A different take on being a successful SL
Posted: 2009-03-23 09:06
Hi guys just thought I'd post a quick one.
This post isn't your typical 'take command, kill all who trip up' approach. I'll start with an example.
In one particular instance on FW, there was a hmmwv in the middle of a street, the squad was moving across the street and someone jumped on the gun of the hmmwv, to put some fire down on some insurgents who had already inflicted casualties. The SL went apesh*t and threatened to kick the player unless he got off it immediately.
This guy thought he was the dogs-danglies SL, infact all he did was piss people off and put them on edge, not great when you want co-operation and free thinking individuals. Micromanaging your squad is a lot more difficult than building up a good relationship with the players and letting them think for themselves.
By all means take command but also don't order your squad around like drones. After all, it's a game with other HUMAN players - if you want that level of control go play red alert or something where the AI will heed flawlessly to your every command.
A good SL brings out the best in people, not 'oh yeah one time I made this guy do exactly what I said and we won'.
3 things in particular that I do that I think makes me different from a lot of 'hardcore' SL's are these:
- Let people know I'm not going to get on their back if they don't perform at their best, It's a game. The only standard they should meet is having read the manual. We're not in the army, they've not been range tested, they've not been role trained, they're casual players.
- Make sure I say good job to individuals as well as the team, because it encourages people who aren't performing so well to try a little harder so you congratulate -them- as individuals because they respect your ability and get a hard on when you point out they did something good and they'll strive for that. It's about building a relationship. It also keeps people motivated and having a good time.
- Ask for VOLUNTEERS to go medic. I always ask for 2 medics. I have yet to start a game where I couldn't get 2 volunteers for medics. A volunteer will always be better than assigning someone who you really don't have a clue about. If you don't get any initial volunteers, ask twice. Seriously. I have to ask twice 50% of the time and every time I'll get at least 2 guys chirp up.
Let me know what you think to taking a more relaxed approach to squad leader'ing and the ineffectiveness of micromanaging.
This post isn't your typical 'take command, kill all who trip up' approach. I'll start with an example.
In one particular instance on FW, there was a hmmwv in the middle of a street, the squad was moving across the street and someone jumped on the gun of the hmmwv, to put some fire down on some insurgents who had already inflicted casualties. The SL went apesh*t and threatened to kick the player unless he got off it immediately.
This guy thought he was the dogs-danglies SL, infact all he did was piss people off and put them on edge, not great when you want co-operation and free thinking individuals. Micromanaging your squad is a lot more difficult than building up a good relationship with the players and letting them think for themselves.
By all means take command but also don't order your squad around like drones. After all, it's a game with other HUMAN players - if you want that level of control go play red alert or something where the AI will heed flawlessly to your every command.
A good SL brings out the best in people, not 'oh yeah one time I made this guy do exactly what I said and we won'.
3 things in particular that I do that I think makes me different from a lot of 'hardcore' SL's are these:
- Let people know I'm not going to get on their back if they don't perform at their best, It's a game. The only standard they should meet is having read the manual. We're not in the army, they've not been range tested, they've not been role trained, they're casual players.
- Make sure I say good job to individuals as well as the team, because it encourages people who aren't performing so well to try a little harder so you congratulate -them- as individuals because they respect your ability and get a hard on when you point out they did something good and they'll strive for that. It's about building a relationship. It also keeps people motivated and having a good time.
- Ask for VOLUNTEERS to go medic. I always ask for 2 medics. I have yet to start a game where I couldn't get 2 volunteers for medics. A volunteer will always be better than assigning someone who you really don't have a clue about. If you don't get any initial volunteers, ask twice. Seriously. I have to ask twice 50% of the time and every time I'll get at least 2 guys chirp up.
Let me know what you think to taking a more relaxed approach to squad leader'ing and the ineffectiveness of micromanaging.