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Illuminated Sight.
Posted: 2009-03-19 14:33
by Hotrod525
Sup every one, i'm here to suggest something not THAT much important, but since realism is based on DETAIL... Is it possible to had an illumited Aimpoint/Acog like they are suppose to be in real life ?
The Acog had a fiberoptical wire on top to take the light from outside to illuminate the "red crosshaire" and the M68 Aimpoint had a battery so... its suppose to look like this :
rather than a "painted" red point. I know its possible to do since vbf2 do it whit the spec ops weapons.
Re: Illuminated Sight.
Posted: 2009-03-19 14:40
by Rudd
rather than a "painted" red point. I know its possible to do since vbf2 do it whit the spec ops weapons.
I think that aimpoint wasn't part of the model, it might be different for the current sights because they are actually models
Re: Illuminated Sight.
Posted: 2009-03-19 14:44
by Harrod200
Indeed, the old aimpoint was a 2d sight, and the dot appeared instantly when rightclick was pressed. As the new one is 3d, it's a part of the model so you can't do it the same way.
I do agree though that it could do with making a bit brighter if possible.
Re: Illuminated Sight.
Posted: 2009-03-19 14:54
by Rudd
thinking about he HAT overlay...I don't think they can delay the appearance of the dot if they chose the vBF2 method.
Would be nice to get a better dot tbh, the vbf2 method did have the advantage that the dot remained centered like IRL as well..
The HAT overlay has a kind of animation...I wonder if they could match the dotmovement to the deploy animation or somthing...but I bet that would look aweful.
Re: Illuminated Sight.
Posted: 2009-03-19 20:40
by ReadMenace
The illuminated portion of the 3d reticle for the ACOG could be moved forward or backwards within the 'scope housing' allowing it to be 'illuminated' by the map lighting.
-REad
Re: Illuminated Sight.
Posted: 2009-03-19 20:45
by Tannhauser
Well isn't it possible to have animated ingame textures? I know that in BF2142 there are such animated textures on computer screens.. Or .. I think.
Any info bout' that?
Re: Illuminated Sight.
Posted: 2009-03-19 20:58
by Scot
Tannhauser wrote:Well isn't it possible to have animated ingame textures? I know that in BF2142 there are such animated textures on computer screens.. Or .. I think.
Any info bout' that?
Think you're right, but that could just be one of those things they added to 2142 after bf2. I also know the SUSAT has the option of a slight illumination, but that's for night time.
Re: Illuminated Sight.
Posted: 2009-03-19 21:07
by Gore
Been wondering, what is the advantage with dot sights over iron sights, since the red dot sight is just an iron sight with a red dot over it inside a scope?
Confused? - Good

Re: Illuminated Sight.
Posted: 2009-03-19 21:14
by hiberNative
GoreZiad wrote:Been wondering, what is the advantage with dot sights over iron sights, since the red dot sight is just an iron sight with a red dot over it inside a scope?
Confused? - Good
yeah, why didn't they remove the front post when using the red dot? the front post is an obstacle now

makes the red dot behave more like this:
if you zero red dot sights with the front post, why don't you remove it after it's zeroed to gain as much peripheral vision as possible?
Re: Illuminated Sight.
Posted: 2009-03-19 21:19
by Mora
'[SP-DEV wrote:Scot;968169']Think you're right, but that could just be one of those things they added to 2142 after bf2. I also know the SUSAT has the option of a slight illumination, but that's for night time.
BF2 has a animated texture for the tank tracks.
Re: Illuminated Sight.
Posted: 2009-03-19 21:41
by Incomplete Spork
hiberNative wrote:yeah, why didn't they remove the front post when using the red dot? the front post is an obstacle now

makes the red dot behave more like this:
if you zero red dot sights with the front post, why don't you remove it after it's zeroed to gain as much peripheral vision as possible?
Seems like you would need a whole new UV map then, correct?
Re: Illuminated Sight.
Posted: 2009-03-19 22:28
by ReadMenace
Incomplete Spork wrote:Seems like you would need a whole new UV map then, correct?
Not to mention the fact that you don't see a whole lot of low-profile gas blocks or folding front sights on M16s or M4s outside of Speshul Awps.
-REad