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Sar-e Pol
Posted: 2009-04-21 14:55
by Zeno
Location: Sar-e Pol province, vest afghanistan
Teams : Norwegian forces vs Taliban
Type : infantry
capzones:

(this is an old pic so dont use this as an referance. its totaly different now)
JOIN THE TEST TEAM!
Test team:
- NPK
- *RR* clan
- H.sta
- HeXeY
Re: Sar-e Pol
Posted: 2009-04-21 14:56
by halvor1
Looking good there

Re: Sar-e Pol
Posted: 2009-04-21 15:01
by J.F.Leusch69
hmmm good start but how "small" is it?
are you sure to have a LB and bradly on such a small hilly map?
your texutres doesnt fit to an "afghan looking" map, if it is such a one.
the textures are also vbf2 once?! if yes make your own, that will give the map awhole new feeling.
also please change your overgrowth colorsettings, you can if them under "lightsettings" in twerakbar default left side of editor screen, under "ambintecolor" or "treecolor", i am not sure
and if your done with that add small little details to your small villages.
EDIT: also make some roads go out of the map to give it a more realistic look.
but anyway i think its is a good start!
Re: Sar-e Pol
Posted: 2009-04-21 15:15
by Zeno
im going to remove the vehicles in these pics because its going to be nf stufff instead...
i dont know how to make custom textures:S
and im not done with the details in the village... need to add buildings to the other half as well
and its a very compact map and the main focus is on ambushes and close combat in the mountains and village to village fighting
edit: i cant seem to find the pr ones... where are they located?
Re: Sar-e Pol
Posted: 2009-04-21 15:16
by Rangu
This map needs an Apache!
- Just kidding
Anyway, a good start you have there Zeno, you may want to reconsider your vehicle layout as Leusch69 said. Maybe just infantry only?
Keep it up!
Re: Sar-e Pol
Posted: 2009-04-21 15:19
by Glimmerman
Yeah if i was you scratch vehicles, perhaps only put in a jeep and logistics truck so you can make a FB.
Re: Sar-e Pol
Posted: 2009-04-21 15:21
by J.F.Leusch69
most devs use 3 party programms to make thier color maps or paint them with custom textures (generated in PS for example) or use the ediotr "color" tool, just give one of your "paint layers" a color (default is black) and than press the "color" option in the paint bar
Re: Sar-e Pol
Posted: 2009-04-21 15:55
by Naruto-kun
Jizzed my pants
its good to have another map for us Norgies

Re: Sar-e Pol
Posted: 2009-04-21 16:39
by KP
Pretty good start.
Size?
Vehicles?
RL pictures?
Re: Sar-e Pol
Posted: 2009-04-21 17:01
by Zeno
size : 1km
vehicles : not decided yet... thinking of having 1-2 light vehicles on both sides and 1 logistic truck for nf
Re: Sar-e Pol
Posted: 2009-04-21 19:19
by Zimmer
And as some said make roads go out from the map right now it seems like a game map and not a realistic map.
Re: Sar-e Pol
Posted: 2009-04-22 07:57
by Wicca
Well atleast its a map, and well let him make it, we can use it... Just to have a map... I mean, its probably a good map once we try it.
He will improve and make a better map. Dude keep up the good work!!! Also, do we get to see any Norwegian veichles?
Re: Sar-e Pol
Posted: 2009-04-22 08:49
by H.sta
It looks great man, keep up the good work, how much do you have left?
Re: Sar-e Pol
Posted: 2009-04-22 13:04
by Zeno
i will take all your sugestions into considering

im working on fixing the roads and tweaking the textures

Re: Sar-e Pol
Posted: 2009-04-29 16:38
by Zeno
Re: Sar-e Pol
Posted: 2009-04-29 17:06
by $pyker
wow massive improvement love the sky

Re: Sar-e Pol
Posted: 2009-04-29 17:32
by Zeno
i want to have a bigger test than 4 people so if somebody have a server we could possibly have a testsession one night maybe?
Re: Sar-e Pol
Posted: 2009-04-29 20:22
by FPaiva
That looks really badass!
Re: Sar-e Pol
Posted: 2009-04-29 20:27
by Zimmer
Maybe talk to gazzthompson about it I know we(.:iGi:.) sits on two Fairly high end boxes that is hardly using any pies at all just using it for ARMA and PR.
Re: Sar-e Pol
Posted: 2009-04-29 20:27
by Tomato-Rifle
That map is win! i would love to test it