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Remove knifing the radio

Posted: 2009-04-12 23:38
by Vege
And replace it with hit from 3.4 termite grenades.
This way one dood cannot destroy it but a group of people can.
And if the combat engineer has multiple T grenades then that kit could get little more uses.

Iw always tough that "knife the radio" just seems weird whatever it is supposed to represent.

Re: Remove knifing the radio

Posted: 2009-04-12 23:40
by waldo_ii
Vege wrote:3.4 termite grenades.

Termite - Wikipedia, the free encyclopedia

Oh lawdy.



Also, the combat engineer already does have multiple thermite grenades.

Re: Remove knifing the radio

Posted: 2009-04-13 00:09
by Vege
waldo_ii wrote:Termite - Wikipedia, the free encyclopedia

Oh lawdy.



Also, the combat engineer already does have multiple thermite grenades.
Typot sulla on housuissa.
Ye, i know combat engineer allready have multiple grenades.

Re: Remove knifing the radio

Posted: 2009-04-13 00:22
by nick20404
Fire bases are just like big rally points they should be protected and if they are not they can be easily destroyed. Besides it would be to damn hard to get 3.4 incendiary's on an insurgent FOB and than you would be completely out if you ran into a cache.

That is assuming you have a combat engineer in your squad or 3.4 people with incendiary's.

Re: Remove knifing the radio

Posted: 2009-04-13 00:25
by Viki
Vege wrote:Typot sulla on housuissa.
Wrong attitude there, mister.
Also, what if my squad (or the remainings of them) would have run out of the grenades? Should we sit and spawnkill or force a retreat if this happens?

"Knifing the radio" is there to representent the firebase to get overrun. It's the defenders' fault if someone can get close enough to destroy it by hand.

All the best,
Viki

Re: Remove knifing the radio

Posted: 2009-04-13 00:39
by Vege
Viki wrote:Wrong attitude there, mister.
If someone jokes about my typos in a multinational forum i feel entitled to response in the same level as the poster or he will not get it.
Viki wrote: Also, what if my squad (or the remainings of them) would have run out of the grenades? Should we sit and spawnkill or force a retreat if this happens?
"If you can't kill it, get away or it will kill you"
Viki wrote: "Knifing the radio" is there to representent the firebase to get overrun. It's the defenders' fault if someone can get close enough to destroy it by hand.
Overrun by one man breaking the radio when average of 3 men were used to build it.
I'm merely saying it's stupid way to represent it and trying to come up with something better.

Re: Remove knifing the radio

Posted: 2009-04-13 00:55
by D0S3
I like it the way it is now, yes, it is annoying when a single guy destroys your fire base, but in real life, if your base is completely undefended then technically one guy can overrun/capture it. Firebases were meant to be defended - razor wire, mg's etc. Use it.

Re: Remove knifing the radio

Posted: 2009-04-13 01:02
by Viki
[quote=""Vege"]If someone jokes about my typos in a multinational forum i feel entitled to response in the same level as the poster or he will not get it.[/quote] There's no point in sinking to the same level as they are.

[quote="Vege""]"If you can't kill it, get away or it will kill you"[/quote] There's also the fact that if you don't run next to the firebase and drop your grenade, you'll most likely miss it. Imagine the situation where enemies keep spawning and you've surrounded the firebase but you're unable to stop the spawning because you would need 4 incendiary grenades hit the fb while under great stress of the spawning infantry.
Furthermore, don't forget about the possible casualities in your own squad either.

Vege wrote:Overrun by one man breaking the radio when average of 3 men were used to build it.
I'm merely saying it's stupid way to represent it and trying to come up with something better.
I'm saying that an undefended firebase deserves to get destroyed easily. It's not stupid.

Re: Remove knifing the radio

Posted: 2009-04-13 01:02
by Ace42
D0S3 wrote:I like it the way it is now, yes, it is annoying when a single guy destroys your fire base, but in real life, if your base is completely undefended then technically one guy can overrun/capture it. Firebases were meant to be defended - razor wire, mg's etc. Use it.
Firebases (and all spawnpoints) are supposed to represent the fact that, IRL, there's more than 32 people in a warzone at any one time. If a firebase is "completely undefended" in game, that doesn't mean that it's "completely undefended" in a literal sense - merely that the game doesn't allowed all the people who would be defending it (IE spawning there) to coexist in the game time along with the current 32 people running around doing other stuff.

Re: Remove knifing the radio

Posted: 2009-04-13 01:25
by waldo_ii
Hey man, I apologize if I really offended you. When I first read it, I laughed at the idea I had in my mind. In hindsight it clearly isn't the most respectful comment to make, if I had thought that you would be offended by it I wouldn't have posted it.

Re: Remove knifing the radio

Posted: 2009-04-13 02:03
by nick20404
D0S3 wrote:I like it the way it is now, yes, it is annoying when a single guy destroys your fire base, but in real life, if your base is completely undefended then technically one guy can overrun/capture it. Firebases were meant to be defended - razor wire, mg's etc. Use it.
In real life there is no such thing as fire bases that spawn people. :grin:

Fire bases in game are not really firebases but more spawn points that's the reason people barely defend them.

Re: Remove knifing the radio

Posted: 2009-04-13 02:56
by D0S3
Sorry, my post didn't exactly say what I wanted it to. Basically, I was trying to say if you don't defend your firebase, it should be easily destroyed.

Re: Remove knifing the radio

Posted: 2009-04-13 21:45
by bloodthirsty_viking
yes them destroy it esily... i have seen many good places for firebases, lots of places with hard enter arias but not hard to leave, like on fajulla (cant spell it) i found a good spot behind a fence, it would have been hard to notice becuase of the building and the wall... ofcourse the team wouldent destroy there firebase so we could build one in cover that wont be overrun..... but still, put it wherethere is cover, ie, to sorta show defences.
its not a good firebase if the enimie know where it is..... if its in the open, it deservers to die, thats my veiw on it.... it kinda simulates a platoon attaking, but if the fb gets killed, its like in rl getting ambushed, you know, so it stop reinforcements from getting to the front line as fast, if that makes sence...

Re: Remove knifing the radio

Posted: 2009-04-13 22:52
by Vege
waldo_ii wrote:Hey man, I apologize if I really offended you. When I first read it, I laughed at the idea I had in my mind. In hindsight it clearly isn't the most respectful comment to make, if I had thought that you would be offended by it I wouldn't have posted it.
They are the same word in my language so I guess it was my mistake also to trust my firefox dictionary plugin :(

This topic was more about removing a single person ability to destroy a FB if not properly equipped for the job.
If three enemy's get 50 meters from a FB you can't spawn there anyway AFAIK.

EDIT: And Knifing the radio just seems stupid. Newbies usually think it's funny when i tell them to knife the radio.

Re: Remove knifing the radio

Posted: 2009-04-14 06:35
by DNAz5646
lol i only knew that just now

Re: Remove knifing the radio

Posted: 2009-04-14 10:13
by CAS_117
Knifing the radio just represents the ability to take apart the firebase. You could just kick the thing over etc but this does the same job.

Re: Remove knifing the radio

Posted: 2009-04-14 11:50
by Masterbake
Knifing the radio is fun, the more oppurtunities to unsheath the shankstick the better IMO.

Re: Remove knifing the radio

Posted: 2009-04-14 11:59
by Cpt. Trips
Viki wrote:There's also the fact that if you don't run next to the firebase and drop your grenade, you'll most likely miss it. Imagine the situation where enemies keep spawning and you've surrounded the firebase but you're unable to stop the spawning because you would need 4 incendiary grenades hit the fb while under great stress of the spawning infantry.
Furthermore, don't forget about the possible casualities in your own squad either.
I'm not sure that OP suggestion is the way to go, but i'd like to point out in this situation the FB hardly counts as being undefended, it should not be easy to destroy it when you're facing resistance.

Knifing the radio is kind of a silly idea, but I can't see what else you could use. Everything else in your kit is going to have another more important use which you're going to want to save it for.

Perhaps upping the knife hits to 4-5? I thought of use of the shovel but you should still be able to destroy a FB if you don't have a shovel-wielder.

Re: Remove knifing the radio

Posted: 2009-04-14 12:05
by SgtFailure
Speaking of knifing the FB, whats the exact number of knife required to safely destroy the enemy FB without it blowing up under your feet and you calling for the distant medic?

Re: Remove knifing the radio

Posted: 2009-04-14 12:15
by smiley
SgtFailure wrote:Speaking of knifing the FB, whats the exact number of knife required to safely destroy the enemy FB without it blowing up under your feet and you calling for the distant medic?
Three and it will go down in 10 secs, four and it goes down straight away but you take damage.