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PR release as "raw" mod

Posted: 2009-03-20 00:36
by Riffraffselbow
This request seems as though it should be fairly simple; I'd like the option to download PR as a *just* a folder that is copy-pasted into the BF2 directory. Before you ask, I do have a reason: I'd like to see if I could get PR working with Jonesoft Generic Mod Enabler (JoneSoft Products - Generic Mod Enabler), a cool program that allows mods to be temporary when the actual game isn't as modular as it could be.

This seems like it would be easy enough to do, but feel free to tell me why I'm wrong.

Re: PR release as "raw" mod

Posted: 2009-03-20 00:44
by DXfan01
Im so Confused

Re: PR release as "raw" mod

Posted: 2009-03-20 00:49
by airkn0cker
WHO?????

Re: PR release as "raw" mod

Posted: 2009-03-20 01:02
by charliegrs
???????????????????

Re: PR release as "raw" mod

Posted: 2009-03-20 01:17
by GreedoNeverShot
There is one folder. Its under the mod folder and its named "pr". Once both things are installed just copy that folder. The auto installer installs it all to one folder anyway. It contains all of the contents of the mod. I have no idea what you were talking about, so this answer might not be helpful.

Re: PR release as "raw" mod

Posted: 2009-03-20 01:18
by Cyrax-Sektor
You should be able to just have the 'pr' mod folder under bf2's mod folder. I don't see much of a problem there, except maybe a shortcut for PR.

Re: PR release as "raw" mod

Posted: 2009-03-20 08:45
by cyberzomby
Riffraffselbow wrote:This request seems as though it should be fairly simple; I'd like the option to download PR as a *just* a folder that is copy-pasted into the BF2 directory. Before you ask, I do have a reason: I'd like to see if I could get PR working with Jonesoft Generic Mod Enabler (JoneSoft Products - Generic Mod Enabler), a cool program that allows mods to be temporary when the actual game isn't as modular as it could be.

This seems like it would be easy enough to do, but feel free to tell me why I'm wrong.
Im confused as to why would you want to turn it on or of? BF2 does not take any notice of PR being there. You either launch PR or BF2. You dont mod bf2 itself. You only mess up the control scheme if im correct.

Re: PR release as "raw" mod

Posted: 2009-03-20 08:51
by DonDOOM
Oh gawd, I'm so confused *runs around in circles*

Re: PR release as "raw" mod

Posted: 2009-03-20 09:39
by Dunehunter
Yes yes, we know that you are confused. Now stop going on about it or I'll hand out infractions.

Re: PR release as "raw" mod

Posted: 2009-03-20 10:40
by Mora
He wants the mod enabler just like GTA IV has. You can just choose witch mod you want to activate and have more then 1 mod enabled at the same time.

Re: PR release as "raw" mod

Posted: 2009-03-20 10:53
by cyberzomby
I know, but why? BF2 is not a game where you activate a mod. You can play both nilla and the mod side by side.

Re: PR release as "raw" mod

Posted: 2009-03-20 11:32
by Smegburt_funkledink
As long as you use a different log in with a different account and quit out of certain mods correctly, eg FH2, BF2 mods don't affect vBF2.

Re: PR release as "raw" mod

Posted: 2009-03-20 12:47
by supahpingi
wait,he wants to have multiple mods running at the same time like in for example operation flashpoint or oblivion(addon style)

If so,that wont work....

Re: PR release as "raw" mod

Posted: 2009-03-20 21:29
by Astromici
A mod enablle/disableler isn't needed. BF2 mods can either be launched from specially made shortcuts, or they can be activated in game.

For the confused: He wants to see if he can use a program to swap mods in and out to use, which isn't needed, because you can already choose what mod you want either ingame, or with a shortcut.

Re: PR release as "raw" mod

Posted: 2009-03-21 02:22
by Riffraffselbow
I simply wanted to be able to install multiple mods into 1 install; I've never been able to get that to work with PR. I was never able to launch vanilla BF2 with PR installed, either. I guess I was wrong, ignore this thread.

Re: PR release as "raw" mod

Posted: 2009-03-21 02:34
by master of the templars
Sgt.Smeg wrote:As long as you use a different log in with a different account and quit out of certain mods correctly, eg FH2, BF2 mods don't affect vBF2.
why do you suggest this, i play PR and vBF2 on the same account?

Re: PR release as "raw" mod

Posted: 2009-03-21 02:46
by OkitaMakoto
Astromici wrote:A mod enablle/disableler isn't needed. BF2 mods can either be launched from specially made shortcuts, or they can be activated in game.

For the confused: He wants to see if he can use a program to swap mods in and out to use, which isn't needed, because you can already choose what mod you want either ingame, or with a shortcut.
lol, guys guys guys, he isnt worried about being able to switch between them from time to time, he wants multiple mods running AT THE SAME TIME. Not just all installed alongside one another in the separate folders, but literally playing PR, BF2, POE2, etc ALL AT ONCE.

But I highly doubt itd work as kits and vehicles are decided by the maps files itself, so no matter what mod combo you had youd have whatever kits and vehicles the map declared. You might get another mods explosion MAYBE, but like I said, as far as I know, the way that the map declares kits, teams, vehicles, and a lot of other things will probably make this not work...
I simply wanted to be able to install multiple mods into 1 install; I've never been able to get that to work with PR. I was never able to launch vanilla BF2 with PR installed, either. I guess I was wrong, ignore this thread.
Err...nevermind I guess I have no idea either... You should definitely be able to play BF2 with PR installed. You just cant run more than one Mod at the same time as you can in flashpoint or oblivion or ArmA...

And templars, playing on different accounts keeps the control configurations and a few other things from getting messed up, like auto reload and such which I believe will keep getting disabled on you BF2 controls even when playing BF2, because PR has autoreload turned off. Little things like that...

Re: PR release as "raw" mod

Posted: 2009-03-21 03:03
by Tannhauser
Sorry for being completely out topic ..

BUT HOLY, Okita you're back!

EDIT : You're like, a l33t buddhist ninja monk! And for real apparently xD

Re: PR release as "raw" mod

Posted: 2009-03-21 03:58
by Psyko
you want A SEPERATE server to host the combined core and levels AGAIN, for the specific reason that you are too lasy to switch between programs? there is no real reason why you should have multipal BF2 mods running in the first place. Do you even have enough memory to justify this?

in any case, why did you need it as a seperate download and not just install the core and levels like usual and use the folder that it sets up?


Okita is never really gone, he is a ninja after all