More than 4km?
Posted: 2009-04-23 10:15
Is it possible to make maps more than 4km? sometimes it just feels that the space just...ENDS.
What is the problem with bigger map sizes? Is it just the huge task of making a map that large? Or is there actual game breaking bugs involved here?'[R-DEV wrote:fuzzhead;1001049'][R-CON]DJJTerror has made a 8km map, it was a remake of wake island and it (mostly) works... but thats because 80% of the map is water...
It was called Seethed Waters and still may be included in a future version of PR at some point if the issues can be solved.
But an 8km map with lots of terrain would probably be quite difficult, but who knows maybe someone is brave (crazy) enough to go for it hehe
Just remember, its taken Dr Rank nearly 2 years to finish Sangin, to complete an 8km map of the same detail would just be unfeasible.
I think the biggest problem is for servers and clients to handle it.nick20404 wrote:What is the problem with bigger map sizes? Is it just the huge task of making a map that large? Or is there actual game breaking bugs involved here?
Ya the 4x4 island would be a nice beta to test on peoples systems, maybe we will get some huge air battles going on!Jonny wrote:Bit of both, nick.
AFAIK there is currently no known way to get terrain to show outside the centre 4x4 square.
Assuming you can get that working, you then have to contend with only 1024 networkable objects for 64 km^2. That 16 per km^2. Compared to basrahs struggling with 16 times that amount in older releases.
If you get around that (admittedly, not too hard, just avoid destructibles and ladders) then you have to make a map that could well use a LOT of over/under growth, or a lot of objects, when 4km maps are kind of pushing RAM usage already, for the editor.
But a 4x4km desert island in the middle of the ocean, with a seabourne assault, would be a good candidate for testing if its possible to get 8x8km in game as a playable map.
Either that or some huge epic tank battles.Jonny wrote:Not from what I understand of the engine. You still have the same resolution, but instead of 2m between points its 8m.
You loose the ability to have fine-scale terrain features, but you dont loose any ability to make shallow slopes. Infact, if anything, I think its the other way around and you cant make slopes as ateep as you can with smaller maps. Not that the maximum steepness is ever used, anyway, as it would be from 0 to 163.84m on most maps, which you just dont ever see.
Anyway, 8x8 all-land would be good for vehicle-only, or transport heavy maps. Like insurgency, with a whole load of villages in a desert-like area.
2 years??? why?'[R-DEV wrote:fuzzhead;1001049'][R-CON]DJJTerror has made a 8km map, it was a remake of wake island and it (mostly) works... but thats because 80% of the map is water...
It was called Seethed Waters and still may be included in a future version of PR at some point if the issues can be solved.
But an 8km map with lots of terrain would probably be quite difficult, but who knows maybe someone is brave (crazy) enough to go for it hehe
Just remember, its taken Dr Rank nearly 2 years to finish Sangin, to complete an 8km map of the same detail would just be unfeasible.