Vehicle exiting, cameras & delay.
Posted: 2009-02-22 12:16
Searched, similar things came up, but not really relevant.
Mainly "cosmetic" suggestions
So, vehicle exiting points could be spiced up a bit. Merlin is a nice example, you have side doors, back hatch, door guys exit on the outside (wich is fine), window guys exit on the inside (wich is fine). So Merlin is ok so far... I'm talking about other choppers, the cow, blackhawk, chinese thing. Lynx has both exits small so it doesnt matter because it would be frustrating.
The mec and chinese chopper has open back. Two seats (or one, don't remember) are positioned near the exit, but all the rest (exluding pilot/copilot) should spawn inside upon exiting (like merlin) and run out. For blackhawk and huey, same thing for the positions wich are inside.
Transport trucks could use same thing for people in the back, only one of the guys near to the back could open the bar so they can drop down easily.
Adds to realism if not anything else.
Cameras in APCs bug me... There could be 2 cameras, one on the inside, one on the periscope, the inside onebeing the main, periscope being stationary. I know there is work needed to create interior.
Last but not least, delay upon switching seats/exiting vehicles. You could implement delay upon different types of positions in the vehicle. APC would take Lets say 1 sec to open the hatch. Humvee should get .8 secs for opening the door, .5 secs for rising from seats on trucks, choppers (2 secs for pilot/copilot, unstrapping, opening the door) etc etc...
Switching from 50.cal on humvees to another seat, again 1.5 secs or so... Same delay for entering the vehicles. Well, you get the idea.
I have enough of writing
Mainly "cosmetic" suggestions
So, vehicle exiting points could be spiced up a bit. Merlin is a nice example, you have side doors, back hatch, door guys exit on the outside (wich is fine), window guys exit on the inside (wich is fine). So Merlin is ok so far... I'm talking about other choppers, the cow, blackhawk, chinese thing. Lynx has both exits small so it doesnt matter because it would be frustrating.
The mec and chinese chopper has open back. Two seats (or one, don't remember) are positioned near the exit, but all the rest (exluding pilot/copilot) should spawn inside upon exiting (like merlin) and run out. For blackhawk and huey, same thing for the positions wich are inside.
Transport trucks could use same thing for people in the back, only one of the guys near to the back could open the bar so they can drop down easily.
Adds to realism if not anything else.
Cameras in APCs bug me... There could be 2 cameras, one on the inside, one on the periscope, the inside onebeing the main, periscope being stationary. I know there is work needed to create interior.
Last but not least, delay upon switching seats/exiting vehicles. You could implement delay upon different types of positions in the vehicle. APC would take Lets say 1 sec to open the hatch. Humvee should get .8 secs for opening the door, .5 secs for rising from seats on trucks, choppers (2 secs for pilot/copilot, unstrapping, opening the door) etc etc...
Switching from 50.cal on humvees to another seat, again 1.5 secs or so... Same delay for entering the vehicles. Well, you get the idea.
I have enough of writing