important gameplay elements
Posted: 2004-12-21 05:11
here's somethings i really hope will never make into this mod:
bunny hopping- i would rather see jumping replaced with climb
strafe shooting- i don't mind folks who shoot while strafing(i guess it happens) but i just hope that people don't circle strafe, which is when a guy with a automatic rifle runs circles around a guy while firing at him.
low damage- i really would like to see realism in player damage. i know that a damage system in itself is unrealisitc, but if there has to be one. i hope that one shot to the head will kill and 2 or 3 shots to the body will too.
i'm a bit tired of counter strike/source's game style.
if you want to see a good example of how things are done though, check out america's army(they balance gameplay and realism well) or rainbow six/raven shield (they've got the damage fine, but some parts are unrealisitcally frustrating)
bunny hopping- i would rather see jumping replaced with climb
strafe shooting- i don't mind folks who shoot while strafing(i guess it happens) but i just hope that people don't circle strafe, which is when a guy with a automatic rifle runs circles around a guy while firing at him.
low damage- i really would like to see realism in player damage. i know that a damage system in itself is unrealisitc, but if there has to be one. i hope that one shot to the head will kill and 2 or 3 shots to the body will too.
i'm a bit tired of counter strike/source's game style.
if you want to see a good example of how things are done though, check out america's army(they balance gameplay and realism well) or rainbow six/raven shield (they've got the damage fine, but some parts are unrealisitcally frustrating)