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Guide for PRMM?

Posted: 2006-04-29 02:00
by 2000sDigitalBoy
Hi, I'm new to Project Reality and upon recently playing the mod online, I had my *** handed to me. Is there a guide or list that details all the differences between PRMM and vanilla BF2? I'm trying very hard to learn the ins-and-outs of the game, like why my M203 grenade lands 10 meters in front of me or what causes the sniper rifle's accuracy to spaz out.

I do fine at vanilla BF2, but I think knowing exactly what's different in PR will help me to adjust faster. Thx.

Posted: 2006-04-29 02:09
by six7
Well the m24 is pretty buggy. It's being fixed in .3 though. When using the grenade launcher, make sure you are in a crouched or prone position and aiming down the sights. After this you need to hold it steady for a few seconds and it will land right where you place it. Most of the major changes are ballistic. Generally you can take about 2 shots from an assault rifle before you go down. Weapons accuracy is increaded greatly, allowing for accurate shots over long distances. If you are hurt beyond a certain extent, you will begin bleeding, at which point you will need to find a medic soon before you die. These are most of the basic changes and I hope you fund them at all helpful :mrgreen:

Here is a thread with some helpful hints-http://realitymod.com/forum/showthread. ... ht=players

Posted: 2006-04-29 02:14
by Szarko
Its in the works. Stay tuned.

Posted: 2006-04-29 02:53
by trogdor1289
Drat i was about to bump to my thread. In that thread word of warning there is some none serious posts. You should be able to figure those out though. Also when .3 comes out me and some othe guys will be making a training vid for it.

Posted: 2006-06-04 22:28
by [EST]Maverick
'[R-PUB wrote:trogdor1289']Also when .3 comes out me and some othe guys will be making a training vid for it.
That would be nice, can't wait to see it!