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Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 15:16
by =Romagnolo=
After playing ArmA + ACE mod, I had some rounds wich there was no respawn. That was good at first, but then I saw how that could kill the game-play and push players (principally the new ones) away from playing it again. So, respawning is a very important game-play factor wich must be present in on-line games.
Of course we can't abuse too much from the re-spawning so that's why we have a punish of a longer time of waiting to respawn in game and get back to the fight. Having a short time of respawn will cause a feeling of imortality in the players and they will act like Rambos.
So, why do we still see a lot of Rambos in game ? And the numbers are increasing. Even old players do something expecting to be killed, like they are used to the 30 seconds. Even me, 30 seconds (or a little more) is normal now to me.
Have you noticied it too ? And what can we do to bring the fear-factor of death back to the game ? Increase the time of waiting ? Or maybe re-work the respawn system ?
Here is an experience I had:
In a special event in the brazilian community, we had matches where the fighting forces were not allowed to use rallypoints. If you could see how players acted in battle !!! Everyone togheter and working to eatch-other to avoid downs all costs. The FEAR was present, every move had to be carefully calculed. The foward-outposts became a very important element in battle.
-Discuss
PS: To fuzzhead
Whatever I wrote wrong here, I'm sorry !!
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 15:36
by dbzao
oh god, don't let fuzzhead see this thread...
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 15:42
by =Romagnolo=
Why ?!
Did I say anything wrong ?
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 15:42
by Dr Rank
[R-DEV]dbzao wrote:oh god, don't let fuzzhead see this thread...
x2
@ R-MOD's, keep an eye on where fuzz is on the forums, if he comes anywhere near this one, let him have it
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 15:44
by Rhino
[R-DEV]dbzao wrote:oh god, don't let fuzzhead see this thread...
lmao, so true

Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 15:47
by MonkeySoldier
Please, don't increase the respawning time. It'll be very annoying after a while, especially when spawn killed or sniped from a distance.
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 16:02
by Alex6714
The rambos is because of the medic system.
You know, I can see whats going to happen.
*respawn time increased to 2 minutes"
*Medics get more epipens, it takes more shots to kill someone and a 5 minute critically wounded system*
*Back to square one*
*Respawn time get increased more*
*Nothing changes with player behaviour and everyone wonders why*

Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 16:19
by =Romagnolo=
Im afraid now !!! The chance of ereasing this topic is still up ?
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 16:29
by Rudd
The spawning time is fine imo, but I've made a thread about spawning locations
having to spend time moving from x to y is betterthan having to watch the spawn screen to spawn at y imo.
https://www.realitymod.com/forum/f10-pr ... -them.html
Here is an experience I had:
In a special event in the brazilian community, we had matches where the fighting forces were not allowed to use rallypoints. If you could see how players acted in battle !!! Everyone togheter and working to eatch-other to avoid downs all costs. The FEAR was present, every move had to be carefully calculed. The foward-outposts became a very important element in battle.
exactly! wish, I'd been there!
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 16:30
by charliegrs
longer respawn times wouldnt bother me in fact i would like it however im afraid too many people would whine about it and the player population would go down.
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 16:32
by Threedroogs
30 seconds aint anything! i would be in favor of adding an extra 10 seconds to the spawntime per death. i dont mind waiting at all...not even for the collaborator spawns (although a suicide collaborator spawn is pretty long...).
to be perfectly honest...the 10 second respawn timer in vBF2 is waaaay too short for my likings. you just keep getting thrown into the action, which is something i dont like too much.
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 21:35
by Harrod200
/agrees with the 'remove rp's, retain FBs' idea
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 21:41
by =WFL= Sgt Bilko
Disagree on removing RP's
RP's represents a dynamic front. If we're to spend most of our time waiting for the bus from main to get wiped out by some random rpg half way to the destination, it'll sure turn rather boring.
And just FB's wont cut it, once all are down, the FB will be over run, and then you're back lining up for a bus.
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 22:45
by DesmoLocke
If you want the fear of death brought back then you have to fix the medic system. Period.
Or bring back headshots as I see more and more people ignoring suppression effects knowing they will be revived.
Project Reality got more arcade the second low caliber head shot deaths were removed.
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 23:28
by Tartantyco
-How about a Community event with upped respawn time and a ban on rally points to see how it works out?
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-11 23:39
by =Romagnolo=
DesmoLocke wrote:If you want the fear of death brought back then you have to fix the medic system. Period.
Or bring back headshots as I see more and more people ignoring suppression effects knowing they will be revived.
Project Reality got more arcade the second low caliber head shot deaths were removed.
Dont let fuzzhead read this !
Tartantyco wrote:-How about a Community event with upped respawn time and a ban on rally points to see how it works out?
I belive the devs were already trought something like it before in the beta-tests. But it would be not a bad idea in a public game.
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-12 00:06
by Koroush47
[R-DEV]dbzao wrote:oh god, don't let fuzzhead see this thread...
?? What?
Who is he? Whats wrong w/ him?
Re: Are players used to the 30 seconds of waiting ?
Posted: 2009-04-12 00:13
by IAJTHOMAS
Koroush47 wrote:?? What?
Who is he? Whats wrong w/ him?
Fuzzhead:
He's one of the Devs. I'm assume from the comments that he's been pushing for something like this to happen.