Cache Difficulty Ratings.
Posted: 2009-04-16 23:12
The idea in short: Assign all caches in insugency mode a difficulty rating which reflects the ease of destroying the cache/difficult of defending it.
Basically, as far as I understand it, the current system is random as to which caches appear over any given round of insurgency. Sometimes I feel this can lead to uneven gameplay. On Basrah for instance, numerous caches spawning in the open fields to the west of the city makes for an easier game for coallition forces; similarly some caches on certain insurgency maps can be a nightmare for coaltion forces to get if even a half decent defense is put up by the insurgents. If several of these appear in a round the coaliton are in for a tough time.
My 'solution' (if people consider this to a 'problem' at all?) would be to assign each cache a difficulty rating, say on a scale from 1-5 or 1-10, which would reflect a number of factors such as:
Ease of finding/level of concealment
Ease of access (The general position of ome caches can be found but remain tricky to actually get to)
Ease of defence (Some caches although not hidden that well remain in good defensive positions)
Ability of coalition to use superior firepower to secure cache area/destroy cache
etc etc, you get the idea...
These values could then be used in one of 2 ways:
A round of insurgency is played up to X number of difficuly points, caches spawn randomly until caches totalling the requisit number of diffculty points are destroyed. This would mean the number of caches is variable, could be lots of easy ones, a few difficuly ones, or a more mixed round with a mid number of caches.
Or, fixed 10 caches, but coded so they add up to a specific number of difficultly points per map. This would lead to a more predictable mix of easy medium and difficuly caches every map.
Issues:
Coding, may be difficult/impossible
Manhours, might take a good while going through each map's cache location and assigning a difficult rating per map.
Basically, as far as I understand it, the current system is random as to which caches appear over any given round of insurgency. Sometimes I feel this can lead to uneven gameplay. On Basrah for instance, numerous caches spawning in the open fields to the west of the city makes for an easier game for coallition forces; similarly some caches on certain insurgency maps can be a nightmare for coaltion forces to get if even a half decent defense is put up by the insurgents. If several of these appear in a round the coaliton are in for a tough time.
My 'solution' (if people consider this to a 'problem' at all?) would be to assign each cache a difficulty rating, say on a scale from 1-5 or 1-10, which would reflect a number of factors such as:
Ease of finding/level of concealment
Ease of access (The general position of ome caches can be found but remain tricky to actually get to)
Ease of defence (Some caches although not hidden that well remain in good defensive positions)
Ability of coalition to use superior firepower to secure cache area/destroy cache
etc etc, you get the idea...
These values could then be used in one of 2 ways:
A round of insurgency is played up to X number of difficuly points, caches spawn randomly until caches totalling the requisit number of diffculty points are destroyed. This would mean the number of caches is variable, could be lots of easy ones, a few difficuly ones, or a more mixed round with a mid number of caches.
Or, fixed 10 caches, but coded so they add up to a specific number of difficultly points per map. This would lead to a more predictable mix of easy medium and difficuly caches every map.
Issues:
Coding, may be difficult/impossible
Manhours, might take a good while going through each map's cache location and assigning a difficult rating per map.