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A questionized idea or two.

Posted: 2009-02-27 20:23
by nk87
Ive been wondering alot about this one - and i find it most like that its complete impossible... Here goes:

Laser targets:

Any way of letting the attack helicopters, double seated airplanes fly at high altitudes or further away than the actual 800meters from the laser targets, but still being able to get the lock on?

If you say its possible, but counter it with: " Its too overpowered, will be abused" - Then you have to remember this is P-Reality, and you have overhauled the AA mechanisms recently, to meet real standards.

I fly the attack choppers alot on live servers, and am very annoyed by the fact, that the only thing that works now is doing strafing runs on markers, firing the hell out of anything, while deploying all your flares. Reminds me the most of vanilla bf2 - just worse actually, since you have to fly directly at the target, and keep mashing all your munitions on the marker. Then reload and repeat.

Atleast the MM guns can shoot at proper range, blind fire, with zero deviation - not really realistic that a missile wont fly more than 700-800 meters without blowing up in the air is it?..

Next thing, if youre above, lets say, 400 meters vertically - just remove all that damn fog? - so that you can actually be up in the air, as a gunning platform. Not a mexican jumping bean strafing around at 200 meters altitude permanently!
- I just think its very unrealistic ( Ofcourse you can just sit still at 2k range blidfiring the minigun, but hey, 75% of the asset is a waste then.

/nk

Re: A questionized idea or two.

Posted: 2009-02-27 21:06
by Welshboy
Haveing flown quite a lot in the last 3 releases, i agree to most of those points