Page 1 of 2
Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-01 20:27
by PR.IT Stek_WAR
what I propose is to give the possibility of a small optical zoom (1.20X to 1.50x) to infantry
that do not have the weapons equipped with optical
two reasons:
1) could think of something "not real" but in reality I can very well distinguish a person who is 100 meters away, while I understand it more difficult to "extend" this speech for PR (especially for the graphics problems)
2) could be "accepted" in the sense of better "concentration" that the infantry when aims should obtain.
I conclude by saying that some machine guns have this small optical zoom. And then why not also extend to the infantry

:
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-01 21:00
by Zeppelin35
It was in the older versions of PR and was taken out. Plus if you're looking down the sights you are already concentrating on the small area and have a greater chance of noticing something that runs by.
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-01 22:43
by wookimonsta
i dunno, the reason i choose a no optics rifle is for accurate cqc. i want to be able to fire aiming down the sights, but also not get tunnel vision.
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-01 22:51
by PR.IT Stek_WAR
repeat to insert a zoom very low (from 20% to 50% maximum zoom of the real)
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-01 23:01
by Conman51
it was suggested before..and denied.. i prefer it how it is now
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-02 22:15
by PR.IT Stek_WAR
Ok, I could give you reason...ut it is not possible for the maximum video resolution I barely distinguish people in the distance.
This also causes another problem more important: a few players medic.
Perhaps supplied by a small optical zoom, the kit would be used more
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-02 22:17
by Deadfast
Few play medic?
I'd oppose to that...
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-02 22:53
by Arnoldio
Maybe 1.10 with smooth transition... but im happy as it is anyways.
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 03:12
by Anderson29
there are some ways that this could be implemented and still be realistic.
1st. the minimum zoom(1.2345x) would simulate the closing of one eye and aiming at a medium range target(2-300m) and actually being able to identify it maybe.
2nd. the weapon is never hip fired. the weapon only comes down to the hips when sprinting. so if they increase the accuracy of shoulder unaimed firing(what some people refer to as hip firing) then CQB wont be to bad and actually simulate the speed soldiers move at when clearing rooms and buildings. it shouldn't be to accurate but at 50m i should be able to hit a full size door while moving at a fast walk in quick but not rapid fire.
3rd. maybe this would work good enough to get rid of everyone in the world having binos which is completely unrealistic but is there for game play purposes to keep people from tking each other to often.
the OP has a valid point and this slight zoom of iron sites was in earlier versions, but this has been suggested before and ignored so i wouldn't be surprised if that continues......though there could be some negatives to the above if implemented that we don't know about
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 08:31
by Axel
Don't take away my beloved binoculars!
I don't know, I kinda like how the iron sights/ CQC dots are now.
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 08:57
by Jaymz
Anderson29 wrote:
1st. the minimum zoom(1.2345x) would simulate the closing of one eye and aiming at a medium range target(2-300m) and actually being able to identify it maybe.
For absolute realism, a zoom of 4x is what you want. According to "Beita" (an active Arma community member), Bohemia Interactive increased all optics 4 times as well as adding the ability to zoom 4x with your eyes/ironsights because their research showed that 4x @ 1600x1200 resolution results in the same amount of detail recognition you would have in real life.
Hence,
Real Life
Eyes, Ironsight, Reflex sight : 1x
Typical Combat Optic : 4x
Armed Assault
Eyes, Ironsight, Reflex sight : 1-4x
Typical Combat Optic : 16x
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 10:44
by PR.IT Stek_WAR
interesting, very interesting
I would settle for a small optical zoom, now, is to a 4x
But we must manage it well...
I propose:
- infantry no optics: four zoom (1x 2x 3x 4x)
- infantry optics: four zoom (4x 8x 12x 16x)
manageable through the left mouse button
Even when not braced the weapon should be given the possibility of an optical zoom
- infantry (1x 3x)
Editable instead using the C button
I do not propose the 4x because usually when you are moving the concentration is lower
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 11:26
by AnRK
4 zoom would get you killed very easily, if your on your first zoom and have to quickly move you have to click 3 times and let the animations do they're thing before you get out.
Anyway, that Arma thing seems kinda silly to me, you might have more detail recognition, but the effect you get from a literal zoom is surely very different as it increases accuracy in terms of pin pointing where your shot is going as opposed to increased accuracy from hand-eye coordination. At least it's not as bad as the blur effect in FH2, that makes no sense at all to me, it's to stop people using their peripheral vision while sighted but it's not like when your actually aiming at a target down your irons that you don't lose concentration on the outside of your screen anyway...
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 15:08
by Anderson29
'[R-DEV wrote:Jaymz;951837']For absolute realism, a zoom of 4x is what you want. According to "Beita" (an active Arma community member), Bohemia Interactive increased all optics 4 times as well as adding the ability to zoom 4x with your eyes/ironsights because their research showed that 4x @ 1600x1200 resolution results in the same amount of detail recognition you would have in real life.
Hence,
Real Life
Eyes, Ironsight, Reflex sight : 1x
Typical Combat Optic : 4x
Armed Assault
Eyes, Ironsight, Reflex sight : 1-4x
Typical Combat Optic : 16x
first of all....I'd like to think you for your response jaymz.
that 1.2345x meant to mean 1.2x, 1.3x, 1.4x, 1.5x. the littlest zoom possible just to simulate focusing on a target and closing 1 eye when aiming. i mean i like the way it is now but i think the above would be more realistic IMO because of what it simulates.
and to that arma thing you talked about, yeah they may have done there research and all that but it was implemented in the game wrong...it should of been just a button and boom, zoomed in, instead of the slow zooming by holding the button down.....for example, when out on a patrol and just looking around and my eye catches movement, it's not a slow process that takes place on focusing in on that area....its instant. that was 1 thing i hated about arma.
i don't know what it looks like at really high res.....never had a good enough comp to do so. i guess I'm missing out.
i was thinking for absolute realism i was going to need a bigger monitor and a better comp......and friends.
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 16:55
by PR.IT Stek_WAR
AnRK wrote:4 zoom would get you killed very easily, if your on your first zoom and have to quickly move you have to click 3 times and let the animations do they're thing before you get out.
I think you are right
I re-propose:
- infantry no optics: three zoom (1x 2.5x 4x)
- infantry optics: three zoom (4x 10x 16x)
Exchangeable using the mouse wheel, with the left hand the infantry use or not use the viewfinder
Even when not braced the weapon should be given the possibility of an optical zoom
- infantry (1x 3x)
Editable instead using the C button
I do not propose the 4x because usually when you are moving the concentration is lower
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 17:23
by Axel
what would the tanks have then, you know, to balance it out? Shall we say 100x please

Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 18:22
by Alex6714
PR.IT Stek_WAR wrote:Ok, I could give you reason...ut it is not possible for the maximum video resolution I barely distinguish people in the distance.
This also causes another problem more important: a few players medic.
Perhaps supplied by a small optical zoom, the kit would be used more
And give it an SRAW aswell, so it can deal with tanks. I think people would play it more then.
Tbh iron sites are good as is, from what I have seen most people should have scopes anyway.
I don´t like the idea of variable zoom for non scopes at all, doesn´t sound right.
All kits should have zoom, with the option to take the optic off via dual maglinked weapons (LMG style), coupled with short time to take it off, long time to put it on + chucs animation skillz.
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 19:03
by Spec
I'm against zoom.
Yes, in real life you can view further. But the combat distance in PR is a bit shorter, and especially the view distance is very low, compared to RL's view until the horizon.
Giving infantry too much zoom (reading 4x and stuff here) would not make sense, because they'd be completely out of balance, compared to MBT's and aircraft, for example, due to the limited view distance. Attack helicopters are already forced to fight different than IRL due to the view distance, giving even infantry a lot of zoom would certainly make it worse for any vehicle.
This game is scaled down, still: 64 players, 4x4km maps as well as the limited view distance. Such a zoom would be out of place, in my opinion.
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 19:58
by single.shot (nor)
i second the above post
Re: Small Optical Zoom For The Infantry No-Optic
Posted: 2009-03-03 21:43
by PR.IT Stek_WAR
Spec_Operator wrote:This game is scaled down, still: 64 players, 4x4km maps as well as the limited view distance. Such a zoom would be out of place, in my opinion.
In my opinion you are right ... anyway I just wanted to slightly increase the optical zoom to make it more akin to reality
R-DEV please inform us what you think!