Page 1 of 1
Weapon armory at main base
Posted: 2009-02-24 02:59
by mp5punk
is it possible to get a room at the main base with a weapon armory with all the kits in it, but each kit is limited 1 per sq, and like you can see the weapon on the wall and grab it. also have a table with grenades on it and only allow to grab the amount of grenades you can carry and also same thing with magazines.
Re: Weapon armory at main base
Posted: 2009-02-24 03:27
by DeltaFart
Orrrr you can model an armory and make it where the things spawn at main. YOu can't keep track of the pickup kits and you can't pick up individual grenades
Re: Weapon armory at main base
Posted: 2009-02-24 13:15
by rampo
Re: Weapon armory at main base
Posted: 2009-02-24 13:46
by H.sta
But the armory idea is good, have a room where you must walk up to a counter to request seams to be a good idea and more realistic - maybe with a model of a guy behind the counter

Re: Weapon armory at main base
Posted: 2009-02-24 14:01
by AOD_Morph
Seems like a waste of valuable modeling/uv mapping/texturing/coding/map editing/testing time to me. The supply depot already fulfills this role well enough.
Re: Weapon armory at main base
Posted: 2009-02-24 14:03
by Cassius
Makes things too complicated. The ticket and respawn system is to simulate that there are 400 soldiers fighting instead of 30 and the current kit system is to simulate that they all got their Markasman kits and lat guns along with themselves. Nobody goes back to HQ to get a HAT kit.
Re: Weapon armory at main base
Posted: 2009-02-24 14:25
by Dunehunter
1) Been suggested before
2) Very likely hardcoded
3) Waaaaay too complicated
