Squad Leader tips - get your squad to work as a team
Posted: 2009-03-28 18:23
Even though Project Reality has removed alot of the players who dont usually stick with the squad, from Battlefield 2, there are still some left who play in a world of their own...
There are several tricks to showing your authority and skill as a Project Reality Squad Leader. There is a saying that:
"First impressions always count"
It true. As squad leader you make the decisions, you punish for insubordinate lone wolfs, and you encourage an atmosphere of discipline.
When first creating a squad, think of a clear name that states your ethos as a Project Reality player. Squad names such as "sniper" and "scout" will encourage the "squaddies" to run around on their own accord. Whereas "Eng Inf" or "Eng VOIP" and "Infantry" will encourage the squad members even before they join your squad; it encourages the more mature players to join while the less mature childish type characters are weeded out. "Eng Inf" states that you are going to work as an infantry team and you speak English. "Eng VOIP" is probably better as it encourages people to join if they have a microphone. If they don’t KICK THEM.
Of course it doesn't just rely on the squad name. It also depends on how you introduce yourself to your team. Remember they have joined your squad to be led by you. As soon as your squad is nearly full introduce your self as a competent leader by stating several rules. Some of my main rules include:
"1: Stick with the squad
2: I make the decisions
3: I choose, in a democratic fashion, what kits we are to use.
4: Always give the heading of any sighted units, friendly or not"
In doing so your squad feels as if they are really part of team as they are given something to do by looking for anything near them, while you have clearly stated you will kick them if they stray and go all Rambo without your permission. This will clearly highlight your professionalism as a squad leader and as a Project Reality player. Also make sure you have chosen at least 1 or two medics and a specialist depending what map you are playing on before any one has spawned in.
Assuming you have spawned into the map and your two medics (or one) and specialist have been chosen ask your squad to line up in front of you, this may sound quite cheesy. Place the medics at the back and the specialist third from the back, your place would be second. Then allocate a Rifleman with Optics or Marksman to take up the first position and LMG fourth. You don’t have to choose the layout of your squad like this; i find it helps when playing maps like Al Basra, and Fallujah West. It also makes sure every player is content with the kit they have, and you can stress each player's roles when doing their job such as don't revive under fire. etc etc etc
Then move off, enforcing the idea of a single file with gaps of around 10 -20 metres. If your squad prove to be very attentive listeners and followers, you can teach new tactics such as various section battle drills using fire and manoeuvre tactics, and squad movement and patrolling spacings. Such as herring bow while stationary, extended line and staggered file while moving down the roads.
If you have any other queries or would like to point something out about this article publish your views in this thread. Thank you.
There are several tricks to showing your authority and skill as a Project Reality Squad Leader. There is a saying that:
"First impressions always count"
It true. As squad leader you make the decisions, you punish for insubordinate lone wolfs, and you encourage an atmosphere of discipline.
When first creating a squad, think of a clear name that states your ethos as a Project Reality player. Squad names such as "sniper" and "scout" will encourage the "squaddies" to run around on their own accord. Whereas "Eng Inf" or "Eng VOIP" and "Infantry" will encourage the squad members even before they join your squad; it encourages the more mature players to join while the less mature childish type characters are weeded out. "Eng Inf" states that you are going to work as an infantry team and you speak English. "Eng VOIP" is probably better as it encourages people to join if they have a microphone. If they don’t KICK THEM.
Of course it doesn't just rely on the squad name. It also depends on how you introduce yourself to your team. Remember they have joined your squad to be led by you. As soon as your squad is nearly full introduce your self as a competent leader by stating several rules. Some of my main rules include:
"1: Stick with the squad
2: I make the decisions
3: I choose, in a democratic fashion, what kits we are to use.
4: Always give the heading of any sighted units, friendly or not"
In doing so your squad feels as if they are really part of team as they are given something to do by looking for anything near them, while you have clearly stated you will kick them if they stray and go all Rambo without your permission. This will clearly highlight your professionalism as a squad leader and as a Project Reality player. Also make sure you have chosen at least 1 or two medics and a specialist depending what map you are playing on before any one has spawned in.
Assuming you have spawned into the map and your two medics (or one) and specialist have been chosen ask your squad to line up in front of you, this may sound quite cheesy. Place the medics at the back and the specialist third from the back, your place would be second. Then allocate a Rifleman with Optics or Marksman to take up the first position and LMG fourth. You don’t have to choose the layout of your squad like this; i find it helps when playing maps like Al Basra, and Fallujah West. It also makes sure every player is content with the kit they have, and you can stress each player's roles when doing their job such as don't revive under fire. etc etc etc
Then move off, enforcing the idea of a single file with gaps of around 10 -20 metres. If your squad prove to be very attentive listeners and followers, you can teach new tactics such as various section battle drills using fire and manoeuvre tactics, and squad movement and patrolling spacings. Such as herring bow while stationary, extended line and staggered file while moving down the roads.
If you have any other queries or would like to point something out about this article publish your views in this thread. Thank you.