Ugly-Duck and I had a good conversation(long read)
Posted: 2004-12-21 02:30
Read over this...Some interesting ideas came up along the way
[20:01] =[SoR]=Ugly Duck: are you?
[20:01] Cpt. Sniper: am I? heheh
[20:01] =[SoR]=Ugly Duck: mkuy then
[20:02] =[SoR]=Ugly Duck: would a 25mm HE round detonate if it hit a person?
[20:02] Cpt. Sniper: Id have to say yes on that one
[20:02] =[SoR]=Ugly Duck: hmm
[20:03] =[SoR]=Ugly Duck: well, would it blow them into pieces?
[20:03] Cpt. Sniper: not into little tiny pieces like you see in hollywood, more like very LARGE chunks, or just a bigass hole
[20:03] =[SoR]=Ugly Duck: mmhmm
[20:04] =[SoR]=Ugly Duck: oh well
[20:04] =[SoR]=Ugly Duck: I wonder if people will get blown up in PR
[20:05] Cpt. Sniper: maybe
[20:05] =[SoR]=Ugly Duck: probly not
[20:05] =[SoR]=Ugly Duck: BF physics = ****
[20:05] =[SoR]=Ugly Duck: even the rag doll sucks, people getting blown in the air every wich way
[20:05] =[SoR]=Ugly Duck: a guy flew up in the air when he got shot by an AK
[20:06] Cpt. Sniper: UP into the air or just flew?
[20:06] =[SoR]=Ugly Duck: up
[20:06] =[SoR]=Ugly Duck: like a grenade had gone off
[20:06] =[SoR]=Ugly Duck: probly a bug
[20:06] =[SoR]=Ugly Duck: but a bad one at that
[20:06] =[SoR]=Ugly Duck: it was in the gameplay video
[20:06] Cpt. Sniper: hmm...maybe just a pre-release buggy thing
[20:06] =[SoR]=Ugly Duck: hopefully
[20:06] =[SoR]=Ugly Duck: but even then, people shouldnt be getting blown in the air very often
[20:06] Cpt. Sniper: cause usually you will get thrown to the ground if you have a lot of gear on, if you are shot by a rifle
[20:07] =[SoR]=Ugly Duck: yeah
[20:07] Cpt. Sniper: each of those bullets feels like 300 pounds hitting you and going thru you
[20:07] =[SoR]=Ugly Duck: but like, if a tank shell lands near you, you wont fly up youll get tossed aside
[20:07] Cpt. Sniper: all in a small tiny spot
[20:07] =[SoR]=Ugly Duck: yes that would suck
[20:07] =[SoR]=Ugly Duck: a lot
[20:07] Cpt. Sniper: yup
[20:07] Cpt. Sniper: tank shells should not have that damn smoke behind them when they shoot
[20:08] =[SoR]=Ugly Duck: well thats a BF problem
[20:08] =[SoR]=Ugly Duck: do abrams shells really have tracers?
[20:08] Cpt. Sniper: well, technically they arent tracers
[20:08] =[SoR]=Ugly Duck: well do the untechnicaly have them
[20:09] Cpt. Sniper: yes ;p
[20:09] =[SoR]=Ugly Duck: just wonderin
[20:09] =[SoR]=Ugly Duck: well I want BF2 explosions to have lots of smoke and dust
[20:09] Cpt. Sniper: thats what the SABOT shell does. you can see it fire, but the problem in DC is the velocity of it is entirely WAY too slow
[20:09] Cpt. Sniper: yeah
[20:09] =[SoR]=Ugly Duck: yeah
[20:10] =[SoR]=Ugly Duck: hopefully we can get some realistic velocities
[20:10] Cpt. Sniper: you should not be able to watch it fire into the distance for even 1 second
[20:10] =[SoR]=Ugly Duck: 1/2 a second
[20:10] Cpt. Sniper: or less
[20:10] Cpt. Sniper:
[20:10] =[SoR]=Ugly Duck: well in BF2 you can see FAR
[20:10] =[SoR]=Ugly Duck: like across the map far
[20:10] Cpt. Sniper: thats good
[20:10] Cpt. Sniper: sniping will be much more fun
[20:10] =[SoR]=Ugly Duck: wich is IMO the best thing Ive seen so far
[20:10] =[SoR]=Ugly Duck: yeah, shooting little dots a mile away will be fun
[20:11] =[SoR]=Ugly Duck:
[20:11] Cpt. Sniper: heheh
[20:11] =[SoR]=Ugly Duck: Its all about guided bombs for me
[20:11] =[SoR]=Ugly Duck: and afterburners
[20:11] =[SoR]=Ugly Duck: you silly little snipers can paint the target, and Ill drop the bomb
[20:11] Cpt. Sniper: guided bombs and lock-on missiles will be the big improvements...and CORRECT ANIMATIONS FOR WEAPONS
[20:11] Cpt. Sniper: thats my big thing
[20:12] =[SoR]=Ugly Duck: si si
[20:12] Cpt. Sniper: do you have BFV?
[20:12] =[SoR]=Ugly Duck: yeah
[20:12] =[SoR]=Ugly Duck: they dont need the pull the charging handle back every time
[20:12] =[SoR]=Ugly Duck: just once
[20:12] Cpt. Sniper: cause all those damned weapons are reversed except for the M60, RPD, RPG's, and LAW
[20:12] Cpt. Sniper: its the Car15 and the M16 that bothers me
[20:13] =[SoR]=Ugly Duck: ya know whatd be cool
[20:13] =[SoR]=Ugly Duck: is if the RPG guys had to have a guy carry the rockets with him, and give them to the RPG guy as he shot
[20:13] =[SoR]=Ugly Duck: kinda like how in Red Orchestra you give MG'ers ammo
[20:13] Cpt. Sniper: M4 reload procedure:
remove empty magazine
insert new magazine
press the bolt release
tap the foward assist
[20:13] Cpt. Sniper: yeah that would be cool
[20:14] Cpt. Sniper: more realistic, too
[20:14] Cpt. Sniper: I hope you can give your teammates ammo, like bullets..not just explosives
[20:14] Cpt. Sniper: 1 guy is out of ammo, the other guy who has 2x as much ammo gives him 7.62x39 bullets for his AK
[20:14] =[SoR]=Ugly Duck: like tossing a magazine?
[20:14] Cpt. Sniper: basically
[20:15] =[SoR]=Ugly Duck: yeah
[20:15] Cpt. Sniper: but it wont work, say if 1 guy has 5.56x45 and the other guy has an empty AK47...
[20:15] =[SoR]=Ugly Duck: yeah
[20:15] Cpt. Sniper: maybe PR can do that
[20:15] =[SoR]=Ugly Duck: hopefully
[20:15] =[SoR]=Ugly Duck: hopefully DICE or EA will get an SDK this time
[20:16] =[SoR]=Ugly Duck: as I do believe this is the last BF game
[20:16] =[SoR]=Ugly Duck: an SDK will keep it alive much longer
[20:16] Cpt. Sniper: yes
[20:16] =[SoR]=Ugly Duck: then PR can do whatever it wants
[20:16] Cpt. Sniper: BF2 is coming with an animation creator, map creator, and some other neat stuff
[20:16] Cpt. Sniper: Animations!!
[20:16] =[SoR]=Ugly Duck: animations = pwn
[20:17] =[SoR]=Ugly Duck: hopefully BF will alow modders to MAKE people arm/reload weapons when people take them out
[20:17] =[SoR]=Ugly Duck: not just click, whip it out in all of .5 seconds and bang
[20:18] Cpt. Sniper: like in AAO...switch the safety off and then fire
[20:18] =[SoR]=Ugly Duck: yea
[20:18] =[SoR]=Ugly Duck: that means no more RPG whoring
[20:18] Cpt. Sniper: take time to put away the current weapon to get out another
[20:18] Cpt. Sniper: yea!
[20:18] Cpt. Sniper: Im going to save this chat log...interesting ideas
[20:19] =[SoR]=Ugly Duck: eh
[20:19] =[SoR]=Ugly Duck: psst
[20:19] Cpt. Sniper: psst
[20:19] =[SoR]=Ugly Duck: how do you make effects for BF?
[20:19] =[SoR]=Ugly Duck: like fire and stuff
[20:19] Cpt. Sniper: I dont know
[20:19] =[SoR]=Ugly Duck: neither do I
[20:19] Cpt. Sniper: I cant do effects, just edit skins
[20:19] =[SoR]=Ugly Duck: mmhmm
[20:20] =[SoR]=Ugly Duck: do you have to model them
[20:20] =[SoR]=Ugly Duck: or animate them
[20:20] =[SoR]=Ugly Duck: Ill have to find someone who knows
[20:20] =[SoR]=Ugly Duck: because I cant figure it out
[20:20] Cpt. Sniper: I think you have to model then create multiple skins that display like a .gif animation
[20:20] Cpt. Sniper: im not entirely sure
[20:21] =[SoR]=Ugly Duck: sounds complicated
[20:21] Cpt. Sniper: im sure it is
[20:01] =[SoR]=Ugly Duck: are you?
[20:01] Cpt. Sniper: am I? heheh
[20:01] =[SoR]=Ugly Duck: mkuy then
[20:02] =[SoR]=Ugly Duck: would a 25mm HE round detonate if it hit a person?
[20:02] Cpt. Sniper: Id have to say yes on that one
[20:02] =[SoR]=Ugly Duck: hmm
[20:03] =[SoR]=Ugly Duck: well, would it blow them into pieces?
[20:03] Cpt. Sniper: not into little tiny pieces like you see in hollywood, more like very LARGE chunks, or just a bigass hole
[20:03] =[SoR]=Ugly Duck: mmhmm
[20:04] =[SoR]=Ugly Duck: oh well
[20:04] =[SoR]=Ugly Duck: I wonder if people will get blown up in PR
[20:05] Cpt. Sniper: maybe
[20:05] =[SoR]=Ugly Duck: probly not
[20:05] =[SoR]=Ugly Duck: BF physics = ****
[20:05] =[SoR]=Ugly Duck: even the rag doll sucks, people getting blown in the air every wich way
[20:05] =[SoR]=Ugly Duck: a guy flew up in the air when he got shot by an AK
[20:06] Cpt. Sniper: UP into the air or just flew?
[20:06] =[SoR]=Ugly Duck: up
[20:06] =[SoR]=Ugly Duck: like a grenade had gone off
[20:06] =[SoR]=Ugly Duck: probly a bug
[20:06] =[SoR]=Ugly Duck: but a bad one at that
[20:06] =[SoR]=Ugly Duck: it was in the gameplay video
[20:06] Cpt. Sniper: hmm...maybe just a pre-release buggy thing
[20:06] =[SoR]=Ugly Duck: hopefully
[20:06] =[SoR]=Ugly Duck: but even then, people shouldnt be getting blown in the air very often
[20:06] Cpt. Sniper: cause usually you will get thrown to the ground if you have a lot of gear on, if you are shot by a rifle
[20:07] =[SoR]=Ugly Duck: yeah
[20:07] Cpt. Sniper: each of those bullets feels like 300 pounds hitting you and going thru you
[20:07] =[SoR]=Ugly Duck: but like, if a tank shell lands near you, you wont fly up youll get tossed aside
[20:07] Cpt. Sniper: all in a small tiny spot
[20:07] =[SoR]=Ugly Duck: yes that would suck
[20:07] =[SoR]=Ugly Duck: a lot
[20:07] Cpt. Sniper: yup
[20:07] Cpt. Sniper: tank shells should not have that damn smoke behind them when they shoot
[20:08] =[SoR]=Ugly Duck: well thats a BF problem
[20:08] =[SoR]=Ugly Duck: do abrams shells really have tracers?
[20:08] Cpt. Sniper: well, technically they arent tracers
[20:08] =[SoR]=Ugly Duck: well do the untechnicaly have them
[20:09] Cpt. Sniper: yes ;p
[20:09] =[SoR]=Ugly Duck: just wonderin
[20:09] =[SoR]=Ugly Duck: well I want BF2 explosions to have lots of smoke and dust
[20:09] Cpt. Sniper: thats what the SABOT shell does. you can see it fire, but the problem in DC is the velocity of it is entirely WAY too slow
[20:09] Cpt. Sniper: yeah
[20:09] =[SoR]=Ugly Duck: yeah
[20:10] =[SoR]=Ugly Duck: hopefully we can get some realistic velocities
[20:10] Cpt. Sniper: you should not be able to watch it fire into the distance for even 1 second
[20:10] =[SoR]=Ugly Duck: 1/2 a second
[20:10] Cpt. Sniper: or less
[20:10] Cpt. Sniper:
[20:10] =[SoR]=Ugly Duck: well in BF2 you can see FAR
[20:10] =[SoR]=Ugly Duck: like across the map far
[20:10] Cpt. Sniper: thats good
[20:10] Cpt. Sniper: sniping will be much more fun
[20:10] =[SoR]=Ugly Duck: wich is IMO the best thing Ive seen so far
[20:10] =[SoR]=Ugly Duck: yeah, shooting little dots a mile away will be fun
[20:11] =[SoR]=Ugly Duck:
[20:11] Cpt. Sniper: heheh
[20:11] =[SoR]=Ugly Duck: Its all about guided bombs for me
[20:11] =[SoR]=Ugly Duck: and afterburners
[20:11] =[SoR]=Ugly Duck: you silly little snipers can paint the target, and Ill drop the bomb
[20:11] Cpt. Sniper: guided bombs and lock-on missiles will be the big improvements...and CORRECT ANIMATIONS FOR WEAPONS
[20:11] Cpt. Sniper: thats my big thing
[20:12] =[SoR]=Ugly Duck: si si
[20:12] Cpt. Sniper: do you have BFV?
[20:12] =[SoR]=Ugly Duck: yeah
[20:12] =[SoR]=Ugly Duck: they dont need the pull the charging handle back every time
[20:12] =[SoR]=Ugly Duck: just once
[20:12] Cpt. Sniper: cause all those damned weapons are reversed except for the M60, RPD, RPG's, and LAW
[20:12] Cpt. Sniper: its the Car15 and the M16 that bothers me
[20:13] =[SoR]=Ugly Duck: ya know whatd be cool
[20:13] =[SoR]=Ugly Duck: is if the RPG guys had to have a guy carry the rockets with him, and give them to the RPG guy as he shot
[20:13] =[SoR]=Ugly Duck: kinda like how in Red Orchestra you give MG'ers ammo
[20:13] Cpt. Sniper: M4 reload procedure:
remove empty magazine
insert new magazine
press the bolt release
tap the foward assist
[20:13] Cpt. Sniper: yeah that would be cool
[20:14] Cpt. Sniper: more realistic, too
[20:14] Cpt. Sniper: I hope you can give your teammates ammo, like bullets..not just explosives
[20:14] Cpt. Sniper: 1 guy is out of ammo, the other guy who has 2x as much ammo gives him 7.62x39 bullets for his AK
[20:14] =[SoR]=Ugly Duck: like tossing a magazine?
[20:14] Cpt. Sniper: basically
[20:15] =[SoR]=Ugly Duck: yeah
[20:15] Cpt. Sniper: but it wont work, say if 1 guy has 5.56x45 and the other guy has an empty AK47...
[20:15] =[SoR]=Ugly Duck: yeah
[20:15] Cpt. Sniper: maybe PR can do that
[20:15] =[SoR]=Ugly Duck: hopefully
[20:15] =[SoR]=Ugly Duck: hopefully DICE or EA will get an SDK this time
[20:16] =[SoR]=Ugly Duck: as I do believe this is the last BF game
[20:16] =[SoR]=Ugly Duck: an SDK will keep it alive much longer
[20:16] Cpt. Sniper: yes
[20:16] =[SoR]=Ugly Duck: then PR can do whatever it wants
[20:16] Cpt. Sniper: BF2 is coming with an animation creator, map creator, and some other neat stuff
[20:16] Cpt. Sniper: Animations!!
[20:16] =[SoR]=Ugly Duck: animations = pwn
[20:17] =[SoR]=Ugly Duck: hopefully BF will alow modders to MAKE people arm/reload weapons when people take them out
[20:17] =[SoR]=Ugly Duck: not just click, whip it out in all of .5 seconds and bang
[20:18] Cpt. Sniper: like in AAO...switch the safety off and then fire
[20:18] =[SoR]=Ugly Duck: yea
[20:18] =[SoR]=Ugly Duck: that means no more RPG whoring
[20:18] Cpt. Sniper: take time to put away the current weapon to get out another
[20:18] Cpt. Sniper: yea!
[20:18] Cpt. Sniper: Im going to save this chat log...interesting ideas
[20:19] =[SoR]=Ugly Duck: eh
[20:19] =[SoR]=Ugly Duck: psst
[20:19] Cpt. Sniper: psst
[20:19] =[SoR]=Ugly Duck: how do you make effects for BF?
[20:19] =[SoR]=Ugly Duck: like fire and stuff
[20:19] Cpt. Sniper: I dont know
[20:19] =[SoR]=Ugly Duck: neither do I
[20:19] Cpt. Sniper: I cant do effects, just edit skins
[20:19] =[SoR]=Ugly Duck: mmhmm
[20:20] =[SoR]=Ugly Duck: do you have to model them
[20:20] =[SoR]=Ugly Duck: or animate them
[20:20] =[SoR]=Ugly Duck: Ill have to find someone who knows
[20:20] =[SoR]=Ugly Duck: because I cant figure it out
[20:20] Cpt. Sniper: I think you have to model then create multiple skins that display like a .gif animation
[20:20] Cpt. Sniper: im not entirely sure
[20:21] =[SoR]=Ugly Duck: sounds complicated
[20:21] Cpt. Sniper: im sure it is