Player operated artillery
Posted: 2009-03-24 23:13
I couldnt find this suggestion anywhere else, so here it is.
With PR obviously focusing on larger maps, wouldnt it be an idea to have player manned artillery vehicles ingame? (Something similar to this vehicle: PzH 2000 - Wikipedia, the free encyclopedia).
This would add kinda a new dimension to PR with the ability of very long range fire support, but it would still be on the map and destroyable. These kinda weapons should have a very long range (maybe up to 3-4 km), but should of course also have some downsides. These downsides could include a very long rearming time along with a long respawn or maybe even no respawn at all, meaning they would be high value assets that would need to be protected while the enemy would strive to take them out.
This high value should also show in the amount of tickets lost for each one, maybe 15 or even 20 tickets.
They should take a crew of 2 (driver and gunner, the driver taking a position as some kinda spotter when stationary and firing. When mobile the gun should be locked and unuseable to prevent these vehicles being used as tanks.
When it comes to ammunition they should be able to fire conventional explosive rounds, but also be able to lay down smoke screens for friendly units from afar.
I'm not sure how the aiming/targeting system would work, but this is just a wild idea im throwing out there, so if anyone have a solution to that feel free to post it.
With PR obviously focusing on larger maps, wouldnt it be an idea to have player manned artillery vehicles ingame? (Something similar to this vehicle: PzH 2000 - Wikipedia, the free encyclopedia).
This would add kinda a new dimension to PR with the ability of very long range fire support, but it would still be on the map and destroyable. These kinda weapons should have a very long range (maybe up to 3-4 km), but should of course also have some downsides. These downsides could include a very long rearming time along with a long respawn or maybe even no respawn at all, meaning they would be high value assets that would need to be protected while the enemy would strive to take them out.
This high value should also show in the amount of tickets lost for each one, maybe 15 or even 20 tickets.
They should take a crew of 2 (driver and gunner, the driver taking a position as some kinda spotter when stationary and firing. When mobile the gun should be locked and unuseable to prevent these vehicles being used as tanks.
When it comes to ammunition they should be able to fire conventional explosive rounds, but also be able to lay down smoke screens for friendly units from afar.
I'm not sure how the aiming/targeting system would work, but this is just a wild idea im throwing out there, so if anyone have a solution to that feel free to post it.