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[Map] Iron Ridge [WIP]
Posted: 2009-04-05 15:30
by ~KILL~Pirate
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:32
by Zimmer
Scmex .
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:34
by Rangu
Looks amazing!

Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:34
by Smegburt_funkledink
Lookin' good.
Woodlan/ Urban FTW!
Keep it up, although the town does look out of place a little.
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:34
by Spush
Very nice
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:35
by MonkeySoldier
Looks very nice! Did you had an idea yet of what vehicles you're going to put on the map?

Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:37
by General_J0k3r
llooks pretty much pure seks.
only thing i noticed (and i usually dont notice these things) is that the bridge doesn't seem to have any support in the middle. considering this is a very long bridge it might either be constructed differently or with support IRL. that's the opposite of a biggie though

Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:38
by waldo_ii
Shweeeet. Those sewers look awesome. How large are they? Will sewer fighting be Kozelsk-epic or will it not focus on it?
(*Hopes for secret entrances from the woods to the city via sewers*)
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:49
by Zimmer
Yeah I agree with General joker the bridges look like really weird they are so long without any support. Try to put some feets on the bridges it will just look weird without thinking about how big and long they are.
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:56
by marcoelnk
looking good ...
dragon fly ?
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 15:59
by ~KILL~Pirate
MonkeySoldier wrote:Looks very nice! Did you had an idea yet of what vehicles you're going to put on the map?
That will be up to Fuzzhead and Jaymz...
General_J0k3r wrote:only thing i noticed (and i usually dont notice these things) is that the bridge doesn't seem to have any support in the middle. considering this is a very long bridge it might either be constructed differently or with support IRL.
They will have supports on them, just havent put them on yet.... still a WIP
addaco wrote:Looking good
Id like to see many paths leading to the river through the woods. And mayby a shallow part of the river that inf. can wade through.
There are and the entire river is shallow and can be crossed on foot and in vehicles...
...
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 16:00
by HunterMed
very nice!
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 16:02
by Outlawz7
Random apartment neighborhood in the middle of a forest is random.
Surely you will expand the town a bit?
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 16:04
by BloodyDeed
great work

Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 16:13
by D|ehard
Very Nice!
The only thing i see is how the Checan base is little out of place. The buildings/details dont match.
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 16:25
by [uBp]Irish
i like the new statics.
i'm guessing this is phase 3 of the Fools Road, Mestia, X map trilogy?
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 16:30
by =Romagnolo=
Its not my favotire kind of envroiment, but the map is looking so beautiful.
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 16:32
by ~KILL~Pirate
[R-CON]Outlawz wrote:Random apartment neighborhood in the middle of a forest is random.
...
[R-COM]D|ehard wrote:Very Nice!
The only thing i see is how the Checan base is little out of place. The buildings/details dont match.
Its a militia training area in the woods built by militia not architects... So, its gotta look very crude and thrown together with whatever material they could get hold of
...
Re: [MAP] Iron Ridge [WIP]
Posted: 2009-04-05 16:34
by D|ehard
Ohh ok i se pirate. It was the walls that thru me off. They look afngy.