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Ok serious idea and its a tweak

Posted: 2009-03-16 17:58
by Sparatan117
When US Armed forces are pulling patrols, Convoy operations says that when your in a hostile area, everyone who is riding has to have their weapon out the window for security purposes. Some convoys don't stop for contact.

Alright so that being said. I was playing in PR last night when we came under fire and I got shot in the front right passenger seat, but there was nothing I could do to shoot back.

Is it possible to make it so that when you select your M16/M4/whatever in the vehicles that you have the ability to stick your weapon out the window and rotate it (like a machine gun out of an APC)?

Yes I checked that ungodly sized list and no one has mentioned that

Re: Ok serious idea and its a tweak

Posted: 2009-03-16 18:02
by Tirak
I typed in Humvee Windows and got this in the top 5.
https://www.realitymod.com/forum/f18-pr ... ngers.html


Resuggestion,

Please use the Search Function and the Already Suggested Suggestions List before posting suggestions.

Re: Ok serious idea and its a tweak

Posted: 2009-03-16 18:05
by Sparatan117
Alright we'll fine so there was something. But why hasn't something ever been done about it? I mean lets discuss this. I have a few ideas about alternatives

Re: Ok serious idea and its a tweak

Posted: 2009-03-16 18:07
by Tirak
It's been discussed in the post found on search. If you're so keen to discuss, find the first unlocked thread about it and necro it. If none are available, then there's a good reason, read through prior locked threads to see why.

Re: Ok serious idea and its a tweak

Posted: 2009-03-16 18:21
by Sparatan117
Then have someone add it to the list if its been mentioned so many times. But I thank you for your enthusiasm to want to cause a change

Re: Ok serious idea and its a tweak

Posted: 2009-03-16 20:29
by waldo_ii
I would love to see the ability to point your weapon out the window and shoot, but there are two problems with this that cannot be fixed, which is why it isn't ingame.

1. Cosmetic reasons. Go ingame and sit in the Lynx. Take a good look at the helicopter, noticing textures, and details in the model. Then hop out and take another look at the same areas you examined. You will notice that when you hopped out, the nice details were gone and the textures were more blurred. This is one of the ways BF2 tries to look good while playing smooth. When you are in a vehicle and merely a passenger, you get the first-person model of the vehicle you are in. The first-person model is of the highest quality in game. When you are in the vehicle, you have time to notice all of the details. In order to have the nicest looking graphics of 2005 (give or take a year), the Dice developers made it this way so the first-person models look the best.
The Dice developers were also kind of smart. They realized that if every model was absolutely beautiful, then you would get like two frames per second. At the time the game was made, we had nowhere near the poly-generating power that we have now. In order to counter this, the BF2 engine creates third-person models. These models are what you see when you are not the user of that vehicle or weapon (Compare first-person SA80 to the SA80 in the hands of another player). The Dice people figured that this is the best way to increase framerate. Because BF2 is so fast paced, people don't have time to say "Oh, look at the pretty control panel in the blackhawk" because there are five grenades landing around them and bombs inbound from a uber-J-10 plane 50 meters away.
That is the explanation of third and first person models. Here is the problem in your idea. When you enable only free-look in vehicles, such as a pasenger in the Lynx, you get the beautiful first-person model, supposedly becauseall you are really doing is looking around since you can't to anything else. When you are given control over your weapon, you get the third-person model of the vehicle you are in. This is likely because the Dice people figured that if you have your weapon out, you are going to be shooting stuff up, not looking at the pretty dashboard.


2. When you are in a vehicle, you can shoot through your vehicle. If you were in a HMMWV and had your weapon ready in your hands in game, and there was someone crouching below your window on your side, you could just point your gun at the door and the bullet would go through the door magically and kill the person on the other side. If you shoot through the front seat ahead of you, the bullet will go through the seat, through the person sitting in the seat, through the dashboard, through the engine, and going full-speed in front of the HMMWV.

Re: Ok serious idea and its a tweak

Posted: 2009-03-16 20:34
by Incomplete Spork
waldo_ii wrote:I would love to see the ability to point your weapon out the window and shoot, but there are two problems with this that cannot be fixed, which is why it isn't ingame.

1. Cosmetic reasons. Go ingame and sit in the Lynx. Take a good look at the helicopter, noticing textures, and details in the model. Then hop out and take another look at the same areas you examined. You will notice that when you hopped out, the nice details were gone and the textures were more blurred. This is one of the ways BF2 tries to look good while playing smooth. When you are in a vehicle and merely a passenger, you get the first-person model of the vehicle you are in. The first-person model is of the highest quality in game. When you are in the vehicle, you have time to notice all of the details. In order to have the nicest looking graphics of 2005 (give or take a year), the Dice developers made it this way so the first-person models look the best.
The Dice developers were also kind of smart. They realized that if every model was absolutely beautiful, then you would get like two frames per second. At the time the game was made, we had nowhere near the poly-generating power that we have now. In order to counter this, the BF2 engine creates third-person models. These models are what you see when you are not the user of that vehicle or weapon (Compare first-person SA80 to the SA80 in the hands of another player). The Dice people figured that this is the best way to increase framerate. Because BF2 is so fast paced, people don't have time to say "Oh, look at the pretty control panel in the blackhawk" because there are five grenades landing around them and bombs inbound from a uber-J-10 plane 50 meters away.
That is the explanation of third and first person models. Here is the problem in your idea. When you enable only free-look in vehicles, such as a pasenger in the Lynx, you get the beautiful first-person model, supposedly becauseall you are really doing is looking around since you can't to anything else. When you are given control over your weapon, you get the third-person model of the vehicle you are in. This is likely because the Dice people figured that if you have your weapon out, you are going to be shooting stuff up, not looking at the pretty dashboard.


2. When you are in a vehicle, you can shoot through your vehicle. If you were in a HMMWV and had your weapon ready in your hands in game, and there was someone crouching below your window on your side, you could just point your gun at the door and the bullet would go through the door magically and kill the person on the other side. If you shoot through the front seat ahead of you, the bullet will go through the seat, through the person sitting in the seat, through the dashboard, through the engine, and going full-speed in front of the HMMWV.
1. Did you notice the Humvee interior doesn't have anything in it? How is the texture going to look bad when its just black?

2. Doesn't that represent you being able to stick your gun down out of the window? And you can limit the field of view on a seat so you cant look at the front window to shoot through it.

Re: Ok serious idea and its a tweak

Posted: 2009-03-16 20:43
by Dunehunter
Don't know if it's been mentioned here, but one of the main issues is that if you allow people to fire their M4/M16 through their window, you have to allow them to use any weapon (hardcodedness). So you can get HAT and C4 drive-bys.

There's also the fact that there's not really much of a point in shooting out off a moving vehicle in PR :p

Locking for re-suggestion.