Page 1 of 1

PR on TGAE now a possibility ?

Posted: 2009-02-27 20:26
by Hotrod525
With the results of MODBB, and the win of P.R., will R-Dev will start a brand new Game ? or keep on BF2 ?.

To be honest, the Torque engine look awesome, but build every thing from scratch its pretty long... so ? Whats the Dev Team Plan ?


*please keep it clear and on topic*
TGEA site wrote: Networking

Using minimal bandwidth, Torque supports fast-paced, latency sensitive multiplayer racing games with vehicle collision and FPS games with fast projectiles and collisions up to 256 players per server. For less latency sensitive simulations like MMORPGs, virtual worlds, etc., Torque can support 1000+ players per server.
TGEA site wrote: Graphics

Torque's flexible, powerful rendering is as well suited to photorealistic simulation as to achieving a custom, original-looking style. All modern features are supported by the Torque renderer:

* Per-pixel dynamic lighting
* Normal & parallax occlusion mapping
* Various models of shading
* Volumetric fog and light
* Powerful particle systems: fire, smoke, explosions
* Extensible set of shaders (GLSL / HLSL)
* CustomMaterials system with support for parameter's hierarchy
* Post processing:
o Refraction
o Glow
o Blurring
o Color Correction
TGEA site wrote: Physics

Torque includes efficiently networked physics functionality, and is built with an abstracted C++ Physics API. Sample implementations are available as resources on this site and include:

* PhysX
* Bullet
* ODE

http://www.garagegames.com/products/torque-3D


That would be awesome !

Re: PR on TGAE now a possibility ?

Posted: 2009-02-27 20:43
by Zimmer
Rhino has already said it wont happen.
https://www.realitymod.com/forum/f10-pr ... post946490

Re: PR on TGAE now a possibility ?

Posted: 2009-02-27 20:50
by nicoX
He didn't say it wont happen, just explained how the engine works.

Re: PR on TGAE now a possibility ?

Posted: 2009-02-27 21:25
by Jaymz
An official announcement on what we'll be doing outside of the BF2 engine will be made in the near future.

Re: PR on TGAE now a possibility ?

Posted: 2009-02-27 22:52
by Zimmer
nicoliani wrote:He didn't say it wont happen, just explained how the engine works.
Well when i look at the post now he didnt say it directly, but from what I understood, its not really fun inventing the wheel for the second time, but what do I know.

Re: PR on TGAE now a possibility ?

Posted: 2009-02-27 23:15
by McBumLuv
[R-DEV]Jaymz wrote:An official announcement on what we'll be doing outside of the BF2 engine will be made in the near future.
Noice, it's something big, so it'll definitely have to be a big announcement.

Re: PR on TGAE now a possibility ?

Posted: 2009-02-27 23:31
by Rudd
[R-DEV]Jaymz wrote:An official announcement on what we'll be doing outside of the BF2 engine will be made in the near future.
WHAO! leakz!