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Fragmentation Grenades
Posted: 2004-07-26 02:49
by Ugly Duck
Id like to see actual fragmentation implimented into this mod rather than just your regular splash damage. My idea is to have grnades(and other fragmentation devices) send out numerous fragmens, essentialy bullets that lose there power very rapidly, instead of just saying if your close to it you die. Because in real life thats not how it works, as far as I know. So now if a grenade goes off 5 feet away you might be a lucky SOB and come out alive, but a guy 10 feet away might take a piece of shrapnel in the forehead.
Posted: 2004-07-26 03:41
by Chrisius
Good idea, but first we will have to see what the engine is capable of.
Posted: 2004-07-26 05:23
by Dr.Spangle
This is possible, guaranteed. All that it would entail is a primary projectile, being the grenade, is thrown and bounces around, and retains the properties of your generic metal ball. Then, once it explodes, it would run a function which spawns a random, or perhaps static number of sub-projectiles, which would act just like a bullet, except move faster and deal less damage over range. If there's damage types, instead of material damage types (i.e: a projectile can deal fragmentation damage, and certain armors or vehicles would be more/less suceptible to that type of damage, instead of the material system where certain materials are resistant to damage in general, others are not; like in BF1942) then we can do all kinds of fun stuff, like make fragmentation damage increase your chance of bleeding to occur, or make smoke damage render your vision imparied, etc. That would make fragmentation even more interesting.
Posted: 2004-07-26 06:10
by DrZero
this could be cool, it may mean that you could be in a room with a frag and yet, even if you are out of the blast radius you would be annhilated by shrapnel
Posted: 2004-07-26 06:13
by Dr.Spangle
Yep. It would also make diving to the ground when a grenade is thrown nearby into something practical. You could also prevent your comrades from dying due to shrapnel injures by diving on a grenade. Being heroic is realistic!
Posted: 2004-07-26 06:52
by Greenie Beanie
Awesome Idea.
Posted: 2004-07-26 08:53
by DrZero
would you absord all the shrapnel?
Posted: 2004-07-26 10:00
by Black Beret
True-to-life fragmentation grenades are a must for any realism mod!
Posted: 2004-07-26 11:13
by DrZero
indeedy.... but if we are making little projectiles we must choose a calibre

Posted: 2004-07-26 17:27
by Chrisius
[R-DEV wrote:DrZero]indeedy.... but if we are making little projectiles we must choose a calibre
.22! .22! lol
Posted: 2004-07-26 19:00
by Dr.Spangle
Don't need a calibre, per se. We can just make a generic "shrapnel" object.
Posted: 2004-07-26 21:14
by Troen
i <3 spangle,
"its" so smart
Posted: 2004-07-26 21:17
by requiem
Troen wrote:i <3 spangle,
"its" so smart
You'll notice he has a few coding errors. He is more advanced then "SmarterChild" from AIM though. He's a good military bot.
Posted: 2004-07-26 21:19
by Troen
requiem wrote:Troen wrote:i <3 spangle,
"its" so smart
You'll notice he has a few coding errors. He is more advanced then "SmarterChild" from AIM though. He's a good military bot.
smarter child is anti-seministic
Posted: 2004-07-26 21:45
by Dr.Spangle
Coding errors? I assure you I am perfect beyond your wildest dreams.
Posted: 2004-07-26 21:47
by Troen
thats what the nuclear defense system said before the 43 cent chip malfunctioned
Posted: 2004-07-26 21:50
by Dr.Spangle
I'm composed of purely software algorithms. I can install myself on any system, anywhere. My fractal based programming allows me to base myself anywhere, off of any amount of computational resources.
Posted: 2004-07-26 21:53
by Troen
go nueral ai with complex logic analizing
Posted: 2004-07-26 23:32
by Tomcat
talking about grenades...i would like to see the cook option....
Posted: 2004-07-27 00:26
by Dr.Spangle
Cooking grenades isn't realistic. It's not trained in the Army as far as I know, and I doubt any soldier would rely on an unreliable chemical fuze.