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[Request] Hanger Static

Posted: 2009-03-29 19:58
by aanersiieaaoa
Hello, I have been working on a map for a good while and I may be in need of some assistance, as you may have gathered from the title of this post I need someone to make an airport hanger capable of holding a rather large plane.
I need this to be a static object, modeled and textured, I would do it myself but I just don't have the skills.
I do however posses the tools to make it myself, so if you could post the links to some tutorials that could help me with modeling and texturing, that would be great too.

(this is an example of what needs to go in it)
Image

Re: [Request] Hanger Static

Posted: 2009-03-29 20:11
by DeltaFart
Oh I thought uyou wanted this:
Image
If I wasn't already swamped with 3 projects as it is I would try a static

Re: [Request] Hanger Static

Posted: 2009-03-29 20:17
by D|ehard
That will be huge!

Re: [Request] Hanger Static

Posted: 2009-03-29 20:53
by motherdear
modeling:
Beretta 9000 Video Tutorial tutorial - Mod DB this will teach you the basics


texturing:
Texturing :: Battlefield: Apocalypse :: A Battlefield 2 Total Conversion. Welcome to the Apocalypse!
Texturing BF2 StaticMeshes layer information etc (only color and dirt needs to be done in teori for this project)
Hard Surface Prop Texturing on Vimeo just additional texturing stuff will not be needed for the static since pallets are used

uv'ing:
UVW-Mapping in 3DS Max quick runthrough of uv mapping


modeling shortcuts:
Modular Design use this to great effect, the model doesn't have to be a complete mesh, so this saves time modeling and uv'ing since one model that is instanced shares that uv/texture info

what i could find for ya for now :D

Re: [Request] Hanger Static

Posted: 2009-03-30 02:17
by aanersiieaaoa
thanks for the tuts, much appreciated.