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Air Vs Air maps
Posted: 2009-03-01 17:53
by Rudd
A couple of maps where its a great many air assets vs another air asset team would be beneficial for several reasons
1) unique gameplay dynamics
2) fun
3) N00b pilots would be caught in the gravitational fields of these servers
Re: Air Vs Air maps
Posted: 2009-03-01 17:57
by thecoolj85
i like it it be nice to see some china air power
Re: Air Vs Air maps
Posted: 2009-03-01 18:01
by Alex6714
Reason the old training servers were so much fun, you could have decent dogfights and practice also.
Re: Air Vs Air maps
Posted: 2009-03-01 18:10
by Arnoldio
Not all people are good in flying...
Re: Air Vs Air maps
Posted: 2009-03-01 18:16
by Alex6714
Not all people have to play the map...
Re: Air Vs Air maps
Posted: 2009-03-01 18:20
by thecoolj85
yea i dont see why they changed the .75 kashan training map
Re: Air Vs Air maps
Posted: 2009-03-01 18:21
by Cptkanito
.75 training was awesome tbh

Re: Air Vs Air maps
Posted: 2009-03-01 18:21
by McBumLuv
I'd love this. Would it be possible to finish a (mainly water filled) 8x8 km map though for it? Say... like the Wake Island map that was once being worked on?
Would also need to have larger view distances
I support thee.
Re: Air Vs Air maps
Posted: 2009-03-01 18:27
by Rudd
ChizNizzle wrote:Not all people are good in flying...
if this was a choice you'd most probably find this map wouldn't be in normal servers
instead there would be a few servers running these maps constantly
Re: Air Vs Air maps
Posted: 2009-03-01 18:27
by arjan
Would like to see air vs air over large sea

Re: Air Vs Air maps
Posted: 2009-03-01 18:48
by M_Striker
Dr2B Rudd wrote:
3) N00b pilots would be caught in the gravitational fields of these servers
And how would this be beneficial to those of us who loves these maps and would want to play non nooby games (with these air maps)?

Re: Air Vs Air maps
Posted: 2009-03-01 18:54
by McBumLuv
Target practice?

Re: Air Vs Air maps
Posted: 2009-03-01 19:04
by AnRK
Would be cool if there was an air superiority gamemode, something pretty much bombing stuff and stopping stuff from being bombed orientated. Obviously they'd have to be pretty big (are 6x6/8x8 maps possible) maps and have a reasonably low number of players going for them.
Re: Air Vs Air maps
Posted: 2009-03-01 19:12
by Rudd
I wonder if there would be a way of making it so u win when all the jets are destroyed...whoever has suviving jets/helos = winner at the end
then again that might take a while
Re: Air Vs Air maps
Posted: 2009-03-01 19:35
by charliegrs
i think this is kind of a cool idea but what would the objective be? i dont think you will be able to capture any points if your in a jet going 500 miles an hour. likewise, if it just becomes a slugfest to run the other teams tickets out then i think it would end being kinda boring after a while
Re: Air Vs Air maps
Posted: 2009-03-01 22:06
by Guacy_Doidão
Chuck noris aproves that sugestion.
DO IT
Re: Air Vs Air maps
Posted: 2009-03-01 22:16
by McBumLuv
It'd be interesting to get maybe half the team in the air, and the other setting up Anti-air emplacements with infantry or something. Perhaps an 8x8 island riddled map with opportunity for infantry to get helicopter rides and set up FOBs and AAs. I don't think Air vs Air should be the only focus, but the main focus with secondary objectives as well.
Re: Air Vs Air maps
Posted: 2009-03-01 22:20
by CAS_117
Re: Air Vs Air maps
Posted: 2009-03-01 22:24
by McBumLuv
Combined arms... mmmm... mmm... good
