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Grenade damage range
Posted: 2009-03-19 11:11
by bobogaz
could we PLEASE increase the grenade KILL range? Like sometimes with grenaidier, i land a grenade like 2 FEET from enemy and he walks away. plaease let it ibe instant kill for enemy with a grenade up to like 5 or 10 metres. its rediculus how you throuw a grenade into a small room and they all survive.
Re: Grenade damage range
Posted: 2009-03-19 11:12
by Rudd
he walks away
with blood in front of his eyes
Re: Grenade damage range
Posted: 2009-03-19 11:31
by bobogaz
but, he should die instatly! in RL, he would have to crawl!
Re: Grenade damage range
Posted: 2009-03-19 11:35
by R.J.Travis
you are speaking of the M203 launcher Grenade?
Re: Grenade damage range
Posted: 2009-03-19 12:00
by Nitneuc
From what I understand, he would like the hand grenades to have the same blast radius/damages as the 40mm grenades.
Re: Grenade damage range
Posted: 2009-03-19 13:02
by Tirak
Resuggestion,
Please use the Search Function and *** List before posting suggestions.
Re: Grenade damage range
Posted: 2009-03-20 04:36
by Alan
Tirak, is that really nessessary? It's not helpful and starting to get on my nerves.[/rant]
Onto the issue at hand, I have got to say that grenades in general do seem rather wimpy. It should be "Ahhh! Grenade! Run!" not "Hey look a green cherry bomb!". I've frequently had grenades land right close to me during a firefight (as in within 3-6 feet) go *bang* and give me the suppression effect and nothing else. Hell, the only times I've ever managed to kill someone with a grenade is when I hit the RMB instead of the LMB and blow me and my squad up (ironically, they work then!)
Quite frankly they don't feel anything like a grenade and should definately have the blast radius increased. I remember that in 0.5-0.6 (something like that) they had their blast radius dropped right back because people would spam them like crazy because ammo was extremely abundant (3 ammo bags for riflemen, rallies etc.) and not use their rifles. With ammo no longer being as abundant as wheat, I think it would be quite safe to boost the blast radius back up again and not return to vBF2 type nadespam that was so prevalent before.
So please, can we get the radius increased again?
Re: Grenade damage range
Posted: 2009-03-20 05:40
by Tannhauser
Tirak wrote:Resuggestion,
Please use the Search Function and *** List before posting suggestions.
This.
Alan wrote:Tirak, is that really nessessary? It's not helpful and starting to get on my nerves.[/rant]
+9000, it's really getting annoying, and expectable in EVERY suggestion currently...
Back OT, I agree that hand grenades need a bigger blast radius or at least, need to be deadlier. Currently they're not used wisely and tactically, they're just spammed one after each other so to increase the chance of injuring the enemy, because only one rarely kills anyone.
AFAIK, isn't that exactly the nade spamish attitude that PR wanted to prevent? Because now it's just promoting it.
Re: Grenade damage range
Posted: 2009-03-20 05:59
by Anhkhoa
bobogaz wrote:could we PLEASE increase the grenade KILL range? Like sometimes with grenaidier, i land a grenade like 2 FEET from enemy and he walks away. plaease let it ibe instant kill for enemy with a grenade up to like 5 or 10 metres. its rediculus how you throuw a grenade into a small room and they all survive.
Well if you think these nades are small. Try playing 0.6 again. =D vBF2 nades ftw.
But yea I agree it should be a bit stronger.
Re: Grenade damage range
Posted: 2009-03-20 11:39
by Tirak
Alan wrote:Tirak, is that really nessessary? It's not helpful and starting to get on my nerves.[/rant]
Onto the issue at hand, I have got to say that grenades in general do seem rather wimpy. It should be "Ahhh! Grenade! Run!" not "Hey look a green cherry bomb!". I've frequently had grenades land right close to me during a firefight (as in within 3-6 feet) go *bang* and give me the suppression effect and nothing else. Hell, the only times I've ever managed to kill someone with a grenade is when I hit the RMB instead of the LMB and blow me and my squad up (ironically, they work then!)
Quite frankly they don't feel anything like a grenade and should definately have the blast radius increased. I remember that in 0.5-0.6 (something like that) they had their blast radius dropped right back because people would spam them like crazy because ammo was extremely abundant (3 ammo bags for riflemen, rallies etc.) and not use their rifles. With ammo no longer being as abundant as wheat, I think it would be quite safe to boost the blast radius back up again and not return to vBF2 type nadespam that was so prevalent before.
So please, can we get the radius increased again?
The simplest way to answer this is yes, get used to it. If they can't be assed to care about using the search function or the *** List, then I can't be assed to care if it annoys them or you. These two systems exist for a reason, use them or get used to me posting that in every single thread made.
Re: Grenade damage range
Posted: 2009-03-20 11:52
by Dunehunter
And me locking it. The devs know about this issue from the previous threads, they really don't need another one to bring it back up again.