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Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 04:22
by 00SoldierofFortune00
IMO, the insurgent caches are basically becoming what the SL squad spawn is in vanilla/early PR because they make the game too "gamey" and vanilla.

Once a cache is surrounded, it basically should not be allowed to spawn reinforcements in like the rally/FOB currently are. That is what the point of a hideout is. If a cache can just spawn in more reinforcements even if it is surrounded (as it is now), then coalition tactics are basically useless. You could use the best tactics to surround and clear the house, but it would be moot once the insurgents spawn in behind you which is currently the case.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 04:25
by Dev1200
You can't spawn on a cache once it's "surrounded" like a rally point.. at least the PR im playing xD

Also, omgIplayedwithyou. Small community ftw. ([NcW] Deviante1300)

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 04:26
by nick20404
Actually that's how the game already is... after a while you cannot spawn on the caches anymore.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 05:15
by 00SoldierofFortune00
nick20404 wrote:Actually that's how the game already is... after a while you cannot spawn on the caches anymore.
That's after a while though. I have had my entire squad surround caches before and still have insurgents spawn on them. What I am suggesting is to make cache spawns disapear like RPs after enemies are within 15-25M or so.
Dev1200 wrote:You can't spawn on a cache once it's "surrounded" like a rally point.. at least the PR im playing xD

Also, omgIplayedwithyou. Small community ftw. ([NcW] Deviante1300)
Yea, I remember. I was on all day today, so I probably played with half the community lol.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 05:34
by GKaiserman
Well, if you don't like the current system, do you have any suggestions for where else the insurgents should spawn

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 06:10
by 00SoldierofFortune00
GKaiserman wrote:Well, if you don't like the current system, do you have any suggestions for where else the insurgents should spawn
Did you even read what I wrote???


I don't have a problem with insurgents spawning on caches, but when they are getting overrun by enemies within 15-25M, they shouldn't be able to continue spawning in on them which usually happens.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 09:32
by HusseinObama
OMG, why are you being so stupid. You have to give insurgents some time to prepare for defending the cache. As mentioned above, currently it's 3 minutes, but IMO it should be at least 5 minutes. In the game it sometime takes people 10 minutes to realise that their cache has been discovered.

And you're complaining about what? It was only your fault that your squad got owned because you rushed in and attacked within those 3 minutes. OMFG your stupidity makes me angry. CAN'T YOU WAIT for 3 minutes?

Edit: User was warned for "Flaming/insulting" other forum users. This behavior isn't welcome on these forums.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 11:04
by SocketMan
HusseinObama wrote:OMG, why are you being so stupid. You have to give insurgents some time to prepare for defending the cache. As mentioned above, currently it's 3 minutes, but IMO it should be at least 5 minutes. In the game it sometime takes people 10 minutes to realise that their cache has been discovered.

And you're complaining about what? It was only your fault that your squad got owned because you rushed in and attacked within those 3 minutes. OMFG your stupidity makes me angry. CAN'T YOU WAIT for 3 minutes?

Agreed on the bold parts.I would recommend playing Insurgent IED to anyone who can not wait (3 minutes) :wink: :wink:

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 11:15
by UntenablePosition
Three minutes can be a very long time.
I agree that cache spawns should be destroyed the same as rally points; ie: 3 ppl within 15-20m.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 16:43
by Threedroogs
i think he is talking about undiscovered caches, guys....

when a cache is technically undiscovered but your squad knows where it is, it can get very spammy with the insurgent spawns. it can sometimes be impossible to get to the cache building until you've killed enough insurgents to have the cache marked, and then you have to wait 2 minutes.

i wouldnt be so quick to call people stupid when you appear to have misunderstood the post...

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 21:36
by Ace42
Threedroogs wrote:when a cache is technically undiscovered but your squad knows where it is, it can get very spammy with the insurgent spawns. it can sometimes be impossible to get to the cache building until you've killed enough insurgents to have the cache marked, and then you have to wait 2 minutes.
Surely that's a good thing, though? Intelligence Points are part of the game, and the current setup punishes teams trying to circumvent intelligence points? Killing less civvies (happens all the time) would prevent this very problem, for example, as would more arrests.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-06 22:45
by Vege
With the current placement of caches where there can be 3 caches in 200m radius i think disabling (not removing) the cache spawn when enemy gets too close (50m or so) is a good idea.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-07 04:25
by 00SoldierofFortune00
BrotherAlex wrote:Once a cache is shown on the map the spawn deactivates after like 3 minutes, so what you are talking about should never happen.
You act like you haven't played an insurgency map before. You know just as well as I do that there are times when there are no caches shown on the map, but your squad or the team knows where a cache is because a lot of activity in the area. Be it insurgents running around or massing in a house, you just use common sense and figure out that there is a cache very close.

So you attack. That 3 minutes can take forever and in that time frame,you are unable to get the cache while sustaining a lot of casulties simply because the insurgents spawn in like ants which is VERY gamey. I am suggesting making ANY cache spawns be disabled if there are 3 or more US/UK troops in the area to mirror RPs.

HusseinObama wrote:OMG, why are you being so stupid. You have to give insurgents some time to prepare for defending the cache. As mentioned above, currently it's 3 minutes, but IMO it should be at least 5 minutes. In the game it sometime takes people 10 minutes to realise that their cache has been discovered.

And you're complaining about what? It was only your fault that your squad got owned because you rushed in and attacked within those 3 minutes. OMFG your stupidity makes me angry. CAN'T YOU WAIT for 3 minutes?

Edit: User was warned for "Flaming/insulting" other forum users. This behavior isn't welcome on these forums.
I am not even going to respond to your insults and your username already says a lot about you so why bother. You deserve a ban IMO though.

While you were insulting me for no reason, you failed to realize that half of the time, US/UK squads find caches that aren't marked by accident. So, you suggest they wait 3 whole minutes in order to attack when they should in reality be able to attack straight off the bat to prevent them from getting up a good defense. You suggesting I should WILLINGLY LET THEM set up a defense so it will be harder for my squad to get the cache out of good spirits and cus I am a nice guy after those 3 minutes? That isn't realistic at all.....

This isn't AASv3. US/UK forces don't have forever to wait on insurgency maps and they only have around 200-250 tickets which is not many at all considering vehicles cost 5-10 alone. The insurgents have hideouts which they can spawn on if their cache is being overrun.

BTW, my squads don't get owned lol.
Threedroogs wrote:i think he is talking about undiscovered caches, guys....

when a cache is technically undiscovered but your squad knows where it is, it can get very spammy with the insurgent spawns. it can sometimes be impossible to get to the cache building until you've killed enough insurgents to have the cache marked, and then you have to wait 2 minutes.

i wouldnt be so quick to call people stupid when you appear to have misunderstood the post...
Thank you!

There have been plenty of situations when we know exactly where the cache is, but can't get to it because insurgents keep spawning in on it, even while we are right next to the cache and cleared the building. I have had situations where my squad has used textbook tactics and still gotten taken out within the target building because of insurgents spawning in as we turn the corner.

Insurgents already have hideouts, so they need to utilize those as spawns instead of the objective that needs to be taken out.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-07 04:31
by 00SoldierofFortune00
Ace42 wrote:Surely that's a good thing, though? Intelligence Points are part of the game, and the current setup punishes teams trying to circumvent intelligence points? Killing less civvies (happens all the time) would prevent this very problem, for example, as would more arrests.
Not many people even go civi anymore, so that point is moot. Intelligence points are part of the game, but if a squad comes up on an insurgent cache, why should they be punished? Intelligence points aren't the only kind of intelligence in the game. You also have patrolling, inter-communication between squads, staking out an area to see where the insurgents go to (likely the cache), etc. You shouldn't be bound by one intelligence resource.

IMO, what the US/UK squads are doing amounts to patrolling and once they patrol an area and find a cache, they should be rewarded just as they are with intelligence points by having the cache spawn disabled (once in the 15-25M mark/overrun the cache).

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-07 04:49
by fuzzhead
Yeah I like the suggestion (remove spawnpoint from an undiscovered cache if BLUFOR squad closes within proximity). Can use same code as RP & FOB spawn removal.

It can get spammy, but I dont think its a critical issue atm.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-07 08:42
by amazing_retard
[R-DEV]fuzzhead wrote:Yeah I like the suggestion (remove spawnpoint from an undiscovered cache if BLUFOR squad closes within proximity). Can use same code as RP & FOB spawn removal.

It can get spammy, but I dont think its a critical issue atm.
That sucks, getting ur spawn removed because a random squad pasted close by... When the cash turns blue, you can't spawn on it at all.. To be honest maybe when you meet the hard resistance, you should pull back wait the 3 min, or just bring in reinforcements. I don't know what your real situation was, but 1 squad can't take on half the insurgent team :) If you loose the spawn on the purple cash, that cash is pretty much screwed, and there is no hope for it. Think of the reinforcements as coming from the civilian population, meaning any guy can watch you walk past him, and shoot you in the back :) Try to avoid anything that costs lives for no reason.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-07 13:27
by dbzao
Removing the spawn if coalition is close will be added.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-07 17:05
by 00SoldierofFortune00
amazing_retard wrote:That sucks, getting ur spawn removed because a random squad pasted close by... When the cash turns blue, you can't spawn on it at all.. To be honest maybe when you meet the hard resistance, you should pull back wait the 3 min, or just bring in reinforcements. I don't know what your real situation was, but 1 squad can't take on half the insurgent team :) If you loose the spawn on the purple cash, that cash is pretty much screwed, and there is no hope for it. Think of the reinforcements as coming from the civilian population, meaning any guy can watch you walk past him, and shoot you in the back :) Try to avoid anything that costs lives for no reason.
I am not saying when a random squad passes 50M in the area, but around 15-25 which will simulate them assaulting the cache. I personally have a problem with RPs disappearing at 03-50M myself, which is why I said that US/UK forces have to be within a limited area for it to disappear.

And 1 US/UK squad in real life can take on far more insurgents then their numbers because of their technology, tactics, and armaments so its not unrealistic for 1 US/UK squad to take on 2 enemy squads for example. And you know that reinforcements usually don't come when you ask for them, especially when the cache is not marked. Some people just don't pay attention to the team chat or don't want to.
[R-DEV]dbzao wrote:Removing the spawn if coalition is close will be added.
Nice to know, thanks.

Re: Insurgents Shouldn't Spawn on Caches Once like RPs

Posted: 2009-04-07 17:41
by Ace42
00SoldierofFortune00 wrote:Not many people even go civi anymore, so that point is moot. Intelligence points are part of the game, but if a squad comes up on an insurgent cache, why should they be punished? Intelligence points aren't the only kind of intelligence in the game. You also have patrolling, inter-communication between squads, staking out an area to see where the insurgents go to (likely the cache), etc. You shouldn't be bound by one intelligence resource.

IMO, what the US/UK squads are doing amounts to patrolling and once they patrol an area and find a cache, they should be rewarded just as they are with intelligence points by having the cache spawn disabled (once in the 15-25M mark/overrun the cache).
Civilians are irrelevant, killing ALL insurgents gives intelligence points by default - so careful tactical killing of the spawners will make the cache appear in due course. Especially if the insurgent you kill is a squad leader, and arrests give more points too...

Insurgent killed: 1 IP
Civilian or insurgent arrested: 7 IP
Civilian killed (Under penalty conditions): -7 IP
Insurgent cell leader killed: 7 IP
Insurgent cell leader arrested: 14 IP

If they find a cache through patrolling, etc - they are "rewarded" - they KNOW WHERE IT IS. That's all the reward they need. Circumventing the i-points system so that they can avoid any sort of tactical intelligence gathering is their prerogative, and they have to suffer the consequences of not having inside intel, etc. It strikes me waves of spawns is a small price to pay given the free perks they get from stumbling over one.