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[glitch] Asad Khal Buildings

Posted: 2009-04-09 18:47
by Jagular
There are few buildings on Asad Khal
...
which could be passed through

often exploited on skirmish layout

video material could be PMed by request

Re: [glitch] Asad Khal Buildings

Posted: 2009-04-09 23:52
by Tomato-Rifle
Already pmed rhino about this (dont know if he looked at it), no need to attract more people with this thread :P

Re: [glitch] Asad Khal Buildings

Posted: 2009-04-10 14:09
by fuzzhead
Thanks for the report. The buildings in Asad Khal are an older design, maybe a fix to this problem if Deer is willing but its very time consuming to plug these walls with pillars.

Re: [glitch] Asad Khal Buildings

Posted: 2009-04-12 22:02
by DankE_SPB
Fuzz, did you test it with low geometry settings?? its not a big issue when its high, but on low...
Image