Insurgency for the insurgents

General discussion of the Project Reality: BF2 modification.
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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Insurgency for the insurgents

Post by ryan d ale »

Hello Insurgency Jihadists from around the globe. I am a regular PR player and I enjoy trying to defeat the evil westerners that have brought terror into our peaceful homeland.

I play regularly. I play on normal servers that use all gameplay and I will squad lead but when it comes to Insurgency I will try hard to lead and co-ordinate but it is just too difficult. I try to be a good squad member of the insurgents but it is so rarely there. The ratio of conventional faction VOIP (and actual teamwork) vs Insurgency VOIP (+TW) is odd. It almost seems boring. The maps are great. The weapons are fun.

I understand that the insurgents have lesser capabilities and it s realistic but it is so difficult to be a good squad leader or have fun when you are the insurgents. There's too much standing around doing nothing if you want to do your objective or you can also go hunting the enemy (which doesn't work out too well with the armaments of the insurgents, realistic but it really grounds them).

I'm not slagging it off in anyway. I like that it is realistic and I love being the insurgents but I want to bring to light ideas and tips that people might have to enhance your insurgency gaming.


Killing the infidel and destroying their war machine gives you a good feeling because you know that Allah was on your side and you really had to pwn the infidel with all of Allahs might. The effort is hard and worthwhile but how can we enhance the Jihad?
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thecoolj85
Posts: 289
Joined: 2009-01-26 03:41

Re: Insurgency for the insurgents

Post by thecoolj85 »

suicide kits
Pvt. Green
Posts: 53
Joined: 2008-12-26 04:28

Re: Insurgency for the insurgents

Post by Pvt. Green »

The squadleader can have a portable radio that's selectable as a weapon. If you press "fire" you can play the sui-car/Jihad-car/Qom music on it..
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Insurgency for the insurgents

Post by R.J.Travis »

Sorry to say but maybe your too into the Allah & Jihad **** go see a doctor, its just a game Allah has nothing to do with it your in your house at a computer playing a game of paint ball.

If you want to enhance the Jihad go watch some real life people do it and watch what horrors & the waste of human life. then maybe you will enhance the Jihad feeling for your self.

Edit: User was tickled for having misplaced his funny bone while getting out of bed. ;)
Now stay on topic people (as in or out of character as you wish)
Last edited by Saobh on 2009-03-04 12:44, edited 2 times in total.
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Insurgency for the insurgents

Post by Tannhauser »

You obviously didn't see the joke I guess.. Or am I misunderstanding?

Alas, I agree that many players drastically switch from TW stance to screw-around stance when they play as Insurgents (maybe not talibans, for some reason). Why is that? I couldn't find out, but it does make insurgency less fun for the insurgent side that must fight a more organized enemy. If the insurgents were organized... IRL they are much more than in PR, so in PR this is a huge ''if''. Oh well .. Players are hardcoded. :roll:
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lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Insurgency for the insurgents

Post by lucky14 »

There needs to be something more "exciting" about them. I mean, when I play with my normal squad (my clan gets together sometimes with 3 or so players) as Insurgents, one player always sets and IED trap, another watches and I coordinate with other squads. We sit there for 30 minutes, trying to lure a full humvee into the trap.

One time this worked wonderful. On the valley map, we set up on the opposite side of the center road bridge. 1 IED was on the bridge, and one furthur behind near the intersection. We ambushed 2 humvees and a truck...one blew up, another into the water, the other backed up into the other IED....

Anyway, moments like that feel good, but don't happen so often. It's really just chance that your diligent waiting pays off. Not many players have the intention span to do that...I know most of the time I don't.
USMC_Cook
Posts: 89
Joined: 2008-01-04 20:43

Re: Insurgency for the insurgents

Post by USMC_Cook »

If you play as the civ (and the blufor doesn't gun you down), it's actually pretty easy to lure Marines into traps. I started a squad and played as a civ the other week, and I set up some great ambushes by luring Marines into courtyards where my jihad crew was in wait.

The trick is to find an good ambush spot in a high traffic area, hide your squad in a good spot, and go trot around in the street as a civ--it's great!

BTW, In response to the suggestion above concerning suicide bombers, I think it would be great to have a pickup kit at base that allows you to become a suicide bomber. You look exactly like a civ and lure Marines into an explosive surpries when they try to arrest. I think the key to this working is making civ killing punishments more severe, or the Marines will just start gunnin down civs.
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Insurgency for the insurgents

Post by TheParadoX »

Well if the hypothetical suicide bombers look like Civs, they will get shot even more !
But I like the idea of the pickup suicide-bomber Kit !
STORM-Mama
Posts: 735
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Re: Insurgency for the insurgents

Post by STORM-Mama »

R.J.Travis wrote:Sorry to say but maybe your too into the Allah & Jihad **** go see a doctor, its just a game Allah has nothing to do with it your in your house at a computer playing a game of paint ball.

If you want to enhance the Jihad go watch some real life people do it and watch what horrors & the waste of human life. then maybe you will enhance the Jihad feeling for your self.
Lol. Ever heard of role-playing, mate? :roll:
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Insurgency for the insurgents

Post by ryan d ale »

Thanks for the replies.

It's good to know that it isn't just me that feels the same way. Maybe when the new insurgency mode is released it can change the lack of TW used.

The civ tactic is a good idea. I've never tried it myself but at least I can try and get my squad to have some coordination other than building hideouts.

Travis, life is a wonderful thing and so is PR but I'm not getting confused :)

It is a little bit of role play. Like in your signature 'Delta Force Squad Leader'.
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Cassius
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Re: Insurgency for the insurgents

Post by Cassius »

If Iraq and Afghanistan recover to the point of sustaining internet and a populace that can afford gaming rigs in the near future, things will get awkward :p .
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General Dragosh
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Re: Insurgency for the insurgents

Post by General Dragosh »

Insurgency for the insurgents
the only thing that came to my mind after reading this is , Give insurgents attacking objectives besides defending ones :P
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Portable.Cougar
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Re: Insurgency for the insurgents

Post by Portable.Cougar »

Cassius wrote:If Iraq and Afghanistan recover to the point of sustaining internet and a populace that can afford gaming rigs in the near future, things will get awkward :p .
I lol'd



Every squad, every round, every Faction is only as good as you want to make it.
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Blakeman
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Joined: 2007-11-21 20:49

Re: Insurgency for the insurgents

Post by Blakeman »

My favorite tactic on maps like Fallujah is to have an IED insurgent mine a crossroad. I then have him hide in an overlook position on the crossroad and then have a technical sit almost on top of his IED. When a humvee or APC is viewed we let them see the technical then have it take off down a side street. Nine times out of ten the crew of the apc or humvee will give chase to the technical, ignoring the ground where said technical was. This is when my IED'er sets off his payload and we watch the US forces go kaboom.

Another tactic when I myself am an IED insurgent is to lay one mine in a rather obvious spot on a closed in street and have another mine to each side either under a rock or in some grass. If the US driver is going quickly he might steer to avoid the obvious mine and hit my hidden ones. This is also useful if you hide your IED under the mine itself and when the driver goes around the mine, set off the IED for a side hit.

Often I will have my squad spawn as all IED men and set up in a building near the actual cache to draw away the US forces. Sometimes we will get the rpg, pkm, rpk kit to enhance the deception. We rig the building with grenade traps at the doors and IEDs in the streets near our 'fake cache building'. We then act like idiots and shoot at anything US looking that comes our way in an effort to make them think we are 'dumb insurgents' sitting on top of our cache. I have killed more than one squad that was 'assaulting' our fake cache.

Insurgency takes different tactics than normal play. With the weapons being more CQB oriented and traps everywhere, you want the US to come to you.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Insurgency for the insurgents

Post by charliegrs »

ugh another thread complaining about insurgency,

really how many of these do we have to deal with?

like ive said before in every thread like this, theres only 2 things that have to be done to make insurgency maps fun:
1. the coalition has to find the caches {they are marked on the map}
2. the insurgents have to defend the caches {they are marked on the map!}
if each team follows the one simple little rule they have to follow, then insurgency plays out the way it is intended and its a blast. if you find the maps to be boring, then one or both teams isnt doing their job. either way its not a problem with the game mode, its a problem with the players, and as we all know players are hardcoded.
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