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Jdam + No assets
Posted: 2009-03-07 09:56
by .:iGi:.NinjaJedi
Hey,
Im not sure how easy this would be to implement, but i had an idea about a future PR map.
The idea is to have a US Recon force v Insurgents/Taliban
Rather than having any assets, other than perhaps a couple of Hummers or Landies, (if brits instead) + the insurgents have a pretty easily defensible position, so they'll be dug in pretty well, (a series of compounds perhaps, + a hilltop village etc) and the only way the US team will be successful is to JDAM there way in. (unless the ins team are muppets of course)
This would pretty much need to reduce the timer for the Jdam to about one every 15 mins. IMO this would simulate having air cover coming and going and providing support when available. This is all the heavy firpower they would get, so obviously would have to be used effectivly every drop.
What do you guys think?
Re: Jdam + No assets
Posted: 2009-03-07 10:05
by Harrod200
Interesting...
So the tallies are holding a fort/town/whatever that's realy easily defendable, and hard to attack. The BLUFOR have to expel them, the only way of doing that really is to fight through the one or two entrances or grapple over the wall...
I'm not sure whether it could be better, instead of having 15-minute JDAMs, having a player-controlled bomber for the BLUFOR, able to call in smaller precision strikes (large radius high splash LGB? a mini JDAM), and having full JDAMs every 35-45 minutes (still faster than normal) instead?
Of course, having a PC bomber would mean it'd have to be a large map, but this itself adds to the map, in that if the fort was on a hill in the middle of the map, they'd have strong LOS on all approaches, making it hard for BLUFOR to sneak up (hillside grapple steps possible, a'la OP Archer?).
Sounds interesting...I think it'd be fun...shame I can't use the damned map editor or make sense of the tutorials. If any mappers have the time to talk me through it, I'll have a go at doing this, but I can't understand those damned tutorials...
Re: Jdam + No assets
Posted: 2009-03-07 10:14
by .:iGi:.NinjaJedi
having a player-controlled bomber for the BLUFOR, able to call in smaller precision strikes
I did consider that, its just i feel the JDAM is underused IMO, obviously a A-10 or something would do the job + hopefully if you get a good pilot it would be fine, but i'd want it to be every US player as vehicle mounted infantry/on foot. + Hummers WOULD NOT respawn, so once they're gone, theyre gone.
Making the IED's and mines very effective, + the US would need to be extremly cautious advancing. Hence the JDAMS would clear an area and the INF move in to finish off any survivors. Then move onto the next village/compund etc.
Was thinking of a landscape something like To the West of Al Basrah, rice paddy's and mud structures etc. lots of cover for the Ins, so they would have the advantage in the close terrain, but could be decimated by JDAM's.
Think this would be an interesting kind of battle tbh.
Re: Jdam + No assets
Posted: 2009-03-07 10:37
by Snazz
I like it, would be cool to have some more special objective maps/modes in general.
As for a player controlled plane doing the bombing, I think that might cause some complications:
- Due to the amount of kills you'd score people might fight over the asset.
- If someone isn't good at doing it they might ruin the round for the whole team.
- Having to create an airbase for the map and making sure the map is big enough to accomodate it, just extra work involved compared to reducing the JDAM timer.
Re: Jdam + No assets
Posted: 2009-03-07 10:50
by arjan
I dont like the idea of having player controlled planes like someone mentioned, the original idea seems verry good

Re: Jdam + No assets
Posted: 2009-03-07 10:50
by .:iGi:.NinjaJedi
^^ agree man. Why bother doing all the airbase when you can get the better result with a JDAM, would just need the clock timers to be reset. Could also have morter strikes i suppose.
+ loads of RPG's for the tali's, would be pretty epic battles going on!
Re: Jdam + No assets
Posted: 2009-03-07 10:54
by arjan
I would go for the JDAM since recon teams seem to call those in more.
Atleast thats what i thought after watching loads of movies. JDAM's are pretty common

.
I think not alot of rpg's but get the insurgents focusing on ieds and mines and such.
and have civilian population walking around so the coalition realy have to aim right with their jdams.
After all jdams are precision bombs and should be aimed on the insurgents not the civi's
EDIT: for this gamemode i think it is required to have a smaller JDAM to work properly, otherwise you can blast a whole village away with the one we have now, also maybe 2 JDAMS on a low spawn time and after theyre dropped 2 more after 15 minutes or so.
Re: Jdam + No assets
Posted: 2009-03-07 11:00
by .:iGi:.NinjaJedi
Thats the point tho, if the US have to use a JDAM its the last resort, hopefully they may be able to clear one or 2 compounds without using them, but obviously its nice to have the option, if needed.
I suppose you would need a pretty good commander for this to work...
RPG/RPK's/IED give 'em everything they can get there hands on IMO. Otherwise you may get a balance issue, im sure the tali's wont like getting JDAM'd every 15 mins, but hopefully they will be able to kill a few hummers, making it increasingly harder for the US to get to the next compound.
Re: Jdam + No assets
Posted: 2009-03-07 11:06
by arjan
Yeah i see youre point on the weapon kits.
But i actualy think you should give the humvees a respawn, but longer like the helicopters.
My reason is that if you give the tali's alot of weapons humvees wont last long, even if the coalition has jdams, you know what i mean?
A smart tali RPG team would go out the village to just search for the humvees with their RPG's and pkm's.
People do it allready sometimes.
hehe, Discussing this idea wants me to have it even more!
EDIT: Also for the map,
I think copieeng kashan and make an second insurgency map out of it, and makeing the bunkers villages would be quite nice maybe.
Re: Jdam + No assets
Posted: 2009-03-07 11:30
by Snazz
Regarding JDAM balance, possibly there could be shelters for the Taliban if that's possible...?
Or the Taliban controlled area could be large enough to sustain a direct hit without everyone dieing at once.
Re: Jdam + No assets
Posted: 2009-03-07 11:31
by .:iGi:.NinjaJedi
yeah, could rip alot of the villages and compunds straight out of kashan, little bit of tweaking the buildings and they'll look different. Thats the exact way that i see the compounds, big enough for alot of tali to hide in, plenty of windows and fire points, and just the right size for a jdam to land on the top with maybe one or 2 survivors hiding.
im not sure how it would play with the hummer spam, but with them hiding behind the front line foot inf, in a FSG with the .50's choping away, they would be an important asset. I think if they respawned youd get alot of hummers driving straight in and being abandonded.
honestly dont know which would be better tbh, would need testing i suppose.
Re: Jdam + No assets
Posted: 2009-03-07 11:38
by arjan
The idea is, theirs 2 US outposts:
South outpost contains a humvee, TOW humvee, tranport truck.
North outpost contains a humvee, TOW humvee, tranport truck too.
This settup can also simulate a few things, the 2 trucks can together make a firebase but need to get to eachother first, what the insurgents can do is get a RPG team into technicals hunt down those convoys of trucks and make sure the US cant settup firebases, or settup positions with rpg's along the mountains and villages.
What US could do is get humvees to provide savety to the trucks. so basicly their you have convoys.
Then theirs the south village and north village.
Both villages will spawn a few civilian cars and gun trucks.
If the US captures south village they will recieve vehicles respawn on the south outpost, same goes for the north village, if the US captures that village they will get respawns on the north outpost too, but the thing is taliban would have spawnpoints and fortified positions all over the map in the mountains and villages to be able to kill incoming traffic to the village, so the JDAMS could come in handy to clear those out.
Then theirs the center village.
Spawns alot of weapons, cars and spawnpoints all over the area (also includes the mountain).
Has tunnel systems in the mountain and defensive positions, that are easy to defend
If the US captures that (what will be though) they win the whole game.
_________________________________________________________________________________
So this does represent real life pretty good i think, JDAM's called in on the mountains and villages.
Taliban in the mountains, supply convoys and much more

Re: Jdam + No assets
Posted: 2009-03-07 11:41
by Alex6714
I like the idea of player controlled aircraft, simply because it is more fun and you get to combined roles rather than have random things dropped.
Re: Jdam + No assets
Posted: 2009-03-07 11:46
by arjan
No you just want to fly

jk
hehe, ninjajedi tries to get a more infantry and recon based gamemode than another jet based gamemode.
its the point of having recon teams and talking with the commander to organize area attacks, and that is something new, not jets and and just lazing.
EDIT: Check post #12 please and tell me if its a good idea or not
!
Re: Jdam + No assets
Posted: 2009-03-07 12:18
by .:iGi:.NinjaJedi
nice, pretty much nails what i was thinking.
Would maybe have the one US staging area rather than the two flags.
Not sure what the motivation to the US is, deny the use of the compunds to any1, (as in blowing the hell out of them) or kicking out the tali's and creating FOB's....
Maybe AAS would be a good gamemode for it, going to compund one, then 2, onto the main hilltop village.
That way, the IED's and mines would be ideal to create chokepoints for the convoy to roll north.
Re: Jdam + No assets
Posted: 2009-03-07 12:24
by arjan
That was i thinking about the IED's and chokepoints.
Also its not realy an hiltop village, theirs villages and defesive positions in the mountains yes,
but theirs also and huge village where the bunkers normally stand.
For the flags, i think it would be quite nice, becouse it makes the US more diverse with where they want to plan the actions, do they want to move in a convoy from the north outpost and settup a FSG position on the west side of the center village so they have visual over the village and mountain?, or do they want to move patrols in, into the mountains from the south outpost and clear that out before moving in convoys.
The JDAM will play a huge part in it, i can imagine convoys being ambushed and they call JDAMS in on those mountain hideouts and such, and then make their way from village 1 to village 2 and such and then call JDAMS in again.
Using kashan can also be used for testing the new gamemode out, i think its perfect for it

Re: Jdam + No assets
Posted: 2009-03-07 12:38
by xatu miller
arjan wrote:No you just want to fly

jk
hehe, ninjajedi tries to get a more infantry and recon based gamemode than another jet based gamemode.
its the point of having recon teams and talking with the commander to organize area attacks, and that is something new, not jets and and just lazing.
You already got tons of infantry plus dropping a bomb by a commander is no more organized then dropping it from a player controlled plane.
Spotter asks for JDAM tells whats the target and CO accepts.
For player controlled jets:
1-Spotter needs to get a laze inform the pilot about the coordinates and type of target,
2-any obstacles that might make the bomb not hit the required position,
3-preferred direction of drop
4-Plane needs to fly in from the correct direction if needed lock on and drop the bomb.
In this process something might actually go wrong unlike the CO dropped one.
so do spotters only laze for pilots??? It depends on the team. It can be the same with CO where some guy just says i need a JDAM here because lots of bad guys on the location and CO accepts.
Taking boots of the ground would be a pathetic excuse IMO.
One person taken off ground doesn't do bad for the team it will rather keep the people on the ground a life.
By adding more role to jets and air PR wouldn't be made "another jet based mod" it would live up to the name of reality mod witth the game play teamwork mod. For example pilot guided bombs, radar, targeting pod are all possible and they can involve teamwork with independence and reality.
You can have independence and reality with teamwork, at the moment they seem to be totally different stuff which are supposedly not possible to implement together. Did i forget to mention that CAS is vital in almost all modern military operations?
Re: Jdam + No assets
Posted: 2009-03-07 12:48
by arjan
P.S.Txatu miller wrote:
You can have independence and reality with teamwork, at the moment they seem to be totally different stuff which are supposedly not possible to implement together. Did i forget to mention that CAS is vital in almost all modern military operations?
What i like about this idea this focuses on lightweight infantry, commanders and area attacks instead of people waiting on the airfield to get theirselfes and a10 or f16, also theirs no need for bigger maps for this gamemode when a area attack can do the same thing, this gamemode is not about air, its and infantry gamemode.
and well right now, the area attacks are underused, with this gamemode it realy brings the area attacks forward and would be a nice add to the game to see a game mode focused on area attacks, also for the coordination, everyone wants to start calling down JDAMS, but its the commanders task to organize his team really well and tell them i want a jdam '' here, here and here'' you know what i mean, the commander will get a more important role. And right now the commander is an underused role right now.
I hope you got the point abit?
Im not the best at proving my point in english lol.
But also it doesnt make sence to say:
''did i forgot to mention that CAS is vital in almost all modern military operations?''
well the JDAM is a CAS weapon aint it?
And i didnt say they arnt used either?
And im also aware that theirs alot of CAS around in afghanistand and other combat zones.
Re: Jdam + No assets
Posted: 2009-03-07 12:52
by .:iGi:.NinjaJedi
Did i forget to mention that CAS is vital in almost all modern military operations?
exactly, thats what having a JDAM available every 15 mins would simulate, without having to add a air asset to the US team. The idea is that its a light recon inf based map.
Also, you can guarantee that you'd start an arguement about who's gonna fly it... Just remove the asset and you avoid any chance of n00b pilots crashing into the ground and pretty much removing the US' advantage.
The Reduced JDAM timer option is a better one, IMO, simply because there is no other map like that.
Also, it increases the importance of the commander's role.
Re: Jdam + No assets
Posted: 2009-03-07 12:59
by arjan
basicly you said what i said in short kinda

hehe
Im on mumble btw.