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Remove Incendinary Grenade from most class

Posted: 2009-03-14 23:37
by Kontrollturm
Hi, i belive it would be good to remove the Incendinary from most kits (like Sl, RM, ARM, etc). It should only be given to the Rifleman Specialist (2x) and the Combat Engineer (3x). Maybe 1 for the SL, but i dont think thats so realistic that every soldier has an Incendinary Grenade. Im not in the USA, but now, its some kind of Spamming! No one is knifing the Radio anymore, throwing them on APCs/Tanks/etc.
In my opinion it should be limited.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 00:28
by $kelet0r
To the worst effect is in Insurgency - any idiot stumbling on a cache can instantly destroy it

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 00:29
by UncleSmek
-1

Imo PR is great as it is right now.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 00:52
by vilhelm123
$kelet0r wrote:To the worst effect is in Insurgency - any idiot stumbling on a cache can instantly destroy it
Ditto on this to be honest.


The 7.5 ones were good in that you need C4 to blow them up but with the limitations of explosives nowadays having them like that again is not really feasible.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 00:55
by gazzthompson
SL only IMO

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 01:01
by nick20404
I think it should remain the way it is, the biggest problem with INS at the moment is all the noobs who haven't figured out they need to actually defend the cache when 90% of the team is camping 200-500 meters away from the cache so they can get kills.

This way Insurgents actually have to make an effort to defend the cache, and if they are defending the cache properly how could some randomly stray just wonder in and destroy a cache? I think this is a cleverly disguised way of saying you don't want to have to defend the cache because you rather kill people.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 01:27
by vilhelm123
If nothing else I think medics should have them removed. Not sure about just Sl's though gazz... Maybe Sl and specialists?

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 01:37
by l|Bubba|l
You shouldn't even need a Incendinary to destroy a cache.
All the things you need to blow it up are already right there.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 10:11
by Gore
A developer said that it would be fixed so it can't destroy heavy vehicles. But incendiaries have to be issued to all classes, as there's tons of scenarios where you find a cache with your squad, or fireteam, and unluckyli no one have an incendiary or any explosives to destroy it. Then it results in leaving the cache or camping it, until someone cappable of destroying it shows up.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 10:50
by Kontrollturm
GoreZiad wrote: no one have an incendiary or any explosives to destroy it.
You still can blow it up with an Nade or 30 Rounds!
But i think about that razor wire. It should stop tanks/apcs, but they just hump out, throw there nade and its gone.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 10:53
by Gore
30 rounds will destroy a cache? Didn't know that.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 10:56
by masterceo
back in 0.75 they could, now you wont blow it up with only 1 nade or 30 rounds

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 11:11
by Expendable Grunt
Kontrollturm wrote:You still can blow it up with an Nade or 30 Rounds!
But i think about that razor wire. It should stop tanks/apcs, but they just hump out, throw there nade and its gone.
Except that crewmen don't get them for that every reason.

M.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 12:26
by Kontrollturm
masterceo wrote:back in 0.75 they could, now you wont blow it up with only 1 nade or 30 rounds
Really? didnt try it in 0.85

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 13:06
by Incomplete Spork
ummm, in .75 you HAD to have an engie or spec ops bring in C4 or get a tank/APC to destroy the cache.

.8 made it super easy with a 1 30 round mag into the cache or a grenade

.85 takes 2 30 round mags to kill a cache or 1 nade.

I would much rather have it back to like .75 where you had to get the big guns. Plus is it even realistic that EVERY troop on the battlefield carries an incendiary?

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 14:44
by TheParadoX
I like the suggestion of the 1st post. SL Only and maybe the combat engineer !

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 15:19
by HybridX
regardless of if theres phosperous nades or not 2 clips will kill it and even then its overkill.

Cache are too easy to blow now, does need a tweak

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 15:29
by Koroush47
gazzthompson wrote:SL only IMO
you forgot combat engineer.

That's kinda his job.

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 15:29
by Dev1200
I think only The specialist and combat engineer should carry it, increasing the need for the specialist.

The specialist, from what i've seen, is hardly ever used, and only used once or twice in a squad..

Re: Remove Incendinary Grenade from most class

Posted: 2009-03-15 15:30
by Koroush47
Incomplete Spork wrote:ummm, in .75 you HAD to have an engie or spec ops bring in C4 or get a tank/APC to destroy the cache.

.8 made it super easy with a 1 30 round mag into the cache or a grenade

.85 takes 2 30 round mags to kill a cache or 1 nade.

I would much rather have it back to like .75 where you had to get the big guns. Plus is it even realistic that EVERY troop on the battlefield carries an incendiary?
Spec ops was great, i still have no idea why they took it away.