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64 player maps

Posted: 2006-05-06 05:33
by my_eternity
this is pretty much the old mod i play and since i started playing it, i cant go back to vanilla bf2, its just not fun at all. but its becoming the same old in single player, so im wondering... is it possible to be playing prmm with 64 player versions of the maps in single player? or sumhow play prmm with maps other people have made?

Posted: 2006-05-06 10:31
by GrossKopf
my_eternity wrote:this is pretty much the old mod i play and since i started playing it, i cant go back to vanilla bf2, its just not fun at all. but its becoming the same old in single player, so im wondering... is it possible to be playing prmm with 64 player versions of the maps in single player? or sumhow play prmm with maps other people have made?
Why can't you go back to vanilla BF2? PRMM doesn't stop vanilla BF2 from working.

Posted: 2006-05-06 10:33
by the.ultimate.maverick
I think he means he can't stand vanilla any more

Posted: 2006-05-06 10:34
by GrossKopf
the_ultimate_maverick wrote:I think he means he can't stand vanilla any more
OooOoOOOo.. I see. ;)

Posted: 2006-05-06 10:35
by Top_Cat_AxJnAt
my comp for some reason cant play PR singleplayer, i get like 15fps with all settings on low and res on 800 by 640 (whatever), dont understand, even though i got my 3.2, 1 Gb and 6800gt? strange really!?!

Posted: 2006-05-06 10:36
by the.ultimate.maverick
PRMM maps aren't supported in SP - as stated when development started - PRMM was a MP mod not SP.

Vanilla maps should work though. And there is a small .exe file you can dl to change 16 ---> 64

Posted: 2006-05-06 10:39
by RikiRude
i play PR on single player all the time. you can only play the original vanilla maps that were originally single player though.

Posted: 2006-05-06 11:04
by Dark Ewok
If wcc coop mod is still working with the 1.22 patch you can "mix" PRMM with wcc coop mod and get PRMM gamephysics and weapons on the bigger vbf2 maps. Not sure if you get the LB though. Think those are map specific.
Also by doing this you will most likely break the vehicle teamlocks meaning you will be able to use all vehicles no matter what team you're on.

Look around this site http://battlefieldsingleplayer.planetbattlefield.gamespy.com/
For fun info in BF2 sp maps and mods.

This is what a search on bots in PRMM came up with among others:
For WCC and PRMM to work you install both mods to the correct folder
That's the mods folder btw.
In the mods folder copy the PRMM folder and rename it to whatever you like. For the sake of clarity I'll call it PRCOOP here.
Then go into the WCCcoop folder and copy the AI and Levels folders. Nothing else. Just those 2 folders and paste them into the PRCOOP folder.
Make sure they overwrite the existing AI and Levels folders in the PRCOOP folder.
If you did everything right you can now launch BF2, go to the COMMUNITY window click on CUSTOM GAME. There you will see the "new" mod PRCOOP, click on it to select and click ACTIVATE
DISCLAIMER: I can't guarantee this will work today as the info I quoted is a bit outdated and may be rendered useless by the new patches from EA. Try it at your own risk!

Posted: 2006-05-06 12:01
by Fullforce
I played Coop the other day with Darth Skyline on PRMM. Worked fine.

Just a simple join IP thingy.

Posted: 2006-05-06 12:02
by Dark Ewok
I'm sure you did. Now did you play on the 64 player version of all the vbf2 maps?
Edit, I mean, the coop workaround has been known for a while so I don't doubt you played coop. But did you play on the big maps?

Posted: 2006-05-06 15:27
by Ferocious_Imbecile
the_ultimate_maverick wrote:PRMM maps aren't supported in SP - as stated when development started - PRMM was a MP mod not SP.

Vanilla maps should work though. And there is a small .exe file you can dl to change 16 ---> 64

Have you got a link to that file? Much appreciated.

Posted: 2006-05-06 15:29
by Gaz
Just be careful it doesn't modify your vanilla map files on the client side, or you will be kicked fom MP servers for having modified files