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Sniper aid, rangefinder.

Posted: 2009-03-04 22:58
by Qaiex
I think it would be very useful to give the snipers and designated marksmen a rangefinder so you can better calculate bullet drop.
Right now it is nearly impossible to accurately hit your target without having a SL mark their exact position on the map.
And since not all snipers have mil dot scopes, it makes that way of calculating distance impossible.

Just an idea.

Re: Sniper aid, rangefinder.

Posted: 2009-03-04 23:04
by Dev1200
I 100% Agree with this, but also for the Grenadier kit, since it's impossible to hit anything unless you have either vast amount of luck, or a squad leader nearby. And since those two things aren't always at hand, the grenadier's usefulness at long range is definitely hindered.

Or to save space for the kit, put a built-in rangefinder on regular army binoculars?

Re: Sniper aid, rangefinder.

Posted: 2009-03-04 23:08
by gazzthompson
well, you should be working as a sniper/spotter team in which one of you will be a SL anyways.

Re: Sniper aid, rangefinder.

Posted: 2009-03-04 23:09
by Arakizuki
I agree, when your attacking a position you squad leader doesn't have time to lay down and find them on the map. I've been frustrated with the grenadier kit because of this. Luckily for sniping you have lots of time on your hands but it's still a hassle to find them on the map when there taking pop-shots at you.

Re: Sniper aid, rangefinder.

Posted: 2009-03-04 23:22
by Anderson29
Dev1200 wrote:I 100% Agree with this, but also for the Grenadier kit, since it's impossible to hit anything unless you have either vast amount of luck, or a squad leader nearby. And since those two things aren't always at hand, the grenadier's usefulness at long range is definitely hindered.

Or to save space for the kit, put a built-in rangefinder on regular army binoculars?
ever heard of estimating....its what we do IRL every day

Re: Sniper aid, rangefinder.

Posted: 2009-03-04 23:30
by DesmoLocke
I say no. This would encourage lone wolfing and the rambo style of play. You should be with your squad leader with the marksmen and grenadier kits. Kindly ask to place a marker on the priority target. If you're away from the squad due to whatever reason, your first objective should be regrouping with them.

As far as the sniper kit, you should be working in a 2-3 man squad with the squad leader placing markers. And you don't have to account for bullet drop until farther than 600m. I say no to the rangefinder as the GLTD can serve that purpose or even the binocs with a marker placed.

Re: Sniper aid, rangefinder.

Posted: 2009-03-04 23:32
by Hitman.2.5
I prefered it when the Soflam had a range finder on it ,It has it in RL doesnt it?

Snipers do estimate I dont know this for sure as my source is Jarhead (hardly a reliable source)But i think they do my friend qualified as a sniper in the Royal Anglians 2nd battalion Lincolnshire poachers i shall ask

but i do beleive snipers have range finders surely plus in game your Range finder is your spotter who shuld be SL and he should place a marker then you have your Range same with the Grenadier your Sl wants the Fire support where he places a marker and you can adjust to the distance with your sights and elevation

Re: Sniper aid, rangefinder.

Posted: 2009-03-04 23:51
by Dev1200
DesmoLocke wrote:I say no. This would encourage lone wolfing and the rambo style of play. You should be with your squad leader with the marksmen and grenadier kits. Kindly ask to place a marker on the priority target. If you're away from the squad due to whatever reason, your first objective should be regrouping with them.

As far as the sniper kit, you should be working in a 2-3 man squad with the squad leader placing markers. And you don't have to account for bullet drop until farther than 600m. I say no to the rangefinder as the GLTD can serve that purpose or even the binocs with a marker placed.
1. How would it encourage long wolfing, and a "rambo" style of play? If your using the grenadier kit by yourself, it would take way longer to make a shot, since you have to find the distance yourself.

2. Marker gets in the way of shots, blocking your view, not only for grenadiers and marksmen.

3. GLTD doesn't have a rangefinder on it. My suggestion was that a rangefinder would be implemented for the officer kit's GLTD, and the grenadier's binoculars. As well as gaiex's idea of having snipers get a Rangefinder on their GLTD so they can see if they need to compensate for bullet drop.

Anderson29 wrote:ever heard of estimating....its what we do IRL every day
The M203 (grenade fired from the UGL) has a blast radius of about 3-5m. Have fun estimating that at long distance.

Re: Sniper aid, rangefinder.

Posted: 2009-03-05 02:39
by Qaiex
It's Qaiex though, with a Q.
And Snipers are supposed to be SL or have a spotter who is an SL yes, but sometimes I prefer being in a squad even so, for those occasions I am perfectly fine with it, it's my own fault for not doing it right.
But for DMR's and Grenadiers it still doesn't help much.

And as said before, the SL has alot to do during an attack on an enemy position, the last thing you want is to force them to stop repeatedly to mark targets for their Grenadier and DMR.

Besides, this is Project Reality, how realistic is an imaginary marker with exact distance from everyone in your squad compared to an actual rangefinder?
From what I've learned about snipers, they are supposedly surgeons with their rifles, able to hit exactly the same shot over and over by skill rather than luck.
And in reality we don't get map markers, so either they're using mil-dot reticles and are really good at math, or they have rangefinders, as there is no other way to be certain of where you are hitting.

Re: Sniper aid, rangefinder.

Posted: 2009-03-05 18:52
by TopeH
Snipers should have a somekind of spotting scope like this one, I bet that it has a rangefinder
Image

Re: Sniper aid, rangefinder.

Posted: 2009-03-05 19:58
by Hitman.2.5
Yeah my friend told me that you estimate and use the Range scope shown above

Re: Sniper aid, rangefinder.

Posted: 2009-03-05 20:03
by Cptkanito
Dam, if only the GLTD had that rangefinder back...oh well, looks like a mini squad with the spotter as the SL will have to do :? ??:

Re: Sniper aid, rangefinder.

Posted: 2009-03-05 20:35
by jbgeezer
Resuggestion, aight?

Re: Sniper aid, rangefinder.

Posted: 2009-03-06 01:04
by nedlands1
Dev1200 wrote:The M203 (grenade fired from the UGL) has a blast radius of about 3-5m. Have fun estimating that at long distance.
12m actually. Nothing stopping you from walking your grenades onto the target either.

Re: Sniper aid, rangefinder.

Posted: 2009-03-07 23:17
by Qaiex
Rangefinder is simply a must, aswell as either a shooting range where we can calculate bullet drop ourselves or a chart of measurements from the devs/someone who can read the code.

Re: Sniper aid, rangefinder.

Posted: 2009-03-08 00:56
by mp5punk
Yea every sniper operates with a spotter and a grenadier well its different in real life that in a game.

Re: Sniper aid, rangefinder.

Posted: 2009-03-08 01:33
by nick20404
[R-CON]nedlands1 wrote:12m actually. Nothing stopping you from walking your grenades onto the target either.
Exactly, besides the m203 is very easy to fire at long ranges if you are experienced with it.

Re: Sniper aid, rangefinder.

Posted: 2009-04-25 07:34
by Adetter
TopeH wrote:Snipers should have a somekind of spotting scope like this one, I bet that it has a rangefinder
Image
I agree!
Put on range finder!
Not only u can see bullet-drop,u can also know bullet-flying-time.

Re: Sniper aid, rangefinder.

Posted: 2009-04-25 07:45
by TempesT
Indeed it would be a large help. I don't know about the realism side of it. It definently shouldn't be part of the grenadier kit. The realism behind the grenadier is that it packs a punch, but it is going to require a good judgement of distance.