Airborne Firebase/LZ
Posted: 2009-02-24 23:51
Ok here is my idea.(i searched)
A new type on firebase. If a squad leader is within 25m of 1 other squad leaders he is able to drop a LZ which is uses a Faction Color Smoke(like the vanilla attack/defend marker) and 3 Rally Bags. The way is is set up is on the comm-rose for the faction color smoke there would be a new option, "Set up LZ(maybe a different name)" This would be like a rally point for the entire team. If you choose to spawn there your spawn time adds 120 seconds(to simulate drop). If more than 3 enemies are within 150m the spawn turns red. The LZ must be phisicaly destroyed(knife) to be removed. There may only be 2 per team and only on conventional armies.(maybe not Chechens) Also they may not be set up within 300m of the main or 400m of an FOP.
The advantage of adding these to PR would be that they would improve teamwork by forcing squads to work together to set up a more covert FOP(not requireing a truck). When you cant get crates to your teams position you still can set up a FOP.
Also maybe every 20 min a supply crate would drop(like the supply drop from .5(i think)) there giving the enemy a chance to pinpoint its location. But give the team kit requesting.
Would look like this:
O=Rally Model
X=Faction Smoke(stream)
-=Filler
--O--
--X--
O--O
A new type on firebase. If a squad leader is within 25m of 1 other squad leaders he is able to drop a LZ which is uses a Faction Color Smoke(like the vanilla attack/defend marker) and 3 Rally Bags. The way is is set up is on the comm-rose for the faction color smoke there would be a new option, "Set up LZ(maybe a different name)" This would be like a rally point for the entire team. If you choose to spawn there your spawn time adds 120 seconds(to simulate drop). If more than 3 enemies are within 150m the spawn turns red. The LZ must be phisicaly destroyed(knife) to be removed. There may only be 2 per team and only on conventional armies.(maybe not Chechens) Also they may not be set up within 300m of the main or 400m of an FOP.
The advantage of adding these to PR would be that they would improve teamwork by forcing squads to work together to set up a more covert FOP(not requireing a truck). When you cant get crates to your teams position you still can set up a FOP.
Also maybe every 20 min a supply crate would drop(like the supply drop from .5(i think)) there giving the enemy a chance to pinpoint its location. But give the team kit requesting.
Would look like this:
O=Rally Model
X=Faction Smoke(stream)
-=Filler
--O--
--X--
O--O