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Bigger ticketloss when an officer dies

Posted: 2009-02-28 11:23
by arjan
I suggest killing an enemy officer will get their tickets lowerd with 4 tickets instead of 1.
Becouse killing an officer should be more damaging than a squadmember.

That was my small suggestion ;-)

Re: Tickets killed officer

Posted: 2009-02-28 12:13
by abbadon101
I agree +1

Re: Tickets killed officer

Posted: 2009-02-28 13:30
by masterceo
yes, very good idea, maybe it will force some squadleaders to give the order to fall back more often rather than just dying.

Re: Tickets killed officer

Posted: 2009-02-28 14:24
by [OoO]Laxentis
+1 It really sounds very realistic. Loosing a soldier is not as much as loosing an officer.

Re: Tickets killed officer

Posted: 2009-02-28 14:49
by Tahanatos
nice idea

Re: Tickets killed officer

Posted: 2009-02-28 15:09
by Vege
+1
Should be more rewarding to kill a officer than a truck.

Re: Tickets killed officer

Posted: 2009-02-28 15:16
by sakils2
I thought thats already in lol

Re: Tickets killed officer

Posted: 2009-02-28 16:32
by Smegburt_funkledink
'[OoO wrote:Laxentis;948256']+1 It really sounds very realistic. Loosing a soldier is not as much as loosing an officer.
Where's the realsim in that? Tickets? Do you know what the tickets in game represent?

If you kill an Officer, it does damage the squad you're attacking more than killing a grunt. There's no need to penalise them with a greater ticket loss too. If you've lost your SL, you've just lost the most valiable tool to your squad. We don't need extra ticket loss to help us realise this.

Re: Bigger ticketloss when an officer dies

Posted: 2009-02-28 17:44
by Tirak
Resuggestion,

Please use the Search Function and the *** List before posting suggestions.

Re: Bigger ticketloss when an officer dies

Posted: 2009-02-28 18:14
by Conman51
it has been suggested before...but i will say that i agree anyway..maybe like 1 more ticket then every one else

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 00:27
by badmojo420
There are decent arguments for and against this, i'd say if it is not implemented, we should reduce the insurgent cell leaders intel to the same as a regular insurgent. Things like this should be consistent, even across different game modes.

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 00:42
by gclark03
Just because it's a resuggestion doesn't mean it shouldn't be talked about again anyway. How recent was the last discussion? What was gameplay like then?

Bring this to the General Discussion in a non-suggestion form so that we can continue talking about it.

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 00:54
by Tirak
gclark03 wrote:Just because it's a resuggestion doesn't mean it shouldn't be talked about again anyway. How recent was the last discussion? What was gameplay like then?

Bring this to the General Discussion in a non-suggestion form so that we can continue talking about it.
Because it's a resuggestion, any discussion on it should be relegated to the previous thread instead of making new ones.

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 01:10
by Cptkanito
this is the first time i've even seen this suggestion, must read the forums harder :-D

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 01:19
by TJ-XRL
illd say 3 tickets maybe loosing a sl is like loosing the game e.g. op barcuda once i was sl full sqd got on the island started to move then boom dead then couldent get back to the island

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 01:42
by Katarn
I believe a larger ticket loss would be appropriate.

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 02:50
by sentinel
YES. Hate to see officers as the spearhead of combat, doing the all the dirty work. Send the grunts in first.

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 03:17
by Psyko
very good suggestion. i agree 100%

Re: Bigger ticketloss when an officer dies

Posted: 2009-03-01 03:39
by glowjack177
This is all nice but this can lead o abuse/sideeffects, what if i picked up an officer kit and someone is already squadleader? If this is going to work it should be based on the player's position in the squad as opposed to their kit.