Gameplay idea for insurgency
Posted: 2009-02-23 12:40
In alot of fighting videos in iraq/afghanistan you see Coalition battling over streets or
villages and then getting attacked by insurgent or taliban while theyre searching for
caches or weapons. most of the time they position inside buildings and such and start locking down streets and sectors of enemy pressence, with my idea i want to try and simulate that.
My (rough) idea is:
The gamemode would be still quite the same, they would still have to get intelligence points
to tell where caches. now comes the new part;
The cache would have a ''flag'' radius. (not a real flag)
Coalition should reach one of the exposed ''flag'' radius and once theyre in the radius
they need to start capping the cache to make sure the area is clear of insurgents.
(simulating locking down streets or sectors or whatever
)
Taking the ''flag'' down would take around 5 to 10 minutes and bringin it up 5 to 10 minutes.
After the 10 to 20 minutes Coalition would be clear to blow up the cache and continue getting intelligence points
(simulating the control on streets and holding the area and then moveing up to control the next street)
In that time insurgent team would get a message via minimap or text that one of their sectors is under attack and they can start on the attack on that sector and should try capping it back.
(simulating the attack after Coalition pressence in the area)
Note that the flag would not be visible on the map, only in the top right of youre screen.
I think adding this would add something to insurgency gamemode and would ask for some teamwork between Coalition squads to lock sectors down to start capping.
villages and then getting attacked by insurgent or taliban while theyre searching for
caches or weapons. most of the time they position inside buildings and such and start locking down streets and sectors of enemy pressence, with my idea i want to try and simulate that.
My (rough) idea is:
The gamemode would be still quite the same, they would still have to get intelligence points
to tell where caches. now comes the new part;
The cache would have a ''flag'' radius. (not a real flag)
Coalition should reach one of the exposed ''flag'' radius and once theyre in the radius
they need to start capping the cache to make sure the area is clear of insurgents.
(simulating locking down streets or sectors or whatever
Taking the ''flag'' down would take around 5 to 10 minutes and bringin it up 5 to 10 minutes.
After the 10 to 20 minutes Coalition would be clear to blow up the cache and continue getting intelligence points
(simulating the control on streets and holding the area and then moveing up to control the next street)
In that time insurgent team would get a message via minimap or text that one of their sectors is under attack and they can start on the attack on that sector and should try capping it back.
(simulating the attack after Coalition pressence in the area)
Note that the flag would not be visible on the map, only in the top right of youre screen.
I think adding this would add something to insurgency gamemode and would ask for some teamwork between Coalition squads to lock sectors down to start capping.