Page 1 of 2

[Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-14 21:17
by waldo_ii
I recently came across this bit....
'[R-DEV wrote:Jaymz;991000']
In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed
  • Deviation improved for CQB
Deployed
  • Deviation settle time increased to eight seconds
  • Can be fired from all stances
  • 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)

First off, I love it. Awesome. Pure win. One thing is left out, though. Forcing 4x optics in CQB. If there is one thing I hate, it is using magnified optics in CQB situations. However, there is easy solution to this, assuming we have properly modeled optics for the LMGs. Ironsights on top of the optics, such as in the picture below.

Image

Image

Image

Now, before you say it, YES, THIS IS A RESUGGESTION. However, it has been shot down until now because of this: engine impossibility. You would have to have two weapons with linked ammo in order to be able to use both of the sights. However, we already have two weapons. This has been a non-issue until now, when it was declared that all LMGs would have optics.

The solution is simple: when in the undeployed mode, which is how you are when you are doing CQB fighting, the aiming animation will bring the topside ironsights into focus. When in the deployed mode, the optics are brought into focus.

This solution will bring usefulness to the LMG in more maps, it will provide realism in the sense that users have the option of using either one, and we won't have to deal with using optics in CQB (which is a major pain in the *** due to the black boarder, you all know what I am talking about).

The downsides are this: We need more models, or at least an improved SUSAT model because the one ingame does not have a rear hole, and I suspect the foreward post is blocky.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-14 21:58
by Gaven
I like it.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-14 22:51
by Rudd
I would love it, and I think the Germans did sometime similar for their combined scope?

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-14 22:56
by Jaymz
For the next update, undeployed won't have any zoom but deployed will have 4x. Even after we bring in optics, undeployed will have the user looking over the sights or using the backup sights for CQB purposes.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-14 23:03
by single.shot (nor)
[Cartman]sweet. kick ***. this is like totally awesome[\Cartman]

this is good, but may i ask what scopes will be issued for the brits/americuns?

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-14 23:21
by Eddie Baker
single.shot (nor) wrote:[Cartman]sweet. kick ***. this is like totally awesome[\Cartman]

this is good, but may i ask what scopes will be issued for the brits/americuns?
US: M145 (ELCAN)
UK: SUSAT or ACOG

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-14 23:30
by google
Awesome idea! But can we take it further and implement it to standard scoped riflemen/Officers? Simply 2 weapons with linked ammo just like the MG.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 00:06
by ReaperMAC
google wrote:Awesome idea! But can we take it further and implement it to standard scoped riflemen/Officers? Simply 2 weapons with linked ammo just like the MG.
Definitely not for Officers, they are using every slot available.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 00:29
by CanuckCommander
[R-CON]ReaperMAC wrote:Definitely not for Officers, they are using every slot available.
What about using the C button? To make a camera/FOV change.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 00:30
by badmojo420
What about if i want to be in deployed mode and not be scoped? Say for example, when defending a doorway 10m in front of you.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 00:32
by google
badmojo420 wrote:What about if i want to be in deployed mode and not be scoped? Say for example, when defending a doorway 10m in front of you.
At that point, the full potential of the unscoped mode will be good enough to hit a guy 10 to 40m in front of you. It already is now :o

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 00:41
by nick20404
badmojo420 wrote:What about if i want to be in deployed mode and not be scoped? Say for example, when defending a doorway 10m in front of you.
Than why wouldn't you just use undeployed mode since you will be engaging someone at close range anyways.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 01:01
by charliegrs
i thought the brits used ELCANs on their SAWs too?

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 01:04
by [uBp]Irish
this just made my day.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 01:07
by charliegrs
quote: " Originally Posted by [R-DEV]Jaymz View Post
In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed

* Deviation improved for CQB


Deployed

* Deviation settle time increased to eight seconds
* Can be fired from all stances

* 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)

where was this post?

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 01:10
by Scot

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 01:26
by Rudd
[R-CON]ReaperMAC wrote:Definitely not for Officers, they are using every slot available.
I'd happily drop the pistol and use the CQB sights instead (would be great for shots that aren't as accurate as standing still, but with a smaller movement penalty.)

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 01:31
by waldo_ii
Dr2B Rudd wrote:I'd happily drop the pistol and use the CQB sights instead (would be great for shots that aren't as accurate as standing still, but with a smaller movement penalty.)
Over. My. Dead. Body.

Re: [Future AR Kit] Optics for long range, Irons for short.

Posted: 2009-04-15 01:36
by ReaperMAC
CanuckCommander wrote:What about using the C button? To make a camera/FOV change.
Yeah, and how would you link the ammo between the weapons? If the C button is even possible....