Battle of Attrition gamemode?
Posted: 2009-03-05 03:43
not too sure about this idea myself but thought i would bring it up anyway...
with the introduction of ticket loss on destroyed vehicles, this opens out the possible of having a new gamemode which has maps focusing on the elimination of enemy assets rather that the AAS mode that is common in pr at the moment.
the idea is that of a large scale Armour/mechanized engagement (on a map such as Kashan, Ejod, Quinling) with little to no flags to cap
problems i see with it however:
1. is a battle of attrition realistic in modern warfare? (Arab-Israeli conflict was the last time this was done iirc?, otherwise Stalingrad)
2. its a move away from infantry based combat, unless you have a trench warfare based map (think WW1 trench warfare style) which is a possible move away from PR style of game play.
3. would it work/be enjoyable?
TL;DR:
gamemode = less Flags, more vehicle pew pew for ticket drain
opinions/ ideas?
with the introduction of ticket loss on destroyed vehicles, this opens out the possible of having a new gamemode which has maps focusing on the elimination of enemy assets rather that the AAS mode that is common in pr at the moment.
the idea is that of a large scale Armour/mechanized engagement (on a map such as Kashan, Ejod, Quinling) with little to no flags to cap
problems i see with it however:
1. is a battle of attrition realistic in modern warfare? (Arab-Israeli conflict was the last time this was done iirc?, otherwise Stalingrad)
2. its a move away from infantry based combat, unless you have a trench warfare based map (think WW1 trench warfare style) which is a possible move away from PR style of game play.
3. would it work/be enjoyable?
TL;DR:
gamemode = less Flags, more vehicle pew pew for ticket drain
opinions/ ideas?