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A New Conquest

Posted: 2004-12-21 20:32
by Ugly Duck
While BF's conquest is a good system, it isn't as good(realistic) as it could be. I believe some changes are in order, most of witch should be possible.
Firstly, flags and respawns. They're designed to resemble reinforcements, but why cant we do this the real way. There should be helos and trucks getting troops to the front. They could be rewarded for providing this necasaty as well. Every time a person that rode in their vehicle gets a kill or caps a flag, they get a point. This also means that once the enemy has secured a flag, you cant spawn all over him and retake it, transportation then becomes more important.
Next, ticket bleed. There should be none, but instead a more objective based system. A static number of tickets would be set up, relative to map/server size. The control points would still be the most important part of a game, however, they wouldnt cause your enemy to "bleed". Instead, that bleed would be caused when attacking troops were succesfully dettered(read, killed). Thats what bleed is esentialy, however, it should require participation from players, now defense would be equaly important.
Finnaly, actualy capping points. In real life battles are fought on an all or nothing basis, you dont just stop 2/3rds of the way through and say oh Ive got enough. The only way to win in a decent amount of time(without killing off the entire opposing force) is to complete your mission, to take all the flags. That means once all flags are held by one team its over, they win. However, if a team can defend that last bit of land and kill off the rest of the enemy, they can win.
With all this together, strategy and thinking power as well as teamwork would be a much more important part of gameplay. No longer would rusing into a flag to stop ticket bleed be a priority, but rather finding a way to take that flag with minimal casualties.

Posted: 2004-12-21 22:14
by marto
I think they said in a video interview that they would have some objectives like that bridge on top of the dam level.

Posted: 2004-12-21 22:33
by Archangel
sounds fun, but do you think you could actually do it with the sdk they give to us?

Posted: 2004-12-21 22:44
by Ugly Duck
BF can do no spawn points at outposts. As for ticket bleed, thats another map option, it has to do with the value of the flags. So maybe give the flags NO value, but script it so when one team caps all the flags get theyre values back, and therefor the team without them loses all of their tickets.

Posted: 2005-02-05 02:57
by starwarsfan11
maybe ins tead of spawning u could ride a heilcopter that u can't control to spawn point where u fast rope down.
This would help with teamwork so that team amtes have to sucrure the LZ so copper doesn't get shot down