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Remove IED from spawn menu for insurgency

Posted: 2009-03-19 20:11
by Incomplete Spork
Really now, in a full on insurgent battle do 3/4 of insurgents use IEDs? no

I suggest leaving the arty IED at main, and giving the regular SKS IED kit at every cache. This leaves about 4-5 IED kits on the map, and that means 4-5 ieds and landmines, more than enough explosives for the insurgents.

I know dill dong bob will come in here and say that most insurgent attacks are done with IEDs, true. But not in battles. Maybe if the devs implement a game mode in where you travel around the streets all day in a humvee waving at pedestrians then we can use the Ambusher kit as a regular one.

Right now it is to spammy and unrealistic for their to be 100 IEDS and landmines the way they are used.

Now I know the usual bawwing of Insurgents not being able to kill an APC will come in. Now use your brain and think, maybe instead of being aggressive to the APC you should hide.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-19 20:22
by Tannhauser
There's a problem you didn't state that will take effect :

the ''take-whatever-*special*-kit-there-is-syndrome'' that make PKMs, RPKs and RPGs constantly get wasted, sometimes by idiots, other times by noobs. It'll also take effect on IED kits, believe me.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-19 20:26
by Incomplete Spork
Then thats the teams problem, kinda like how I can go out and take the apc alone and get it blown up. And you also forget all the RKG's at your disposal

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-19 20:37
by Rangu
I see your point and you've clearly reflected a bit, but I have to agree with Tannhauser; It is your problem that some noob/smactard takes all the good kits, not his/hers, and will affect you as much as the team, and the general game experience.

Let them noobs rather spawn and die with the IED kits, as i feel they do atm. Limiting the IEDs will only affect the fun-part of gameplay. However, the mines I'd like to see limited... anyway, leave it as it is.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-19 21:03
by PR.IT Stek_WAR
I would be more agree to remove mines insurrectional (black hooke down)

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-19 22:02
by Vege
Well, the ww2 rifle that INS carries is a joke and who ever want's to sit tight for half a round and wait something nice to drive by can have my respect.
There are godly AK:s that kill everything. I rather use em.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-19 22:13
by Incomplete Spork
The AK 47 is from the WW2 era. Hence 47, 1947.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-19 22:38
by Rangu
Vege wrote:Well, the ww2 rifle that INS carries is a joke
WTF?

The SKS seriously owns. Might just be me though :razz:

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 01:10
by charliegrs
Incomplete Spork wrote:Really now, in a full on insurgent battle do 3/4 of insurgents use IEDs? no

I suggest leaving the arty IED at main, and giving the regular SKS IED kit at every cache. This leaves about 4-5 IED kits on the map, and that means 4-5 ieds and landmines, more than enough explosives for the insurgents.

I know dill dong bob will come in here and say that most insurgent attacks are done with IEDs, true. But not in battles. Maybe if the devs implement a game mode in where you travel around the streets all day in a humvee waving at pedestrians then we can use the Ambusher kit as a regular one.

Right now it is to spammy and unrealistic for their to be 100 IEDS and landmines the way they are used.

Now I know the usual bawwing of Insurgents not being able to kill an APC will come in. Now use your brain and think, maybe instead of being aggressive to the APC you should hide.
im curious how you know so much about how insurgents employ IEDS.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 02:23
by aperson444
In RL IEds are a big part of insurgency. I would think that doing this would create a problem, not only with kit-wasters, but also it would hinder the realism.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 02:37
by Jonathan_Archer_nx01
4-5 IEDs? 2 of which would be wasted by noobs, other 2 would never get a chance to be placed and one that would never happen to come across enemy vehicle.

Can you imagine this on Ramiel or Karabala?

Hell, it can already be boring to death, waiting for a vehicle to drive over it when most of the time, drivers try to avoid roads and when it goes off, the damage can often be nought. Life as an insurgent is already hard enough. I can't imagine waiting/looking for this kit.

The answer is NO.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 03:10
by Incomplete Spork
aperson444 wrote: hinder the realism.
It would hinder the realism if the game mode was drive around in a humvee all day patrolling.


And kit wasters, isnt it kinda like the tard who takes the HAT or sniper and wastes it? The coalition can just as easily screw over their kits/assets too

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 07:26
by Agent Parker
And kit wasters, isnt it kinda like the tard who takes the HAT or sniper and wastes it? The coalition can just as easily screw over their kits/assets too
The way you say it it implies that you always use the kits to great effect. What is a kit waster? For me that is someone who has bad luck. And gets getting "wasted" is part of the game. Everyone should have the chance not matter how bad a player he is to use all features of the game.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 07:33
by R.J.Travis
Incomplete Spork wrote:Really now, in a full on insurgent battle do 3/4 of insurgents use IEDs? no

I suggest leaving the arty IED at main, and giving the regular SKS IED kit at every cache. This leaves about 4-5 IED kits on the map, and that means 4-5 ieds and landmines, more than enough explosives for the insurgents.

I know dill dong bob will come in here and say that most insurgent attacks are done with IEDs, true. But not in battles. Maybe if the devs implement a game mode in where you travel around the streets all day in a humvee waving at pedestrians then we can use the Ambusher kit as a regular one.

Right now it is to spammy and unrealistic for their to be 100 IEDS and landmines the way they are used.

Now I know the usual bawwing of Insurgents not being able to kill an APC will come in. Now use your brain and think, maybe instead of being aggressive to the APC you should hide.
I agree the Ieds and landmines are just spammed and INS don't mark them and get team kills.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 08:37
by Vege
Incomplete Spork wrote:The AK 47 is from the WW2 era. Hence 47, 1947.
49 was the year when it was put to production and was taken into use after the ww2. But is ak47 a "rifle" in the first place?

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 13:02
by Tannhauser
Vege wrote:49 was the year when it was put to production and was taken into use after the ww2. But is ak47 a "rifle" in the first place?
An Assault Rifle, yes.

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 13:09
by General_J0k3r
how about: NO! ? ;)

Re: Remove IED from spawn menu for insurgency

Posted: 2009-03-20 14:18
by R.J.Travis
General_J0k3r wrote:how about: NO! ? ;)
how about why?

I suggest removing the 20 min stay timer on the landmines for ins there land mines should go away right after death as they can spam them.