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New gamemode suggestion - AAAS

Posted: 2009-04-14 16:40
by MonkeySoldier
AAAS - Asset Assault And Secure.


Intro
Rather then capping flags, or territories, with the conventional AAS, the teams have to fight for their assets. (heli's, tanks, apc's etc)
Both teams would start in their main, or some forward outpost. Except their heavy vehicles won't spawn in their mains. Instead only light jeeps and trucks would spawn at main. They need to conquer (like regular AAS) several positions, which would make (a) certain vehicle('s) spawn at the conquered location.

Further details
It encourages people to get more into the fight, because they get rewarded with assets thats useful to them, when they capture a point. (it could be that it shows on the map what vehicle will spawn when you capture a point, or you could make it random, which would make it more fun ;) ) If they don't fight, they only decrease the chance of obtaining the assets. Of course, depending on the map settings, you could also make an APC spawn at main. There are two things that I'm still doubting about.
A) Make the vehicles spawn at main (the one's you 'unlocked' by conquering the area which makes that vehicle available)
B) Or, make the vehicles spawn in/ near the building you conquered.
So that's open for discussion. Although I'm more for option B, because that keeps more people on the front line, rather then idling for 10-20 min at main. Downside is that they can get destroyed more easily.

Re: New gamemode suggestion - AAAS

Posted: 2009-04-14 17:37
by AnRK
You can see a small example of this on Korengal Valley, this kinda thing is gonna become more common with newer maps it would seem from what the developers have said. It's a good idea, but making a gamemode out of it probably won't happen, the concept is probably just gonna be seen more in AAS mode in the future.