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Helmet/weapon when dying

Posted: 2009-03-15 18:20
by Leopardi
In early Battlefield 2 videos you can see there are helmets/weapons flying out of the characters hands (The ragdoll also looks very realistic in those videos, you should take a look at them too) and I think that would be a cool addition to PR.

It's been possible in alpha/beta, so if it's still possible then why not add this feature?

e: video

Re: Helmet/weapon when dying

Posted: 2009-03-15 18:47
by Gore
Do you have links to those videos?

Re: Helmet/weapon when dying

Posted: 2009-03-15 18:53
by jetset22a

Re: Helmet/weapon when dying

Posted: 2009-03-15 18:56
by Gore
Oh I remember that :)

Re: Helmet/weapon when dying

Posted: 2009-03-15 19:03
by gazzthompson
thats pre-release of bf2 and dosnt even look like ingame

Re: Helmet/weapon when dying

Posted: 2009-03-15 19:12
by Harrod200
Leopardi wrote:It's been possible in alpha/beta, so if it's still possible then why not add this feature?
Depends if it's been patched out or disabled in hardcode for whatever reason.

Re: Helmet/weapon when dying

Posted: 2009-03-15 20:53
by Cheditor
Lols can't commend the intelligence of the video PKM pinning group down so person runs to the pinned down group >_> crazy.

Re: Helmet/weapon when dying

Posted: 2009-03-15 21:07
by Spec
iirc, you can even see the weapons drop in the BF2 intro. Just start it up.

I don't know why they took that out, but I doubt it's possible to get it back in.

Re: Helmet/weapon when dying

Posted: 2009-03-15 21:13
by Priby
Like gazz said, i bet this was never ingame.

Re: Helmet/weapon when dying

Posted: 2009-03-15 21:13
by Arnoldio
EA is really stupid They should keep stuff from that trailer, it actually looks like gameplay.

Re: Helmet/weapon when dying

Posted: 2009-03-15 21:24
by ReadMenace

Code: Select all

ObjectTemplate.create Particle fallingWeapon
ObjectTemplate.preCacheObject 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.timeToLive CRD_NONE/10.0/0/0
ObjectTemplate.mass 10
ObjectTemplate.inertiaModifier 3/3/3
ObjectTemplate.otherCollisionLod 2
This is from the fallingWeapons.con file, located in the FallingKitsParts folder, which includes a USMC & MEC Helmet.

All I'm saying is :confused:

-REad

Re: Helmet/weapon when dying

Posted: 2009-03-15 21:43
by Mora
Could we re-import it into pr?

Re: Helmet/weapon when dying

Posted: 2009-03-15 22:10
by ReadMenace
Mora wrote:Could we re-import it into pr?
It is in the PR files.. It just doesn't happen for some reason.

-REad

Re: Helmet/weapon when dying

Posted: 2009-03-16 02:48
by master of the templars
if you watch the intro video to vBF2 you can see the same weapon drop, all the effects (explosions trails etc) appear to be the same as currently ingame so it does appear to have been done ingame.

Re: Helmet/weapon when dying

Posted: 2009-03-16 04:22
by Qaiex
Is it possible that the dropped helmet line is the one making it so the enemy picking up the kit gets the opposing faction's helmet?
Cause I always thought that was stupid and dangerous.

I want those bullet holes! :(

Re: Helmet/weapon when dying

Posted: 2009-03-16 04:37
by SFOD_F HaXXeD
qaiex wrote:Is it possible that the dropped helmet line is the one making it so the enemy picking up the kit gets the opposing faction's helmet?
Cause I always thought that was stupid and dangerous.

I want those bullet holes! :(
If that's the case I want it GONE. There's absolutely no reason that an American would switch weapons with an insurgent and in turn put on his towel thingy. WTF?

Re: Helmet/weapon when dying

Posted: 2009-03-16 04:45
by Chuc
Here we go again.
For the last time, in case people missed it the first time -
Just to clarify, we had to make a lot of design considerations before going ahead with this change, and it seems like this is going to stay. That is.. until every single kit geometry for every faction is redone from scratch.
However in response to the OP's suggestion, SHOULD we have every single kit geometry done up from scratch, it would be possible to have any sort of model or equipment left behind rather than just bags.

Re: Helmet/weapon when dying

Posted: 2009-03-16 04:49
by ReadMenace
[R-DEV]Chuc wrote:Here we go again.



However in response to the OP's suggestion, SHOULD we have every single kit geometry done up from scratch, it would be possible to have any sort of model or equipment left behind rather than just bags.
You say 'jump' Chuc, and I'll get back on that horse. :wink:

-REad

Re: Helmet/weapon when dying

Posted: 2009-03-16 04:51
by Chuc
Yeah.. however there's quite a few things we need to sort out with regards to current player model and kit model workflows.. especially since we're trying to make things future-proof. Liase with Vaiski and maybe he has some jobs for you to tackle.

Look before you leap (onto the horse) I guess :)