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Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 01:01
by McBumLuv
In a simple list:

  • Separate generic "pilot" kit into helicopter and jet pilot kits.
  • Remove helicopter pilot's chute, give him realistic armaments (carbine, pistol, w/e).
  • Give jet pilot's kit chute, and add a pistol and w/e else might be realistic.
  • Make it so jet pilots, who are now the only ones with chutes, can't board helicopters, making HALO drops impossible (unless you like going "splat")
  • Implement Torufkeymeister's realistic helicopter crash: https://www.realitymod.com/forum/f254-v ... video.html
  • Implement Mary.au's "third tier" menu system: https://www.realitymod.com/forum/f18-pr ... -menu.html


The bulk explanation of how and why:

My suggestion is to separate the Helicopter Pilot from the Fixed-wing Aircraft Pilot. While I don't know the exact kit layout each has IRL per faction, I understand that Helicopter pilots don't actually have parachutes, but can carry weapons such as carbines even. The Jet Pilot doesn't have enough room for an assault rifle, but is able to carry at least a pistol and has a parachute. I don't actually have specifics, and those facts may be different overall/per faction, so if there any inaccuracies, please post them. Though I'm pretty sure I nailed down the best of it.

How would this solve Pilot-kit HALOs? Well, first of all, the helicopter pilot wouldn't be able to parachute down at all. Second of all, we can implement a kit restriction of passenger seats so that people can board a chopper with any kit, BUT the jet aircraft kit, effectively taking out any possibility of HALO drops, unrealistic in PR's battlefields.

A possible argument against differentiating the helicopter's pilot kit would be that without the parachute, helicopter pilots wouldn't be able to bail out and survive, which while unrealistic anyways, could be somehow warped into a "gameplay" element. That's true, but in most cases when helicopters are hit to the point that pilot's need to bail out, they are usually at an altitude where cutting would kill them or at least severely injure them. There are exceptions, of course, when in pr battles helicopter pilots have had the option to bail and touch the ground safely with their parachutes, but it is extremely rare.

Another suggestion that would be incorporated to combat that argument would be the implementing of realistic helicopter crashing :https://www.realitymod.com/forum/f254-v ... video.html. Tofurkeymeister discusses in this thread how a realistic helicopter crash scenario can easily be made by a simple change in HitPoint attributes to the helicopters. The thread received unanimous positive comments, with many cases affirming it to be realistic.

Finally, this could be implemented along side as a revamp with the Request kit menu, making it more customizable: https://www.realitymod.com/forum/f18-pr ... -menu.html. THis thread, supported by myself, goes into detail about making a "third tier" menu, so upon selecting the "mother" kit, you get an extra menu with any kit variations you might want. In this case, you would select the Pilot "mother" kit, then be able to select either the Jet Pilot kit or the Helicopter Pilot kit.


Possible drawbacks, with their solution:

As of yet, the only foreseen problem is that if a Jet pilot bails and needs a helicopter evac, he would have to request a new kit before entering, since jet pilots wouldn't be able to even sit in a seat. This can be solved by the work-around of simply allowing them to request a helicopter pilot's kit off the helicopter, then hopping in, OR allowing them in the front passenger/co-pilot's seat, in which case there would be the possibility of a single HALO dropper, which I don't think would happen, since they're mostly squad-things.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 01:12
by cfschris
+2, I like that way of killing all posibilities of HALO drops. People who made squads based on that when pilots still had pistols annoyed the twitter out of me.

This is DEFINITELY win material, especially realistic crashes and helo pilots with good guns :D

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 01:31
by McBumLuv
Actually, looking back at it, I think I should recap it with the essentials to make it less of a burden to read for those without patience :p

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 01:38
by DeltaFart
Nah leave it like is
I like it, even though its kind of silly to seperate the kits since they do the same thing and I've almost never seen a live pilot after being shot down as it is I guess it could work

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 01:40
by McBumLuv
DeltaFart wrote:Nah leave it like is
I like it, even though its kind of silly to seperate the kits since they do the same thing and I've almost never seen a live pilot after being shot down as it is I guess it could work

But Project REALITY demands a tribute to it's name :p

Personally, when debating about realism, when there aren't any drawbacks, why not actually implement it?

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 03:20
by Squeezee
I like the idea. Helicopter pilots should be able to ditch, because simply exploding is unrealistic. Sure, it can happen, but most of the time, I can reach the ground. But from there, what do you do? You have a smoke grenade and a field dressing, which won't help you defend yourself. By adding a carbine and a knife to the mix, now you have a whole different story as to what can happen once you bail out.Now, you can hunker down and wait, with the possibility of being shot to death without being able to fight back. Now, you could put up a sustained firefight and defend yourself while rescue is on the way.

I would really like to see that implemented into the game.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 03:32
by AgentMongoose
+ 1
great idea

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 03:40
by cfschris
DeltaFart wrote:Nah leave it like is
I like it, even though its kind of silly to seperate the kits since they do the same thing and I've almost never seen a live pilot after being shot down as it is I guess it could work
You've never seen a live pilot after being shot down because with the current system, pilots aren't given much incentive to survive. Most either stay with the aircraft till splode or suicide after escape. Both just aren't realistic.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 03:52
by DeltaFart
cfschris wrote:You've never seen a live pilot after being shot down because with the current system, pilots aren't given much incentive to survive. Most either stay with the aircraft till splode or suicide after escape. Both just aren't realistic.
That and I just can't parachute correctly :D I can never live from that
I say go with this idea I like it much more thought out than others have been

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 03:52
by McBumLuv
Or, what happens most often, are either high up, in which case the only chance they would have of bailing is if the helicopter gets hit by an AA just enough to not kill him completely (which is pretty rare, maybe 5 % of the time), or he's low down enough to the ground to be hit by .50 cal fire, in which case even if they can bail, they're usually too high up to deploy chutes, and the chopper blows up anyways in middair.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 03:55
by DeltaFart
Nah I just suck at parachuting :D

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 04:08
by cfschris
DeltaFart wrote:Nah I just suck at parachuting :D
The vast majority of transport helo pilots never fly high enough for proper parachute deployment anyways :-P

I've been thinking more on this idea, and removing helo pilots chutes would be a plus. About twice in PR I've had pilots bail on me when the alarm bells start ringing. And now I just HAVE to go on a quick side story-

.75, Muttrah. My squad had just been extracted via LB from deep within west city, after pushing ahead and then getting cut off from friendly support. Fire all around us, the LB swoops in on the street, we all pile in and take off shooting.

Flying over the bay towards home @ about 250-300 ft, we thought we were all pretty hot shit for getting out alive. And then the death tone shrills, and in an instant we've been hit on the port side, direct hit on two squadmates. The warning alarm goes off immediately, and our pilot bails on us. 4 MEN still onboard.

So anyways we're spiraling to certain death and I give the order to bail @ 60 feet. Two survive, counting pilot. I bled out from impact.
_____

Back on topic, removal of helo pilot chutes would stop wuss pilots from bailing with men still onboard. I swear, one of the scariest experiences you can have in PR is hearing a transhelo power down when you're infantry onboard :D

When your bird is going down, YOU GO WITH THAT thing, and give all you got to save the men onboard.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 05:58
by awqs
AH finally someone figured it out ive been looking at it many different ways and well youve got it, the helo pilot dosent use his chute anymore anyways that would work for sure. I remember on Karbala I just dropped off a squad at the refinery and wen i took off i headr shots hitting me the a big BOOM from an RPG the alarms started yelling but luckly i made it to the heli pad just in time for the heli to get repairs but i know the scary feeling cfschris is talkig about. Great idea +3 for me
cfschris wrote:You've never seen a live pilot after being shot down because with the current system, pilots aren't given much incentive to survive. Most either stay with the aircraft till splode or suicide after escape. Both just aren't realistic.
Ive seen pilots survive after a crash and ive done it a couple of times too. It happens but not to often.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 06:25
by Sights
Better for realism without sacrificing gameplay- my favourite kind of suggestion. +1 from me.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 08:33
by Kruder
cfschris wrote:You've never seen a live pilot after being shot down because with the current system, pilots aren't given much incentive to survive. Most either stay with the aircraft till splode or suicide after escape. Both just aren't realistic.
Well its more realistic than a pilot bailing out behind enemy lines,killing one soldier,picking up his kit,killing a few more+ destroying FOB+ RP+Trucks while giving intel to his team.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 09:10
by RedWater
This suggestion is pure win for sure...

but:

When the pilots had pistols it was so easy to kill sombody and take his Chopper (It happend very often to me that i waited with my m8 for an apache or else and then some griefers came took us out with the pistols and the helo was theyrs)

Now in .85 the guys tried to do similar things but when they TKed me they werent able to request the pilot-kit...ok they killed me another 3 times cuz they didnt realise that theyll gonna be kicked for 3 punisched TKs but atleast i got my choppa and they were gone...

If we give the helo-pilots theyre guns back i already see the TK-killing-sprees on kashan 32 coming back...

Its a good suggestion but we should think about every susect of it

Red

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 12:09
by cfschris
Kruder wrote:Well its more realistic than a pilot bailing out behind enemy lines,killing one soldier,picking up his kit,killing a few more+ destroying FOB+ RP+Trucks while giving intel to his team.
Helo pilots without chutes and pilot kits only allowed on jets fixes this problem :D

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 12:20
by wookimonsta
i like the idea, but oyu said that jet pilot kits cant get into choppers. This seems a bit silly, since they have a chute, they have a chance to survive and get behind enemy lines, and there may be picked up by a friendly chopper.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.

Posted: 2009-03-06 12:25
by nicoX
If autorotation gets implemented, I might start learning how to fly helicopters :shock: .