could be scripted/coded so that you had to have the hatch up to enter/exit the tank? IRL you can not just jump out of an armored vehicle like that at a seconds notice, you have to open the hatch and climb out. That might provide sufficient time for an enemy to deliver a last deadly blow.
Also, if you've read my "Real Armor" suggestion this would add more realism. If a crewer were killed while inside of his tank, then the hatch would be stuck closed. Leaving the tank either without a gun operator, commander, or driver. This could simulate the tank being immobile or having the turret out of action, as long as you can not switch between positions through out the tank.