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A few newb questions
Posted: 2009-04-18 03:04
by NoxNoctum
EDIT: GO TO THE END OF THREAD.
1) Does capping objectives actually lower the enemy's tickets (I know the tickets go down FAST when all the objectives are capped but what about when 1 or 2 are, ala BF2)... had a few people tell me that tickets only go down based on kills in AAS.
2) Do tickets go down on AAS maps when vehicles are blown, FBs destroyed etc.
3) Is the FB anything other really than a spawn point? Is there some other purpose to it than spawn point+fortified position with mgs etc. The name just suggests something to do with arty.
4) Is the resuscitator for anything other than pushing people off glitched areas (like a hill) so as to use the epipen on them?
5) What's the deal with map layout. Some say "standard" some say infantry. Also, do maps have multiple objective layouts? How many?
6) Any way on a server to see its map order/listing?
More later

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Re: A few newb questions
Posted: 2009-04-18 03:08
by Koroush47
NoxNoctum wrote:1) Does capping objectives actually lower the enemy's tickets (I know the tickets go down FAST when all the objectives are capped but what about when 1 or 2 are, ala BF2)... had a few people tell me that tickets only go down based on kills in AAS.
2) Do tickets go down on AAS maps when vehicles are blown, FBs destroyed etc.
3) Is the FB anything other really than a spawn point? Is there some other purpose to it than spawn point+fortified position with mgs etc. The name just suggests something to do with arty.
4) Is the resuscitator for anything other than pushing people off glitched areas (like a hill) so as to use the epipen on them?
5) What's the deal with map layout. Some say "standard" some say infantry. Also, do maps have multiple objective layouts? How many?
6) Any way on a server to see its map order/listing?
More later

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1. Don't think so...
2. Yes!
3. Forward base, fire base... what ever. It is for occupying a large area of the map for your team with MGs and AA... So you can kill helicopters. PPl will resupply there, spawn, defend.... meet... etc.
4. It's only for moving them around. If the Epipen doesn't work use that a few times to "refresh" their body and pen them again.
5.Not sure
6. I believe you go into console and type a command like "show maplist" or "maplist" "maplist.txt" Something of that nature. I'm sure somebody will know.
Re: A few newb questions
Posted: 2009-04-18 03:17
by NoxNoctum
Also, how do I get phosphorus nades? Is that the same as incendiary?
^^^So that would beg the question... what's the point in assaulting objectives?
Re: A few newb questions
Posted: 2009-04-18 03:28
by Tartantyco
1. Yes, but it depends on the map. On Barracuda the US has no ticket bleed whatsoever, on Jabal MEC has to hold both beaches I think, and so on. Some have high ticket bleed, some have low, some start bleed when you have more than 50% of the flags, some when you have 80%. Depends.
5. Each map has 4 layers; Skirmish(Small part of the map, best for 8v8ish, infantry only), Infantry(aka 16 player. Light vehicles only, focuses on infantry), Alternative(aka 32 player. Something a little in the mid-range between heavy armor and light vehicles, with assets not usually found in Infantry and Standard layers), and Standard(Focusing on Combined Arms, has light vehicles, heavy vehicles, and everything in between).
6. Go to console and write maplist.list for a, drum roll, map list.
NoxNoctum wrote:Also, how do I get phosphorus nades? Is that the same as incendiary?
^^^So that would beg the question... what's the point in assaulting objectives?
-Incendiary grenades are issued to all kits(AFAIK), just press 9.
Re: A few newb questions
Posted: 2009-04-18 03:37
by waldo_ii
NoxNoctum wrote:1) Does capping objectives actually lower the enemy's tickets (I know the tickets go down FAST when all the objectives are capped but what about when 1 or 2 are, ala BF2)... had a few people tell me that tickets only go down based on kills in AAS.
In AAS, teams lose tickets when infantry dies, vehicles die (even if they are abandoned), and when all flags have been capped. Capturing one flag doesn't, say, lower the enemy teams' ticket count by 30 tickets or anything. Just when infantry/assets are destroyed.
2) Do tickets go down on AAS maps when vehicles are blown, FBs destroyed etc.
FBs: no. Then people can get a FB into a repair glitch where they build it a teensy bit, it dies, build it a teensy bit, it dies, etc etc. As mentioned before, when any vehicle dies, it costs tickets.
3) Is the FB anything other really than a spawn point? Is there some other purpose to it than spawn point+fortified position with mgs etc. The name just suggests something to do with arty.
2x .50 HMGs or AA stations and 10x foxholes or razorwire/tank trap setups. So yes, they are used to fortify positions. These deployable assets can be put down within 150 meters of the firebase. Firebases are also used as places where infantry can get kits or rearm (from the two crates that were used to build the firebase. In .756 and earlier you could request kits/rearm of firebases. Not anymore
4) Is the resuscitator for anything other than pushing people off glitched areas (like a hill) so as to use the epipen on them?
Nope, that is the sole function. In .756 and earlier, people often had troubles with people being glitched into the terrain or objects. We had to push them around with field dressings. .809 introduced the resuscitate function, which has saved from countless wasted field dressings.
5) What's the deal with map layout. Some say "standard" some say infantry. Also, do maps have multiple objective layouts? How many?
Most maps have these three layouts (they used to be map sizes in Vanilla, like the 16 player layer is designed for 16 people. PR has changed that): 16-player layer is for infantry-focused maps without armor. The 64-player layer has all of the assets that the map was originally intended to have. The 32-player layer is the "alternative" layout of the 64 layer (different assets, such as attack helicopters in the place of CAS aircraft on Kashan.)
6) Any way on a server to see its map order/listing?
Bring up the console (the ~ key in the top left of your keyboard), and type "maplist.list" without quotes. This tells you the entire map rotation in their respective order and which layer maps they are.
More later

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Thorough answers in red.
Re: A few newb questions
Posted: 2009-04-18 08:41
by NoxNoctum
Thanks guys.
I'm still really confused though about the whole tickets-objectives thing.
Getting a lot of different answers it looks like here.
Can a dev answer please?
If what Tartany says is correct, how do I find out how it works for each respective map? It could matter a lot in planning what to do, whether to risk losing a postion to cap that 3rd critical point and start a ticket bleed, or just stay in a good spot and rack up kills.
Again, if there's no ticket bleed from capping objs, what's the point? Seems like there should be at least SOME.
Re: A few newb questions
Posted: 2009-05-26 22:00
by NoxNoctum
NoxNoctum wrote:Thanks guys.
I'm still really confused though about the whole tickets-objectives thing.
Getting a lot of different answers it looks like here.
Can a dev answer please?
If what Tartany says is correct, how do I find out how it works for each respective map? It could matter a lot in planning what to do, whether to risk losing a postion to cap that 3rd critical point and start a ticket bleed, or just stay in a good spot and rack up kills.
Again, if there's no ticket bleed from capping objs, what's the point? Seems like there should be at least SOME.
bump. I know it's different settings for reach map, where can I find out?
Re: A few newb questions
Posted: 2009-05-26 22:20
by NewShores
NoxNoctum wrote:
Again, if there's no ticket bleed from capping objs, what's the point? Seems like there should be at least SOME.
As I remember, each map in AAS has a team with ticket bleeding. Even if the enemy won't bleed from getting CPs it's just to disallow them to make your own team bleed.
Re: A few newb questions
Posted: 2009-05-27 02:28
by NoxNoctum
NewShores wrote:As I remember, each map in AAS has a team with ticket bleeding. Even if the enemy won't bleed from getting CPs it's just to disallow them to make your own team bleed.
Well how do I find out which team bleeds and which doesn't and how fast?
It seems very odd to me that it's so hard to find concrete facts on this issue that's obviously pretty damn important... especially for squad leaders.
It could make a huge difference where you decide to set up... attacking/defending a cap, or out in the middle of nowhere setting up an ambush on a highly used road.
If a dev could comment that would be GREAT.
I'd really like to see a chart of some sort that shows how exactly it works on each and every map... how fast bleed is, whether it speeds up with each cap captured, how it affects each team etc. I've pretty much gotten a different answer from every person I've asked thusfar

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EDIT: Oh and two other things.
1) What does calling out contacts do? Is it just a verbal cue? (in which case it's pretty much useless, you're better off using VOIP and giving direction)
2) For resupplying off ammo bags riflemen drop... do you have to press something to pick it up or just be near it? Does it work as rifleman if you're just holding it (like vanilla BF2)?
Re: A few newb questions
Posted: 2009-05-27 07:21
by cyberzomby
NoxNoctum wrote:Well how do I find out which team bleeds and which doesn't and how fast?
1) What does calling out contacts do? Is it just a verbal cue? (in which case it's pretty much useless, you're better off using VOIP and giving direction)
If your a SL you can put up a contact marker for a commander to put on the map. As a squad-member it does nothing.
2) For resupplying off ammo bags riflemen drop... do you have to press something to pick it up or just be near it? Does it work as rifleman if you're just holding it (like vanilla BF2)?
Just be near it
Answers in bold

Re: A few newb questions
Posted: 2009-05-27 07:33
by Pel
Most AAS maps have bleed when all flags lost, but some have extra bleed:
Cap East beach on Jabal, US will bleed out even if they have West beach.
7 Gates, cap Citadel or Courtyard, PLA will bleed, and bleed is very fast with Citadel, or is it called Temple now? GB has no bleed there and you cant cap them out either.
Cap any Outpost flag on Kashan, opposition team will slowly bleed.
On Quinling, if oppostion team has only last CP left, they should be bleeding slowly, i could be wrong tho.
Muttrah, loose docks on US side, slow bleed. Not sure with MEC side, if you loose South City, i cant remember that MEC has bleed then, but they sure do when they loose Fortress.
Sunset City, no bleed whatever you do, cant be capped out either.
There might be some odd bleeds, for example, in Tad Sae, if you US capped their first flag, and PLA hasnt still capped theirs (neutral) , PLA would be bleeding. I know it happened last version, not so sure anymore, havent played Tad Sae much. But most of maps fallow cap last flag bleed rule, with some exceptions like Sunset City.
Re: A few newb questions
Posted: 2009-05-27 11:55
by Masterbake
Not sure the infantry layout question is fully answered -
The majority of PR public play is done on Standard maps with quite a few vehicles depending on the map.
For some like Asad Khal infantry layout is more fun, for this you just get some trucks and no heavy vehicles. It's also useful for smaller matches like 16v16 where you don't want 2/3 of the team in vehicles, but it's too big for skirmish.
Re: A few newb questions
Posted: 2009-05-27 12:10
by Vision_16
The point of assualting objectives is to play the game , I mean, what else are you going to do? Sit around and twiddle your thumbs at your main base? The point of the game is military fighting...To fight, you must do whatever your objectives are, which in some cases is to assualt an objective.
Re: A few newb questions
Posted: 2009-05-28 03:19
by NoxNoctum
Pel wrote:Most AAS maps have bleed when all flags lost, but some have extra bleed:
Cap East beach on Jabal, US will bleed out even if they have West beach.
7 Gates, cap Citadel or Courtyard, PLA will bleed, and bleed is very fast with Citadel, or is it called Temple now? GB has no bleed there and you cant cap them out either.
Cap any Outpost flag on Kashan, opposition team will slowly bleed.
On Quinling, if oppostion team has only last CP left, they should be bleeding slowly, i could be wrong tho.
Muttrah, loose docks on US side, slow bleed. Not sure with MEC side, if you loose South City, i cant remember that MEC has bleed then, but they sure do when they loose Fortress.
Sunset City, no bleed whatever you do, cant be capped out either.
There might be some odd bleeds, for example, in Tad Sae, if you US capped their first flag, and PLA hasnt still capped theirs (neutral) , PLA would be bleeding. I know it happened last version, not so sure anymore, havent played Tad Sae much. But most of maps fallow cap last flag bleed rule, with some exceptions like Sunset City.
See where are you getting this information??? I can't believe this isn't in the manual or something or on the loading screen

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Thanks anyways.
Re: A few newb questions
Posted: 2009-05-28 04:09
by Spartan0189
1. It does not apply to AAS Mode, Usually, wasting assets, such as APC and kits are a ticket waster.
2. Of course, the enemies are destroying your assets!
3. Firebase is just a spawn point now, But since it requires crates, it serves as a Forward Operations Base (FOB). These are essential to war, and a good game of PR.
4. If your lucky, the Epipen can kill someone because its like the Shock Paddles from vBF2, The second slot is a thing that pushes people out of a glitched area, like a wall.
5. The map layout is so you can decide which tactics to use on it, Its pretty useful against each other, since you know what you will be facing, and objectives.
6. Ask the members, or they might have an IG command.