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rocket pods
Posted: 2006-05-07 15:38
by dunkellic
don´t know if that has already been suggested, but how about changing the helicopters rocket pods that way, that they are quite effective against infantry and jeeps, but less effecetive against apc´s and nearly useless against tanks - i mean that would be the way it would be in reality, those things are mainly used against soft targets and for tanks or anything armored they have their at missiles. also, that would force people even more to always fly with a gunner
Posted: 2006-05-07 15:41
by trogdor1289
So you're suggesting to make the Pilots rockets useful agaisnt soft targets and have the copiolts guided missles only able to do sigincanfit damage agaisnt aroured targets.
Posted: 2006-05-07 15:56
by Malik
That'd require a dramatic increase in the number of rockets per load. If that was to happen, I think the coopilot zoom ought to be decreased so they'd be able to hit more targets, at the minute you need a pretty decent target to hit stuff.
Posted: 2006-05-07 16:36
by six7
I would like to see the rockets fired in salvos rather than this semi-auto stuff... I like the idea of making rockets more infantry oriented.
Posted: 2006-05-07 16:46
by Top_Cat_AxJnAt
On the subject of attact helis i would like to see the gunner have complete control over all the weapons. This would make the gunner more powerfull, add to realism, and make helis in certain repects not as powerfull.
But MOST IMPORTANTLY it would end single player getting in a heli and getting "easy kills"
I think the present 8 hellfires (or similar) missile, 38 FEAR (or similar) and 30 (or similar) is an excellent armament. However for ensure balanced gamplay i belive that making FEAR - 70mm rockets (or similar) less affective against armour would:
- make it more difficult to destroy MTB's becuase it would require are larger number of FEAR to hit the tank, this would then mean that Hell fire (or simila guided m) would be used more often to destroy such targets, these weapons require more skill to operate, this would and most importanly mean that both pilots and gunners would have to become more skillfull, this could parcially AGAIN end inexperienced players just getting in a heli and getting "easy kills".
I would also like to see the implamentation of thermal sites, as well as a normal site, both these would have considerable zoom. And if you wnat to increase reaslism the thermal site would have about half or 1 third less zoom than the normal sight. This would be enhanced with vehicles giving out different heat signatures, gilly suits, smoke screens and the like would all add an exciting NEW ELEMENT TO GAMEPLAY.
This would make Helis both more realistic and i would if used skillfully, more effective and would amke flying a Apache feel more like you where at the controls of a highly tonned and extrmely deadly weapon, which at present the cobra feels like niether, more like a flying fishprice toy car with a buch of random tubes attached to the side that make a noice! jke but you get the point.
I would also be very gatefull if we could see weapons on helis disapear once fired - it is both illogical, unrealistic, stubid, arcady, absurd, and down right lazy! e.g whe you fire a Hell fire (or similar), you have one less hell fire attached to your pylon, and not still 8!!!!
Posted: 2006-05-07 18:53
by dunkellic
trogdor1289 wrote:So you're suggesting to make the Pilots rockets useful agaisnt soft targets and have the copiolts guided missles only able to do sigincanfit damage agaisnt aroured targets.
yes and no - the guided missiles pack a lot more power than unguided, they would and should be usefull against everything, wether you hit a jeep with one of them or a tank, both would be destroyed.
the unguided on the other shouldn´t hurt a tank or apc much, but be very effective against infantry (probably needs more splash damage then) and jeeps.
I would like to see the rockets fired in salvos rather than this semi-auto stuff... I like the idea of making rockets more infantry oriented.
well, you can do that, you just have to hammer on your mouse button, but the idea would be good, to change the rate of fire of the unguided missiles (like single-burst-auto)
That'd require a dramatic increase in the number of rockets per load. If that was to happen, I think the coopilot zoom ought to be decreased so they'd be able to hit more targets, at the minute you need a pretty decent target to hit stuff.
you are refering to the guided missiles, arent you?
in that case, well you wouldnt have to increase their numbers that much, you just would have to go "rearming" more frequently, also with standart prmm settings it takes tanks quite some time to respawn, and there aren´t that many tanks around. decreasing the zoom would indeed usefull
I would also be very gatefull if we could see weapons on helis disapear once fired - it is both illogical, unrealistic, stubid, arcady, absurd, and down right lazy! e.g whe you fire a Hell fire (or similar), you have one less hell fire attached to your pylon, and not still 8!!!!
not shure this is possible with the engine
On the subject of attact helis i would like to see the gunner have complete control over all the weapons.
yep, that would indeed be nice
Posted: 2006-05-07 18:56
by Malik
Chopper drivers control weapos, hence he joystick having buttons on. Just like gamers find it easy to fly and shoot, so do professional pilots.
Posted: 2006-05-07 18:58
by Top_Cat_AxJnAt
"not shure this is possible with the engine" - did not mean that the ROytal Airforce could not defeeat the Luftwaffe in the battle of britain Or when the 10,000 romans beat boudica with 100,000 britions and they did not even have engines then!
so, ye of little faith, set out into the unkown and the face whatever meets you, even if it is the 10 headed EA snake. Face that with ever inch of strength in your body and crush it and only then my friend shall PR become the great game it was destined to be!!!!
Posted: 2006-05-07 19:08
by Cerberus
Top _Cat the great wrote:"not shure this is possible with the engine" - did not mean that the ROytal Airforce could not defeeat the Luftwaffe in the battle of britain Or when the 10,000 romans beat boudica with 100,000 britions and they did not even have engines then!
Umm... what?
Posted: 2006-05-07 19:12
by Top_Cat_AxJnAt
my point being, we need to push this engine to ist limits, and do every thing possible with it, absolutely everything.
We = kind kind and loving, and devoted developers.
Posted: 2006-05-07 19:49
by Pence
If the gunner took control of all weapons then i would be happy, i am even going to go as far as to say remove rocket pods, your helicopter needs to lean forward wile you aim and that means going forward, its kind of stupid rerly. Replace them with somethink usefull.
Posted: 2006-05-07 19:53
by Cerberus
The gunner having control over the entire weapons system is a good idea. I also think the rockets should be much more plentiful and should be able to fired on full auto (like in OFP)
Posted: 2006-05-07 19:54
by dunkellic
Quote:
Originally Posted by Top _Cat the great
"not shure this is possible with the engine" - did not mean that the ROytal Airforce could not defeeat the Luftwaffe in the battle of britain Or when the 10,000 romans beat boudica with 100,000 britions and they did not even have engines then!
Umm... what?
seconded...

Posted: 2006-05-07 19:57
by Top_Cat_AxJnAt
That is not a bad idea, i considered removing rocket pods, but i thought it too extreme. If a side has an light attact heli then mabey it would be fair. Definately not for the british cos the Lynz has no rocket pods, just TOW and the Apache is the only way to mount them.
Having no rocket pods however would jsut mean that gunner would use there rediculously powerfull hellfire missiles on targets like jeeps and such at times even though they have a cannon. Also they would often run of 30mm/20mm rounds more often due to their more frequent use.
Removing them is at present i belivie imposible becaseu it would affect gameplay alot in a negative way. But in the future it might be good.
Posted: 2006-05-07 20:00
by Pence
The MEC and PLA transport helicopters can mount rocket pod's, so when they drop there troops, they have somethink worth fireing. The Blackhawk is the only one with dual minigun at the moment so it does not need rockets.
Posted: 2006-05-07 20:09
by dunkellic
Top _Cat the great wrote:That is not a bad idea, i considered removing rocket pods, but i thought it too extreme. If a side has an light attact heli then mabey it would be fair. Definately not for the british cos the Lynz has no rocket pods, just TOW and the Apache is the only way to mount them.
Having no rocket pods however would jsut mean that gunner would use there rediculously powerfull hellfire missiles on targets like jeeps and such at times even though they have a cannon. Also they would often run of 30mm/20mm rounds more often due to their more frequent use.
Removing them is at present i belivie imposible becaseu it would affect gameplay alot in a negative way. But in the future it might be good.
nah, i think keeping them is just fine, i mean, in reality many attack choppers got them, and i mean this mod is about reality, isnt it

if you would just make them realistic, it would be alright (only usefull against soft targets unless you fire a whole lot of them)
Posted: 2006-05-07 20:26
by Pence
dunkellic wrote:nah, i think keeping them is just fine, i mean, in reality many attack choppers got them, and i mean this mod is about reality, isnt it

if you would just make them realistic, it would be alright (only usefull against soft targets unless you fire a whole lot of them)
If its about reality then no, they dont alwase equip rocket pods. They equip sixteen hellfire missiles alot more now instead.
A British Apache Longbow can come up from cover, look at the battlefield, chose the sixteen most valued targets and destroy them in under 30 seconds from 4km away.
Posted: 2006-05-07 20:40
by dunkellic
Pence wrote:If its about reality then no, they dont alwase equip rocket pods. They equip sixteen hellfire missiles alot more now instead.
A British Apache Longbow can come up from cover, look at the battlefield, chose the sixteen most valued targets and destroy them in under 30 seconds from 4km away.
but they can, and giving the fact that there will be plenty of soft targets it would be wise to equip some rocket pods

i didnt say, that they always have them, just that they can carry them
Posted: 2006-05-08 16:40
by Malik
I'm happy with the current choppers, and I'm sure the devs are too.

Posted: 2006-05-08 21:08
by Pence
Helicopters should fire rockets automatic (if anythink) and the fearce shuddering that the rocket pods create should be the only reason why you let go.