changes to the IED-kit system
Posted: 2009-03-24 13:08
After a long and frustrating insurgency battle, it was so frustrating cause the OpFor has camped our mainbase with IEDs, i start a little mind game how to minimize this effect...
A night later wins the idea with a "IED production" cache against the "normal" make a pick-up kit at the mainbase/cache
the reason is cause the Americans/Brits have jet a chance to minimize the resupply of IEDs at the weapon caches and it simulate the real situation on the battlefield
for example:
IED Production
-remove IED from the main zapper
-its like a cache randomly placed inside some buildings/gardens/narrow alleys
-its a collection of items that's needed to the production for IEDs with some IED pick-up kits
-the Soldiers need to arrest Squad leaders or IED owner to find it (something around 10)
-if this "special cache" is destroyed the IED respawn reduces about 2/3 on the CACHES
-Big IEDs spawns only here and at the mainbase
this example is with a single IED-production and a normal respawn at the mainbase and the respawn will never totally depleted cause the insurgents find ever a way to get some assets inside the town
i hope all of u have fun with that idea
MFG
FW.Schultz
PS a system like this can be used to at some special weapons that's need to smuggle inside the town
A night later wins the idea with a "IED production" cache against the "normal" make a pick-up kit at the mainbase/cache
the reason is cause the Americans/Brits have jet a chance to minimize the resupply of IEDs at the weapon caches and it simulate the real situation on the battlefield
for example:
IED Production
-remove IED from the main zapper
-its like a cache randomly placed inside some buildings/gardens/narrow alleys
-its a collection of items that's needed to the production for IEDs with some IED pick-up kits
-the Soldiers need to arrest Squad leaders or IED owner to find it (something around 10)
-if this "special cache" is destroyed the IED respawn reduces about 2/3 on the CACHES
-Big IEDs spawns only here and at the mainbase
this example is with a single IED-production and a normal respawn at the mainbase and the respawn will never totally depleted cause the insurgents find ever a way to get some assets inside the town
i hope all of u have fun with that idea
MFG
FW.Schultz
PS a system like this can be used to at some special weapons that's need to smuggle inside the town