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Delay for drivers when entering the driver's seat
Posted: 2009-03-18 14:30
by snooggums
I was not able to find a previous suggestion for this on the big previous suggestions thread or with a search for the same idea (there was one for a 1.5 second delay, but not for the reasons I am giving).
I like the delay for vehicle weapons when first entering the gunner's seat/manning a .50 cal because not only does it reduce one manning vehicles it also represents the crewman actually readying the weapon. I would like a similar delay for the driver entering their seat of 5 to 10 seconds for the following reasons.
Reasons to implement the change:
• The driver seat is the only environmental change that is immediate. Bringing out your gun/knife etc has at least a second delay. Starting engines, getting in place/putting on a seatbelt should take a few seconds at a minimum.
• Currently the gunner can instantly switch to the driver's seat allowing the gunner to take over a vehicle that just had it's driver shot out. Shooting out the driver should actually stop the vehicle for at least a few seconds while the crew shuffles around.
• It would penalize one manning even more.
• Driver's are easily able to hop in and out of a vehicle to make the vehicle silent (no engine noise) and so they can listen for enemy vehicles, then jump back in an immediately move. This is unrealistic as the vehicle noise is part of being a driver, and hides an active vehicles location.
Negatives:
• Since some vehicles slide on small slopes hopping in and out of the seat can fix the sliding issue. In most cases this is not done under fire so it could still be done safelywhen setting up an ambush.
• Although I would also like this in Humvees/Technicals I would have the delay shorter, from 3-5 seconds.
My suggested times:
Tank/APC: 10 second delay
All other vehicles (Commtruck/Humvee/boat): 5 second delay
I wouldn't make it Crewman specific since the BRDM is a Humvee equivilent, but I would find that acceptable if needed since the entry method is climbing through a hatch instead of a door. This delay should also be in place for switching from other seats within the same vehicle such as moving from the gunner seat to the driver seat.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-18 14:36
by RedWater
+1
It makes sense in my eyes, I support this
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-18 14:40
by Tirak
I would assume you meant this one?
https://www.realitymod.com/forum/f18-pr ... iving.html
While using the search function gives you credit, the base suggestion of putting a delay is the same, the reason about realism and discouraging one man vehicles aside, they are in essence the same suggestion. If you wish to reinforce the suggestion with these reasons, the topic is still open waiting to be necro'd.
Resuggestion,
Please use the Search Function and the *** List before posting suggestions.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-18 14:48
by snooggums
Tirak wrote:I would assume you meant this one?
Resuggestion,
Please use the Search Function and the *** List before posting suggestions.
I did point out that I checked the *** list and did a search, frankly the search function for the forum is not very effective in my opinion as I found a lot of unrelated items and did not find that thread when searching for driver
entering the driver's seat.
I was referring to a completely different thread that did not put a long delay and was not for game play reasons. I did use your link, and found another link in that thread that actually answered the question by noting it causes undesirable side effects. I'm guessing that has not changed so this thread can die.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-18 17:02
by Cheditor
I can see where your coming from but i think it would make game play pretty bad. As a car is easy to start up, you jump in and ignition, go, and correct me if i'm wrong but why would you bother with a seat belt when your under fire. Fair enough you need to put into gear but i think adding a warming up time would just be silly.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-18 18:32
by squeaky024
I doubt anyone would put on a seatbelt in a war zone, considering you may need to leave the vehicle quickly.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-18 21:42
by Kontrollturm
squeaky024 wrote:I doubt anyone would put on a seatbelt in a war zone, considering you may need to leave the vehicle quickly.
Did you ever exited or entered an tank? you cant manage it in 2 seconds without an seatbelt
Car: 1.5s
APC: 4s
Tank 8s
https://www.realitymod.com/forum/f18-pr ... iving.html
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-18 21:54
by >para<
i like the time now its gonna be to easy to drive stop go gun to many gonna sololing an especially on kashan
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 07:11
by Glimmerman
indeed makes sense, i agree
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 07:27
by Rudd
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 13:41
by ZiRo
I would support this, however I think the delay should be longer than suggested.
I don't want to get into a war of times.
Getting into a tank takes more than 8 seconds.
Opening a car door, getting yourself (with or without body armour) and your rifle (or big bag of rocks) into the car, starting the engine (I'm guessing that beat up technicals don't start first time, dust and all) and driving away takes at least 5-10 seconds.
1.5 seconds isn't enough to stop someone running to a vehicle, jumping in and driving away to avoid a close quarters fight.
I hate it when the british use the landrover as a firing platform in the street on Asad Kahl, if you shoot a gunner, it drives back to the rally point and picks him up, if you shoot the driver, a gunner jumps in his seat and does the same but with a 0.5 seconds delay for the gunner to switch seats.
If you shoot the driver of a vehicle, that vehicle is going to have difficulty for at least 30 seconds whilst they either a) kick the body out, climb over and driver off or b) drag the body into the back, climb over and drive off.
This won't be possible to simulate due to the engine limitations I imagine, so we could meet somewhere in the middle.
10 seconds start up time on a landrover or technical will only stop them being abused.
People won't waste them as much.
People will man them properly when they are in them.
People won't be able to one-man them so easily (how many times have you see someone waiting on the gun, then jump into the drivers seat and drive straight off as soon as it hots up)
Likewise a larger penalty for tanks isn't so bad, maybe 20-30 seconds. It gives people enough time to get an AT rocket off at them before they bug out. Infact, I'd be suprised if you can even get from the gunner seat to the drivers seat in a tank, let alone do it in under 10 seconds.
We're trying to discourage abuse of the vehicles, so lets do it properly, like the civilian spawn timer, like the gunner delay.
I don't really see any cons.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 14:07
by DrFunkenstein
I like this idea as well. Shooting the driver of a vehicle would have a better tactical value. +1 !!!
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 14:14
by Rudd
There is one problem, if u get in the vehicle you can't drive for x seconds normally. which is not portraying the same as som1 getting off a gun or whatever to get in the drivers seat.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 16:17
by Sparatan117
I don't support this idea. Yes it takes a little bit of time to get the engine going but it takes about much time to start the car as it does to get in it.
HUMVEE-no
Jeep-no
Tank-yes
jet-yes
helicopter-yes
The idea of the tank turret not being able to turn after 4 minutes (not litterly) is retarded. What if for tanks we made the turret turn slower (like a real tank), the 50 can fire straight forward with ease but to look in a different direction you have to hit a knob under the swivel ring to change where your looking again with time it takes to turn (I like the way crysis did it, every time you get on a .50 you charge the weapon which takes around 1.5 to 3 seconds and since a weapon is never unloaded in a combat area).
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 16:26
by Mongolian_dude
Its a great suggestion.
Too often do I find others and myself going a bit 'rambo', exploiting the quick-ignition; like jumping out, shooting someone and when i take fire simply 'warping' back inside the vehicle, dodging a hail of leathle fire, like I was Nightcrawler from the X-men.
...mongol...
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 16:43
by ralfidude
some people here misunderstood his suggestion.
There is no "warm up time".
Its just a simulation of you getting out of ur gun, to ur drivers seat, and hitting the gas out of there.
No seatbelt simulation or starting up the engine or any sort of whacky dacky stuff you guys are talking about.
He only wants to focus on the player moving from one seat to the next when in the vehicle.
The only conflict is that, persay you do make this for an APC. It will only take u like 4 seconds to dismount from the gunner position and just move up a foot to the drivers side right?
This will affect anybody trying to get IN the vehicle as well though. It will take time, so it will be seen as a warm up time. So thats effectivaly what it will be turned into. Because otherwise, all a player has to do, is to hop out of the vehicle, and back in it to avoid the delay of shuffling when in the vehicle.
Not sure if anybody was following that.
Well as it was stated before, was suggested, i would have posted this myself as i see this to be as crucial as the 30 sec warm up time on armor vehicles.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-19 16:47
by ralfidude
Awwwwwww i was reading up the other suggestion to this, and apparently the devs tried this, and it made the armor bounce up in the air when the driver got in, so they scrapped the idea. lol, damn... Well.... i guess thats a no then....
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-24 07:25
by victor_phx
I was about to create a thread suggesting this. It is totally unrealistic to see somebody entering a Humvee, for instance, mid-combat, and driving to safety in a matter of a few seconds. It is just too fast and unrealistic.
Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-24 08:03
by Rudd
ralfidude wrote:Awwwwwww i was reading up the other suggestion to this, and apparently the devs tried this, and it made the armor bounce up in the air when the driver got in, so they scrapped the idea. lol, damn... Well.... i guess thats a no then....
It'll be even more fun then!

Re: Delay for drivers when entering the driver's seat
Posted: 2009-03-24 12:43
by R.J.Travis
ralfidude wrote:Awwwwwww i was reading up the other suggestion to this, and apparently the devs tried this, and it made the armor bounce up in the air when the driver got in, so they scrapped the idea. lol, damn... Well.... i guess thats a no then....
good detective work buddy (:
sounds like a good idea but with a few miner problems (:
I know me and my buddy likes to take the tank in Al bras and run over the fences and shoot up 2oo-4oo feet into the air with rpg7 going everywhere pop of heat rounds (: