[Map] Khash, Iran (2km) [Scrapped]
Posted: 2009-02-21 05:06
Hey all!
I'v been working on this map for a couple of months on and off. And first off i'd like to thank Okita, coderedfox and Rhino for their advice lately on aspects of the map. They may not realise it but their help and advice helped to motivate me.
The map is based heavily from google earth maps of the Iranian town of Khash, which is basically out in the middle of the desert on the Pakistan side of Iran. (Central, East) But i will admit to shrinking down the scale, as the sheer size is just not viable.
Its crammed between two large bands of mountain and most of the vally is flat. However i have added elevation to places, to add character to bland lifeless areas. One of the Town's attributes is a large cement factory so i'm currently working on that as well as a quarry. And im detarmained to make the Highways look as real as possible.
Pay no attention to the textures and the streets, i am still experimenting with them.
Its by no means finished, only 2 months in and many months to go. I intend to riddle the map with interesting things to help combat and adjatate squad leaders. I set out to make a desert map that was primarily Infantry, with armour support, like Ejod, but was advised away from asset planning until well after the terrain was to a point where it was actually playable.
So on that advice, i focused on the map and not the idea of assets, and i was surprised to find that it gave me a lot of freedom, i didnt confine myself to concepts. i just let loose, and soon after, i found housing estates, highways, shanty-towns, parks, allyways, and an industrial area had developed. and when ever i get bored of gaming i switch on the editor and muck around with little things, until all the little things start to become big things.
Im done talking now, please crit my work, and be gentle xD
Name: Khash, Iran
Size: 2km
Type: Urban, Desert
cheers










I'v been working on this map for a couple of months on and off. And first off i'd like to thank Okita, coderedfox and Rhino for their advice lately on aspects of the map. They may not realise it but their help and advice helped to motivate me.
The map is based heavily from google earth maps of the Iranian town of Khash, which is basically out in the middle of the desert on the Pakistan side of Iran. (Central, East) But i will admit to shrinking down the scale, as the sheer size is just not viable.
Its crammed between two large bands of mountain and most of the vally is flat. However i have added elevation to places, to add character to bland lifeless areas. One of the Town's attributes is a large cement factory so i'm currently working on that as well as a quarry. And im detarmained to make the Highways look as real as possible.
Pay no attention to the textures and the streets, i am still experimenting with them.
Its by no means finished, only 2 months in and many months to go. I intend to riddle the map with interesting things to help combat and adjatate squad leaders. I set out to make a desert map that was primarily Infantry, with armour support, like Ejod, but was advised away from asset planning until well after the terrain was to a point where it was actually playable.
So on that advice, i focused on the map and not the idea of assets, and i was surprised to find that it gave me a lot of freedom, i didnt confine myself to concepts. i just let loose, and soon after, i found housing estates, highways, shanty-towns, parks, allyways, and an industrial area had developed. and when ever i get bored of gaming i switch on the editor and muck around with little things, until all the little things start to become big things.
Im done talking now, please crit my work, and be gentle xD
Name: Khash, Iran
Size: 2km
Type: Urban, Desert
cheers






















